Tuesday, 25 August 2015

What kind of a spaceship IS this?!

With Steve and/or Dave being a new wallpaper pattern, it was glaringly obvious we had a bit of an Eldar problem aboard the Arkadius. Rusty managed to shoot one to oblivion before Nemiel showed up. Fulgentius tracked down all the intruders for us to take down. There were flamethrowers shot down airshafts and everything!

On the bridge, Orlandis used gravity (or lack thereof) to play Asteroids with dead bodies and a hidden Eldar. Lucius wasn't too keen on being thrown around the place thanks to the creative piloting.

Once the intruders were dispatched of, a team were sent down to the planet below to infiltrate a mountain complex. Turned out to sort of be less of a mountain and more of a problem. A problem which wasn't solved when Nemiel managed to summon a demon prince from the Warp.

But at least we fired a warning flare first ...

Tuesday, 18 August 2015

Relic is like Talisman, but enjoyable

At very nearly the last minute we realised that the GM had the week off, and so there would be no Rogue Trader that session. Keeping up the 40k theme, we opted to play the 40k boardgame Relic instead, and for once I actually brought the quote pad with me and kept notes.

Tuesday, 11 August 2015

We're all about the failing today

After the joinage of a brand new player to the group, the crew of the Arkadius now has an actual played Navigator! Lucius of House Brabazon, a.k.a. Eyes.

Most of the party went down to the planet and talked to people, rolled badly and waded around in mud and that sort of thing, while aboard the ship one of the flight crew - Steve - went missing. With Dave sent to find him, Dave also went missing. One of them was found smeared on the walls of his cabin ... and one of them Dark Eldar nearby. CLIFFHANGER!!

Tuesday, 4 August 2015

If everyone hates you, you have to be clever

Here's another collection of quotes from our Victoriana game, played over a few weeks in July and August 2012. This is part two of the character generation session, so nothing in particular happens, aside from generating characters and talking bollocks.

We were going to be playing Rogue Trader, but unfortunately one of the players called in sick, so we played Forbidden Stars, a 40k boardgame, instead, which I inexplicably managed to win. But, in the words of Orson Welles, "If you want a happy ending, that depends, of course, on where you stop your story", which is basically what happened.