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Let's have a pre-emptive NOPE

The making-a-rat-drunk experiments continued, but we eventually had to let the little fella go. If there was poison in that wine, at least it wasn't meant for rats.

As luck would have it, we could now finally start our journey into Davokar! You know, the thing we were supposed to have done ten sessions ago but got side-tracked when Murmei was put into protective custody.

On the very short road leading into the forest, we found a small camp of witchfinders. The wine was mentioned. They took one look at it and said it was very bad mojo indeed. There was darkness in those bottles, make no mistake. As they knew what to do with said cursed liquids, we gave them the rest for safe disposal, while we continued into the forest.

We were attacked by a Skullbiter named Steve, and after much deliberation decided not to attack the group of them we found a bit further away, because while we could take down one of them (somehow, it has stupid levels of armour) we couldn't guarantee the same with a whole group. When it was killed it turned into a pile of earth with a piece of a runic spear in it. Interesting.

Near a place where it was fabled a dragon had been taken down ages ago, there seemed to be a witch's circle protecting the area. Somehow we ended up in a bubble of sorts, by a cottage occupied by a ghost we decided to call Rafe. Apparently in order to get away from there, we'll have to come up with some very tricky questions and the answers? We ... we might be stuck for a while.

Courtesy of Monday 2 September 2019's Symbaroum session.

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GM: “Safe, obviously. Listen to the GM. Why would anyone want to kill you two?”

Player: “Why don’t we go [describes route]?”
GM: “No! You’ll ruin everything!”

Elindra: “I have a piece of paper.”
Valgai: “I have a ring.”
Elindra: “Because you think you’re more important.”

Murmei: “Maybe her brother made the wine because he doesn’t want her to marry someone else because he loves her.” (starts humming Game of Thrones theme)

Player: “We’re very Game of Thrones today.”

Valgai: “We don’t know how dangerous her brother is.”
GM: “No. I have his stats, though, if you want to take a peek.”

(about Hairy Dog, Elindra’s pet hunting spider)
“That shit ain’t natural, man.”
“Let’s have a pre-emptive NOPE.”

“A woman? In fantasy? Without clothes? Who has ever heard of such a thing?”
“You can’t see anything important. Bits are either spider or covered in hair.”
“Strategically placed hair that always stays in place, no matter what happens.”

“Let’s survive the scene first before making plans.”

Elindra: “When did Valgai supersede me in confidence in your own abilities?”

GM: “Roll Discreet and tell me how much you succeed by.”
Elindra: “I succeed by minus 4.”
Player: “That means you failed.”

GM: “I should remember; I’m game master for this game.”

“What strange runes have they carved into Steve?!”

“Do you want me to re-roll this one?”
“It wouldn’t go with the theme of the evening.”

GM: “You come across a cottage.”
Player: “Does it look like it’s made of gingerbread?”
GM: “No.”
Player: “Just checking.”

(to an undead NPC) “We didn’t expect anyone living out here. Pun intended.”

“We would call it Rafe, because that’s how you pronounce Ralph if you’re posh, and it also sounds like ‘wraith’.”

Elindra: “If I gave my spider Equestrian, could it ride Valgai’s horse?”

To be continued!