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Follow that hovercraft!

Because we've been boardgaming a couple of weeks in a row, here are a couple of filler posts of games we've played previously, namely the Jurisfiction adventure "Life, the BookWorld, and Everything", in which four Jurisfiction agents were sent on a team-building mission inside The Hitchhiker's Guide to the Galaxy by Douglas Adams.

This second and final instalment goes from the Heart of Gold spaceship landing on the ancient planet-building planet of Magrathea to ... well, the point at which the narrative ends, which also concludes their mission. Roll call:
  • Arthur Hastings, senior agent and a former military man and now occasional assistant to Agatha Christie's Belgian super-sleuth Hercule Poirot.
  • Captain Haddock, an old seadog fond of grog from Hergé's Adventures of Tintin graphic novels.
  • Kaa, a snake from Rudyard Kipling's The Jungle Book.
  • Macbeth, a mighty king of Shakespearean fame.

We've never felt quite the same about saying the word "Belgium" after this ...

We’ll cut the narrative off at the pass and leg it

We were half the team down last Wednesday, so those who were left played the Shadowrun card game in what we later discovered was the hardest mode possible, because we drew opponents from the wrong deck. Oops. Anyway, this is why this week's post instead is going to be a trip to Douglas Adams's Hitchhiker's Guide to the Galaxy, and what happens when a group of Jurisfiction agents are told to go on a team-building exercise inside its pages.

The agents were told to strictly stay out of the narrative ... and while roleplayers would normally decide to completely ignore this, they didn't, so I never got to inflict my specially prepared Vogon poetry on them. I are still disappoints, two years later.

Here's the crew:
  • Arthur Hastings, senior agent and a former military man and now occasional assistant to Agatha Christie's Belgian super-sleuth Hercule Poirot.
  • Captain Haddock, an old seadog fond of grog from Hergé's Adventures of Tintin graphic novels.
  • Kaa, a snake from Rudyard Kipling's The Jungle Book.
  • Macbeth, a mighty king of Shakespearean fame.
The first (of two) parts are when the agents have got aboard the Vogon ship and lasts until the Heart of Gold is about to be hit by a couple of Magrathean missiles ...

Why are we cooking the goblin?

After much ado, we decided to pick one of the many questing opportunities and try to sort out those Redbrands. Or something.

We entered into a cave system (this is D&D after all) with a rickety bridge over a chasm to kill unweary adventurers. Fortunately, we have a mage in the party, and the mage decided to pick Feather Fall when levelling up. It paid of pretty much straight away. Hooray!

In the cave, we met eliminated a Nothic aberration and some bugbears, and set a goblin thrall free. We're nice that way, but not nice enough to heal the poor fellow's bleeding hands first. We also found a room where a rat looked at us and then disappeared when it was shot at. It's an animagus, I tell you!

You can't buy beer with frog ornaments

Taking the injured What's-his-face with us, the party finally reached the town of Phandalin, where rumours abound. (They have to, it's D&D law or something. Just like all dwarves have a Scottish accent.)

There were tales of the Redbrands, a gang of thugs saying they're "keeping people safe", and there was something about a banshee called Agatha, and basically, we went around town doing quest pick-ups. There were a whole bunch of 'em in the local tavern. (Please consider giving an honest review on Ye Olde Trippe Advisory!)

Gundren the missing dwarf is apparently with something or someone called the Black Spider. Meanwhile, his two brothers have also gone missing, so now the party cleric has three missing cousins instead of just one. Yay?