Friday, 24 February 2012

The Emperor willing, Space Marines are go!

After last week's character gen, we finally got going with the adventure. Here's how it begun ...

Inquistor Valek to Commander Urien: Regarding my investigations on Ixion V. As you know, the dissapearance of Lord Midel has been most troubling. I have found out that [Comments Redacted] as you can see, the situation is most troubling. I am requesting your assisstance in this matter. As you are responsible for this sector, I defer to your experience, but would suggest that the situation may need more support.
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Commander Urien to Inquitor Valek: I will see to it. Inform me of what you need. Praise the Emperor.
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Inquistor Valek to Commander Urien: Praise the Emperor indeed. I need a team of marines. Quickly. Due to the anaomlies around Ixion V, I may not be able to communicate again soon. And Things have gotten worse since my last post. I have reviewed a list of names of battle-brothers I think would be suitable.
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Commander Urien to Inquistor Valek: These Astartes are very specific. I hope to the Emperor that you know what you are doing, Valek.
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Inquistor Valek to Commander Urien: Time is wasting Urien! I need those brothers. If you can see why I picked them, then you should know to send them! I'm proceeding to [Message terminated]
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Commander Urien to Inqusitor Valek: Do Not Presume to Speak to Me That Way, Inquistor. I will Send Them When I deem it fit
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Commander Urien to Inqusitor Valek: Valek?
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Commander Urien to Inqusitor Valek: I am Dispatching the Brothers

Sunday, 19 February 2012

Because stereotyping Japan is FUNNY

Umm yeah, so totally forgot to mention that last session was character gen of Deathwatch and didn't get funnier than:

"When I said 'do Valentinesy things before Blood for the Blood God', I didn't mean 'imagine Dr. Doom on Chat Roulette'."

and

"There's a MASSIVE difference between being AFRAID of the colour yellow and getting TURNED ON by the colour yellow."

and that doesn't go very far. We do, however, have a few previously unreleased quotes kicking about, which we were saving for a rainy day, and that might as well be right now. So, from 14 June 2011's Changeling: The Dreaming roleplaying session at Chimera, we give you Pantry: The Carnage:

Saturday, 11 February 2012

Feed the crocodiles, tuppence a Rog

So, Jack and Finn went after a merchant who had Jack's father's sword. Apparently, he had won it in a card game, off some bloke. Instead of persuading the man to part with the sword with Diplomacy, Jack stole the sword while Finn distracted the crowd with an impromptu guitar performance, and they both legged it. How are they ever going to find the bloke who lost the sword in that game?

Meanwhile, the rest of the group made it through the swamp and to the ferry ... which was already too far out in the water to catch. Our dear (?) friend (?!) Chinface the Redcap was there ... and ended up feeding some crocodiles because Set kicked his proverbial peaches. Flora made sure to loot the body (or what was left of it) for the potion bottle, so they'd have one spare, just in case.

Finn and Jack were without a guide in the swamp and had to fight a crocodile that very nearly got them. In the end, by using a couple of swords, they dispatched it. Finn decided to use swords more in the future, even though he inadvertently became a Squire by accepting the sword Jack gave him. The only Knight he can be a Squire to is Set. We'll see how that pans out ...

Finally, the potion-bearers reached the Count's Freehold, where the doors were wide open. Unusual. Redcaps were present. Set and Hugo (with Flora at a safe distance behind) went inside, only to find most of the Count's court in pieces - Ogres with chainsaws generally have that effect on people - and the Count himself at the tip of a sword, courtesy of Vinnie the Rog ... and that was the end! We will not abide being left on such a cliffhanger, so the GM has got orders to write us some more adventure to get closure.

Wednesday, 1 February 2012

A little bit of sick, a little bit of Slick

The swamp turned out not to be such a big deal after all. Us players were the biggest challenge. To begin, we had a big discussion as to the name of the guy from CSI: New York - not Kevin Bacon but in fact Gary Sinise, whether or not The Stand was a film or a TV series and when it was from ... and then it turned into a discussion who Gary Busey is, what he's been in, and in particular, who was in Leathal Weapon, and so on. Hence why we decided in the end that next time we're trying to think of an actor, we'll say it's Kevin Bacon and leave it at that, or we're stuck for at least half an hour before someone has the idea to use the IMDb app on their phone ...

At the same time, it was decided  that any film we also couldn't think of would be Care Bears, meaning that later on, when the question accompanying a banjo tune, was "aww, what's the film called?!" the answer was Care Bears rather than Deliverance ... and we imagined a hybrid of the two ... we completely lost it and roared with laughter for five minutes.

(You had to be there.)

In-game, we found the town of Blacktree, mainly because the GM thought better of leaving us in the swamp, what with the inbred Care Bears and the ghost of Slick roaming around below the surface, and said we reached the place in a very quick time. Huzzah! We obtained a sample of the eponymous black tree through the cunning use of squirrel, and then discovered the master healing potion maker was in fact a witch. (You should have seen the look on Set's face when the GM told him the witch was an old woman ... Priceless!)

While Jack's negotations with her didn't seem to help all that much in getting her to co-operate, Hugo's 20 gold dross quickly won her over. Flora got to see the potion being made, took notes, and is considering spending a working holiday there. After the potion was finished, we got the bottle and started heading back to Nottingham as quick as we could. As Jack saw a merchant with his missing father's sword in the crowd, he decided to chase after him, with Finn in tow, while Alysiana, Set, Flora and the bottle - and some NPCs - started in the direction of home. Quickly.