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Showing posts with label Skills. Show all posts
Showing posts with label Skills. Show all posts

Should have bought that Celerity

Evil Prince Basketcase seems to have brought the proverbial popcorn with him, as he's wondering how Lottie would rate her cousins' physical abilities. Dafuq? Is this just a game to him? The two Malks tell the Prince about Jeanine's intel about the Sabbat wanting to attack Brooklyn, and apparently he already has people watching the place.

Val and Frankie stick together, while Theo and Edgar head up top of some buildings. Shooting ensues after a noisy group of ghouls with a vampire walk the streets making a lot of noise. The two cousins go through the back of a shop to see who the group of six nervous vampires on the other side of the building are. They are spotted and end up fighting three Tzimisce shovelheads inside the shop. One of which manages to put his fingers through Val's face, upon which Frankie finally rolls to resist Frenzy ... and succeeds.

The Prince suggests Lottie shadows the Sabbat guy alone, which doesn't go down well with her or Julius, but they still go along with it.

 

Blame it on the fiancée

We were essentially mostly fighting in these sessions. First of all we went to a tannery, and after some long stairs there was bad magic surrounding good magic and an abomination clinging to the ceiling. There was a hole in the floor.

We later had to go interrupt a ritual in the big hole in the ground, among the subterranean crystals ... and fought some more stuff. Cultists and abominations, oh myyy!

We're pretty good at fighting. No one's died yet. Touch wood. We also had to lug an ox head out of there and reunite it with its body? Or we returned it to there. Something like that. It was months ago now. 😆


Just prepare the loot list for next week

We go on adventures with a mare cat! There's a village in the forest. Will they sell us a chicken? Elindra ends up giving them one of her daggers in return. One of the villagers has a symbol for the Punisher god? But he's forbidden - on pain of death! - to worship? The village is a bit whack. Giant trees, giant bears outside the village ... and a sleeping lindworm?! We tactically retreat.

A Mother Marsh says someone needs to owe her a favour if she's to guide the part across the marsh, unless we want her grumpy. Elindra does this, thinking she can do some convince-a-roo with the help of Xanatha later. We manage to safely cross the swamp.

The 6-year-old boy we met earlier shows up, and wants Murmei to eat some sort of nut to show he's not evil. Murmei eventually eats the nut, because he's not evil, FFS.

We were attacked by things we should've run away from.

There's an axe. There's a grove. There's an old elf? We eventually go to a cultist building and kill cultists. My notes vary greatly in their, ahem, detail. *cough*


This got spicy real fast

Lottie and Frankie continue their discussion about what happened while they split the party. Lottie then explains to Angela why Frankie can't take her out on a date, and her reaction leads the players to surmise that a certain crush might actually be reciprocated. She also gives strict orders about which Kindred are allowed inside the house, i.e. definitely not Charlotte.

In this week's "ghouls acting kinda weird": Angela gives Frankie's neck a funny look.

The Commissioner of Plants and Buildings in Brooklyn is apparently excited about the Brooklyn Bridge building works, which are taking place during daylight hours and begun the same day that the three cousins were Embraced.

Frankie meets Val to discuss plans, how Val needs to talk to his police contacts to find out everything he can about the hits on Red Hook. This turned into a more personal conversation between the two cousins, where Val finds their new lifestyle to suit him very well, but he notes that Frankie might never get used to it - as highlighted by Val, who had brought them a couple of women to snack on, was busy sweet-talking his before biting, whereas Frankie apologised to his.

Val, it turns out, is worried about the situation between Lottie and Charlotte. That the air gets frosty when Charlotte is mentioned around Lottie is one thing, but it also seems to be happening the other way around ... However, if it comes down to it, he's on his cousins' side. He also kindly offered to stake Jeanine for Frankie. So thoughtful!

Meanwhile, because of the lack of a phone in the Manhattan residence, Julius says he's getting a new place, which will have a telephone. He's confident he can get that house tonight ... because he wasn't planning on paying for it. The family living there are mindwhammied into submission, will be great at answering the phone and taking messages and acting as snacks. Plus, he's just given Lottie a family, which she's never truly had. It's incredibly romantic - and sexy. They can totally take time out for a bit of bedroom fun, despite previously telling a certain cousin that there's absolutely no time for anything other than business right now.

Left brooding after Val's heart-to-heart, Frankie asks Benny to arrange a flower delivery for Angela. In a further doubling down on his humanity, backed up by dice, instead of driving to Theo, he thinks about happy childhood memories and somehow ends up outside Golconda Park. All sounds and all lights around him fade out, spooking him and making him return to the car, handing a passing drunk some spare change in the process.

So in a strange turn of events, Val might actually become a sort of bridge between two cousins who are clearly heading in opposite directions on the morality scale.

 

I can't keep playing Humanity Roulette like this

Lottie and Julius dream about the other person's personal traumas, lying naked in each other's arms in a basement in Staten Island. Frankie and Val head back home to Brooklyn, and to be on the safe side, Frankie stays over at Val's. In the evening, Val heads off to do some stuff, while Frankie got to see his apartment - and a change of clothes! - for the first time in what seems like forever.

Lottie doesn't lose Humanity for what was inflicted on Jeanine. Nor for jointly breakfasting on Tommy the Fool followed by jointly snapping his neck. How romantic!

Frankie goes to see Benny at their speakeasy, and places a number of calls to check on business. Everything is fine, but there is stuff happening in Red Hook. 25 people, running legit businesses and none of them connected to the mafia, have been arrested on shaky grounds, like "running mob fronts". Some premises were completely smashed, others roughed up a little, or basically left alone. It's puzzling. Seb is looking into it further.

Meanwhile, Lottie and Julius go to meet the old woman, Loretta, and her Childe, Adelaide. The Prince doesn't know about Adelaide, who was turned a year ago. Loretta tells the story of who Adelaide is (kind of a serial killer?) and where she found her (an asylum), how she got her out of there, and rescued her by Embracing her.

While Julius and Loretta have a discussion in private, Lottie and Adelaide get acquainted upstairs. Adelaide is well aware they have to leave before the Prince finds out about her. She wants them to go to Georgia. (Maslowe's from Atlanta. Coincidence?) She also talks about how there's something in the water near the Brooklyn Bridge, but she was afraid to look. She could see what seemed like a cold, bright star in that direction - bearing in mind this is supposed to be 6 km away. Loretta didn't see it. Lottie and Julius did see something in some of the very first sessions ...

Adelaide seems to have some kind of weird fortune-telling power. She asks if she can look at Lottie "properly", then says something cryptic about there being something in the blood, "something that feeds, something thin" before snapping out of it and asking if she's looked at her yet. What the actual fuck?! Maybe skipping town is the best option after all.


The prettiest Arch Enemy in the land

The first session I forgot to note down what we were doing, but it's fair to say it contained the licking of wounds in the aftermath of fighting all the things that were coming up through that hole. Possibly even fighting more of the same.

The second session, Elsiosi turned up being very concerned about Murmei. I think it was suggested everyone should pretend he died in the attack to get her to go away, but ... that didn't happen.

We decided we wanted to be the ones to go down the hole on an expedition. We're brave heroes, right? We are clearly best suited for the job! Which is also the reason we give Ordo Magica when we go to ask them permission to go down there. They make us take some old, scary-looking wizard with us.

Funnily enough, Elsiosi didn't fancy joining us down the hole. Sucks to be her?

There's a hole in my city, dear Liza, dear Liza

We’re back in Thistlehold! Talking to the head witch, it turns out the rubbings we had of the stone tablets were nothing more than simple merchant receipts or something like that. So much for that, huh?

Murmei is told that his sister Rilia has gone missing, which he already knows - she is, after all, a full-fledged barbarian now and calls herself Deadorna ... who is shown the place where we caught the Flayer, and told the story of how that came to be.

We see Elsiosi a couple of times: first when she comes around looking for her betrothed (who hides in his bedroom, pretending not to be in), and second when she comes around sporting a corrupt basalt ring. This time Murmei isn't hiding and, after botching a roll, tells her stories of how brave they were in Davokar.

There's a message to meet with a Prios person in a bar. The big, city-wide warning bell, which has been silent for the past four years, goes off. There are Colossi coming through the forest - witches normally ride those? Deadorna talks to barbarians about a well, and we finish on what sounds like a great big explosion in Thistlehold. Not so much an explosion as a giant sink hole suddenly opening up and swallowing a considerable chunk of the city.

Can I get Willpower for that?

Last time ended on a cliffhanger - things had just turned frosty between Frankie and the boxing promoter, because someone failed his Intimidation roll. (He succeeded on the first one. It was very satisfying.) Turned out that the eight weirdos around the corners of the boxing ring were staring around the room in sequence. Once the situation was defused (because Frankie thought it best not to start a fight in a room full of mindwhammied people when he's in the presence of his big brother and a number of other humans), four of them walked away.

Lottie is a much better negotiator, and got a much better deal. She should go back to the boxing promoter and re-negotiate the percentage. Ellie said she'd find Valenti for us, seeing as how her childe apparently knew where he was. After leaving Ellie's she went to see a production of Shakespeare's Merchant of Venice, or at least a part of it, in order to negotiate a new deal at the theatre. This was also successful, because she's the negotiator of the two!!!

Lottie then bumped into Theo Bell and offered her services in the mood changing department (to help him become the next Brujah Primogen) and asked him to please maybe keep an eye on her cousin, seeing as how Frankie's sire has been shit. Theo did this by essentially hijacking the taxi Frankie was in to get out of Harlem. Frankie, bless him, went "this is basically my boss, I should tell him what I know if asked" and told him about both the werewolves and Ecaterina at the steelworks incident in Gowanus. This apparently spooks Theo, who says Elysium is likely to be called the next night.

Half an hour of drama, one dice roll

Having woken up from the weird dream, the cousins learned more about the cagey Setite from Julius, because he has had previous dealings.

They head over to Angela's to call people, because Julius's house hasn't had a phone line installed yet. (He's from The Past, after all.) While Lottie calls people, Angela showed concern about what happened to Schiro (we're not sure why as he's from a different borough entirely and wouldn't exactly have had contact?) and then was still coming on strong with regards to Frankie. He was concerned about her behaviour, she said something that made him less concerned, and they ended up kissing.

Which was nice.

Lottie Auspexing meant her eyes went all glowy, which, as it turns out, induce some kind of happy obsession in humans - read: Angela - and it made her realise perhaps she should lay off Auspex for a little while, because that's quite a significant side effect.

The cousins gathered their troops to go to Harlem to show Schiro's people they're under new management. Lottie spoke to a "Father" and then walked into a creepy Tzimice vampire den to speak to Ellie - the Setite that sired the guy mentioned in the first paragraph. Frankie ended up speaking to a seemingly mind-controlled boxing promoter, and showed us exactly why he's not the guy you send in to negotiate deals.

Everything IS better in Brooklyn

Lottie met back up with Julius who told her about an 8th gen/800-year-old vampire called Ekaterina the Wise, a.k.a. the vampire Val met the previous session. Her jaw is all messed up from an attack (that was meant to hurt people close to her?) that didn’t fully heal when she was turned. They decided not to tell Frankie about this, because a Frenzying Brujah in the living room sounded like a bad idea. (Frankie's murdered sister Caterina is his berserk button.)

Meanwhile, Frankie and Val (henceforth an NPC as the player dropped out) went to a restaurant in Lexington to meet up with "Cola" Schiro. Cola was successfully intimidated and spilled that he'd met Jeanine before, at a party in Staten Island, and had been giving her info for the past two months while she used him for snacking. She was particularly interested in Frankie as of three weeks ago (read: a week before the cousins were turned). Once interrogated, our cousin Vince was left to take care of him.

Weirdly, Prince Wellsley showed up in disguise to tell us he wanted Umberto Valenti disposed of, quickly and quietly. He will grant us one question truthfully answered, but we decided to save it for later.

Back with the Malkavians, they do some research, because parks are losing their auras. There's a planned road called Anaconda Street, and its planned path goes through a park. The work started the same day our cousins were Embraced. The park, it turns out, has "no voice".

They also met with Aisling Sturbridge, a Tremere friend of Julius's, to investigate the park situation by way of a ritual. There were runes, blood and a chalk circle and they felt uncomfortable. Lottie insisted on her blood being used instead of Julius's.

In Harlem, the guys investigated the scene of the drive-by looking for clues, and followed a trace to an old Family safehouse, where they discovered an old vampire with a forked tongue - a Follower of Set. He wanted an unspecified favour in return for giving up the location of Umberto Valenti. Val tried to Dominate him, but it didn't work and the guy got a bit grumpy. They then had to high-tail it back to Julius's Manhattan place to not get fried by approaching dawn.

Lottie and Julius had a long-awaited talk about blood-bonding, deciding to say yay to double-sided, nay to one-sided. We'll see what happens with that. It was getting light outside, so everyone went to bed, meaning to discuss the night's details the following evening.

Did we win?

So, we were faced with a number of creepy evil clowns and then a big octopus monster thing and creepy Walt Disney type dude? I may have got my notes and memories a little scrambled. We take it down, the deadland becomes ... not so bad any more?

Going back to the people we were trying to save and the town to tell them of our progress, Vince accidentally chatted up a widow by botching his pheromone roll. She was planning on dumping her kid and coming with us ... but um, we got the heck out of there. Because ain't nobody got time for that. He was very sad about it, it was touching. But at least he got laid, eh? ;)

Why did I end up with a fucking monster as a sire?!

Val and Frankie waited for Marco, who turned up with a couple of cabaret girls ... and turned out to be very keen on blood. He ... he might have become a blood junkie already?

Julius was finally introduced to AltLottie ...

I have a note that legit says "Frankie awkwardly having The Talk with Lottie" which I think refers to how she's a big girl now, and ... well, she's a vampire now, so not like she can get pregnant.

We met up with Charlotte at a house that contained ghouls gone wrong. She introduced us to two teenage ghouls who are alleged descendants of Julius, but that Jeanine has been keeping them as bait to see if Julius would break the Masquerade - because she’s pissed off with him spurning her a century ago. We don't know if this is genuine or not, but that's the explanation we were given. Lottie was very freaked out.

So, how can we plot to get Jeanine out of the picture without triggering Julius, or killing anyone - and making sure Frankie isn't on the line considering Jeanine is his sire.

My hair pin is amazing!

Back in post-apocalyptic land, a woman threw herself in front of the van. She wanted a lift into a town that wants help help with bandits. This took us all the way to a creepy, deserted theme park - Magic Island! We had to walk along a monorail line to get there.

So, we shot at people holding townspeople hostages. We free hostages (I think). Creepy theme park is creepy. There are blood-soaked buildings, a fountain with screaming cherubs that start spluttering blood, because OH HEY THIS IS A DEADLAND. Are there evil clowns? Of course there are. And then the monorail, a.k.a. the only way on or off the island, has collapsed. Permission to freak out?

Gunfight at the OK 5th Precinct

Sometimes we have to remember that we aren't just vampires, but also gangsters, and do some gangstering.

Well, first of all Janine is showing herself to be very untrustworthy by sending Frankie a messenger with a fancy bottle of wine. He declined to try it, and he also didn't use the messenger boy as a snack. In fact, he was kind enough to give the kid a bottle of cheap booze as a tip.

Lottie is trying to find a HQ for us, sort of a blood bank perhaps, and maybe it could masquerade (har-har) as a clinic for sailors ... We'll see how that develops.

Anyhoo. Now that we're made men and woman we were going to a meetup of different mob bosses, as some stuff had been going down. Even more stuff started happening. Gunshots. Someone had gunned down a mob boss outside the 5th Precinct, and there was more gunfire about.

The mob bosses at the meet had to be evacuated, and shit would probably rain down on all of us. The speakeasy had the emergency shutdown orders executed, and we strongly suspect one of our NPC cousins to have taken a photo of Lottie's dad from the speakeasy - possibly with a view to kill him and set him up as a fall guy.

What's worse is that our sires seem to know about what's going on here, and we don't like it.

Oh, and there was some frost on the water as we crossed That Bridge again, but hey it's only May, so it's perfectly normal, yeah?

Exorcising the brain fart from hell

Lockdown adventures in post-apocalyptic USA somewhere *motions vaguely to the west* continues. We're heading toward Mexico, as it happens, where the tequila flows freely - we presume. There are no vampires in Mexico, honest guv'na.

Except the ones we keep on finding.

(The sessions 22nd and 29th were cancelled. People still get ill in lockdown, even if it's thankfully not Covid-19 ill.)

Arriba!

Anybody who is anybody will soon walk through that door

It's 1922 and the Mangano crime family are keeping their part of New York, uh, safe? Going about their daily lives, three cousins run a speakeasy and a gambling den, things like that. One day they're told they're going to be Made Men (and Woman), and have the ceremony with lots of booze ... and the next thing they know they black out, and when they wake up they're in pools of blood and lack a pulse.

Huh.

It didn't go so well for little Lottie, whose mind was somewhat ... fractured in the process. At least her sire brought her a snack. Val discovered that while he might still bite the first hobo he came across, he wasn't going to eat him without first cleaning the guy's neck. Frankie decided to be cautious and not eat a cop, but instead went for a canoodling couple, because hey, dinner AND dessert! (He even offered some to his sire, who wasn't as impressed as he expected.)

This was sort of session zero, in which we get to know the characters and take them through the traumatic lovely memorable experience of being turned into vampires. Turns out the Cosa Nostra is a bit bloodier than expected ...

Starring:
  • Carlotta "Lottie" Mangano, Malkavian flapper girl
  • Frankie "Fatso" Mangano, Brujah speakeasy bootlegger
  • Valtena (Val) "Pretty Boy" Mangano, Toreador gambling den maestro

The Emperor ... selectively inhibits serotonin re-uptake?

We parted ways for a bit in order for Gorbash to go back to Blackstone Juggernauts and give John a heads up about the trade agreement Booker had negotiated with the murdery alien dudes. They had hardly finished talking when the guy showed up. That was surprisingly quick!

Booker and Jayson went to see a battle, and then went back to wait for Gorbash at a hotel in Roswell, where the group had decided to hang out.

We later went back to one of the battlegrounds to salvage whatever could be salvaged, and set Booker up as a one of them, by changing an ID of someone who was the closest match we could find. Unfortunately, it was done by Gorbash and all humans look pretty much the same to him ... He did finally get to use his Singing skill, though!

The plan being that Booker, disguised as lone survivor Nathan Anderson, would go into Coalition States and gain access to the Emperor by being the sole survivour of a terrible battle. Because surely the Emperor would want to pat him on the back for that?

My Jetpack skill is called Gorbash

Once inside the bridge (or one of the bridges, at any rate) of the flying fortress thing - not to be confused with the Boeing B-17 bomber, which is considerably smaller - we had to set the charges ... or rather, we had to work on opening the doors, setting the fuse (or whatever), chucking the bombs and getting the hell out of there.

We had seven tries before they'd blow up in our face. We got the door open on the sixth.

After that we just had to try and find our way to the outside, somehow, and then literally jump ship. Thankfully we're friends with a dragon, so some thrilling aerobatics later and we were safely on the ground, having severely incapacitated a big-ass flying fortress. With the cunning use of a vengeful dragon and some dragon friends and an air elemental. We have the best of friends, clearly!

From Splugorth with love

We got inside the flying fortress, somehow, and tried working the computer terminals to figure out where in this massive construction we were supposed to be headed in order to place the bombs ... and then we struggled a little to actually open the doors to where we were going.

We did decide that we were basically season four of Babylon 5, the plan being to have a big finale of the series, trying to cram everything in ... and then we find out last minute we got renewed after all and so then have to make up season five. Well, that's provided we actually survive this thing, because let's face it, the odds are not in our favour here.

Spider bugmen shouldn't exist

The ominous footsteps turned out to belong to a group of enemies the GM wasn't entirely sure we'd manage to defeat before they murdered us (thanks) - but we did succeed. It took a while to beat all the Arachs and the mummy creature and draghouls and rage trolls with larvae goitres and stuff like that. It was messy.

Even Xanatha ended up getting permanent corruption, because "the Spider King rises" and it's all very bad when creepy spider bugmen type creatures attack. Especially when those aren't even supposed to exist, they should stay being a myth.

Erdugald isn't very nice, but on the plus side (which I meant to mention two posts ago but forgot) Valgai now has Witchsight, and that's ever so handy.