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Showing posts with label Satan. Show all posts
Showing posts with label Satan. Show all posts

Say no to unsafe blood sex

AltLottie came out to play, suggesting that maybe Angela had been mindwhammied by Julius at a previous date and that's why she was so, ahh, low on inibitions last session. (She was so forward even Frankie was thrown by it, although he didn't exactly complain at the time.) On the plus side, AltLottie also insisted on Val getting un-mindwhammied.

Julius also finally got the Charlotte situation, with his (presumed) relatives being Jeanine's ghouls. Allegedly. Is Jeanine the problem or is she being set up as being the fall guy? Is Charlotte the actual problem here, maybe? What game are they trying to play? We concoct a plan to meet Charlotte at Val's place (her being his sire and all) and watch her aura for clues. Maybe someone's mindwhammied HER?


Some of these things make more sense than others

As the next place we needed to get to was about an hour or so away by car, we had to weigh our options very carefully. How could we get to the singer's home town, Manchac, and still have money left to pay rent at the end of the month? In the end, we decided to go to Fat Dan at the Absinthe House (a.k.a. the client) and ask if he had a car we could perhaps borrow, because we really needed to get somewhere.

He did. And he also got one of his guys to drive us up there.

We found out the family lived about four miles north of the town, which meant we had to say goodbye to the driver and walk. At the end, Morgan Freeman and his family were very hospitable and served up a tasty seafood gumbo, and then we went to bed.

Doesn't sound like a lot happened, perhaps, but just as we were finishing off the session, the GM asked Sutcliffe for a Spirit roll. After having spent his final Bennie on a re-roll, he botched ... It's Manitou time!

MY EVIL PLAN

Occasionally, things happen that makes us unable to play our regular scheduled game. For this session, we were one player short, which we didn't know beforehand, and as we were about to embark on a new adventure, we ended up playing a boardgame instead: Merchant of Venus, an updated version of a classic game about space exploration.


There was lots of setting up and trying to figure out how to play it, so we only managed about three or four rounds before we had to start packing it back away again and go home. We had fun, though, and there will be less prep time next time we play it.

That's why they put the I in FBI

After a prolonged re-cap to get the two very special agents up to speed after the three-week gaming break, Mulligan and Cully actually found clues. And plot. And all sorts of things that meant we progressed a whole lot more than normally would be expected.

Cully's dice rolls were consistently awful, but on the other hand, she had had a big scare the night before. Still, as Mulligan's rolls were pretty good, we still made headway.

We found out that the hat had belonged to a doctor, who disappeared four months after the murder of a writer in 1928, whose corpse had similarities with the present day killings. The doctor's forwarding address shortly before going missing were close to where the first and fifth murder took place.

Might this be some sort of weird transcendental time travel, with a doctor possessed by a creature from another dimension? We don't really want to believe this one.