Pages

Is Davokar in Narnia?

Turned out that yes, ice trolls could get out. While we were camped up inside Elindra's witch circle, four of them came sniffing about, along with an abomination and an undead that sort of looked like a mummy. Luckily, we kept quiet and they went away - and we weren't going in the same direction anyway. Not that we got lost on the way or anything, not at all.

When we did get our bearings again and set off in the morning, we eventually came across a troll in fancy clothing, but he was badly injured. There was a stinger left in his neck - apparently he had been attacked when asleep - and his friends were infected too. With some nasty parasite thing, eww.

How to solve this? First by removing the stinger remnants so he can actually regenerate, and then by letting the pet spider poison the troll to kill off the parasite but not the troll - using healing to make sure of that.

Anyway, it turned out the troll was Damaka, one of the two trolls we were tasked by that arch troll to find. Well, here he is, and we just saved his life, yay! And there was Erdugald as well, the mysterious place, which turned out to look like a tower.

A very moist tower, that also played with our senses because we're not trolls. Going down into the structure we eventually came across a dead troll, who looked to have had the same idea as us, i.e. use poison to kill the parasite. Unfortunately he also killed himself in the process.

And then we heard FOOTSTEPS approaching ...


Killing with the cunning use of surprising the monster to death!

We came across a goblin stockade, which turned out to only be the door to an underground cave system, where a goblin called Arag was king. He didn't know the other goblin king we had befriended many sessions ago, but agreed we seemed nice and friendly and invited us (minus Elindra and spider, who were hiding at the time) inside.

The goblin turned out to have what we needed, and there was talk of Valgai poisoning the mead barrel and we could take some goblins with us to the lindworm, but Murmei thought it was somewhat barbaric to murder everyone, including children, when the goblin king was actually being really friendly and helpful.

While waiting, Elindra and the spider killed two of the guards outside and made it look like big spiders had attacked. Because that way we'd have snacks for the lindworm. It's just that inside, at the goblin party, the king was actually consenting to have a hunting party coming with us to slay said lindworm. Ho hum.

When the "spider attack" was discovered, the hunting party was sent out with us to try and find and kill the spider. Seeing as how the spider was obviously Hairy Dog, we were in a bit of a pickle ... And as the party divulged what had been learned in the cave, the WAY OUT appeared. The goblins were told to go "over there" and search and we'd search somewhere else and re-group later. Basically, we walked down the path to freedom and didn't look back.

Walking all night, on the edge of the forest, Valgai noticed something strange ... it was a big worm-creature of corruption rising up to stop us getting out of the creepy bubble thing. It failed, and again it was Murmei who got to land the killing blow, much to his surprise. But we got out, FINALLY.

And lastly, we came across an injured old elf in a burned down hut, with bodies of ice trolls around. The ... the ice trolls can actually leave Korratix' Domain?! Like the creepy wolf said they could?!


Maybe the next place we go is peaceful

So, having survived eight creatures last time, we were now face with three big ones and a boss - all thanks to the number of things we had slain in total. The forest is apparently keeping score.

After a brave fight, where none of us died, Murmei (!) managed to land the final blow on the Death Prince, much to his own surprise.

We decided to head back to Rafe the gardening wraith to stay the night, as it seemed relatively safe, and gave him one of the satnav flowers. The next day we used one of said flowers to find some more things: the colour of an elk, and an old wizard playing a convoluted boardgame with a raven.

While Elindra chatted away to the raven, Valgai had a chat with the wizard and traded questions and answers. As it happened, the wizard had cast a time stop spell and was waiting for the raven to die of old age (so he wouldn't have to part with his fancy wand artefact), but it was of course a magical raven, and the game had lasted for 300 years already. The wizard got the last bit of info he needed and disappeared.

Later on, we came across a number of realistic-looking stone statues and a basilisk that wanted us to go kill a lindworm and cut out its eyes as a trophy. It gave us a dragonslaying sword as help. Diplomatic as ever we gave the sword to the lindworm and tried to trade info, but it went so-so. It wants to snack on some tasty goblins, but we're friends with goblins these days, and besides, we've not actually found any so far, so how that'll work out is anyone's guess.

Can we run away now?

We came across a clearing, of sorts ... It was sort of an island, but instead of water around it, there was a deep abyss and a rickety rope bridge. We carefully crossed the rickety rope bridge one by one and had a look around. Turned out it used to be a village and they all belonged to a cult, and sacrificed themselves.

We found a troll metal sacrificial knife in a sarcophagus, and decided to skedaddle before night would fall. Watching from the other side of the rickety rope bridge, there were ghosts and skeletons and it was like Halloween had come a month early. They didn't cross to our side of the bridge, though, so we got out of there.

And then we found another clearing and a hill with twenty graves on. Eight or nine of them cracked open and we just about managed to fight them off when a bloody Death Prince emerged. Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu...