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Showing posts with label Clowns. Show all posts
Showing posts with label Clowns. Show all posts

My hair pin is amazing!

Back in post-apocalyptic land, a woman threw herself in front of the van. She wanted a lift into a town that wants help help with bandits. This took us all the way to a creepy, deserted theme park - Magic Island! We had to walk along a monorail line to get there.

So, we shot at people holding townspeople hostages. We free hostages (I think). Creepy theme park is creepy. There are blood-soaked buildings, a fountain with screaming cherubs that start spluttering blood, because OH HEY THIS IS A DEADLAND. Are there evil clowns? Of course there are. And then the monorail, a.k.a. the only way on or off the island, has collapsed. Permission to freak out?

I could explain it, but I choose not to

Well, sometimes things happen. There's no need to go into details, really. We thought we were going to continue Changeling, but the GM had to leave the group ... so we're obviously not doing that game anymore. We'll have to leave Alysiana, Finn, Flora, Jack and Set to their own devices for the forseeable future. Sad, but that's how it is. On the positive side, we're happy to report the GM in question now the proud father of a fresh squeezed baby daughter, so our congratulations! :)

But, the GM announcing he was leaving put a damper on things, and it means that the quotes from the session last week ... weren't that many. Although I really need to check the recording because Justin Bieber tweet fortune cookies causing black holes is a pretty funny concept.

These boots were made for stompin'

When we're one player down and face certain death, there is a coping mechanism we tend to employ in the group. It's called "procrastinating until Death goes away". We've done it in Deadlands before, and now ... we just ended up talking all manner of bollocks just for our own amusement. All the while, of course, aware that the more we stall, the less chance there is of us getting killed in that particular session.

It very nearly failed to work, when the GM threw a bunch of genestealers on us. Nasty critters, they are. They pack a savage punch, and we took damage. Had it not been for a few strategically used Fate points, there would have been more body parts missing than just an eye. Or, as it turned out, having your leg very nearly shot off.

Before going into the next Xenos-battling, however, someone said that would be a good place to leave it, so that the missing player wouldn't miss out on as much. The other players quickly agreed, as did the GM. So now, battered and bleeding, we go into the next combat with a full squad.

There's disciplin, and then there's DISCIPLIN

After a most epic battle which ended with us saving the Dreadnought (who had a convenient bit of amnesia, go fig), we continued through the desert, finding where someone had been spying on us. Then we went to the town where the Governor was supposed to have showed up if he hadn't got lost somewhere along the way.

Eventually, we found ourselves at the Rift, in a camp with a commander more than happy to execute his information officers. (Hence the mop and bucket. You'll see.) We also managed to recruit a poor young lad into the Imperial Guards. We'll see how that pans out. He might forgive us eventually. Maybe.