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Showing posts with label Minions. Show all posts
Showing posts with label Minions. Show all posts

Breaking plots since 2002!

We're still stuck inside some kind of witch's circle thingy and trying to find our way out - supposedly by finding some tricky questions and their answers. Apparently some questions we might come across aren't the questions sought, they're just there to trip you up.

There was a tree with an axe in it. Nearby we found a really old guy who kept ranting about demons. Maybe we were demons too? We were supposed to attack him, but instead managed to calm him down long enough to hear that he was a demon hunter who had sealed a demon in the tree with the axe. An artifact axe he was bonded to, in fact, and as he was aging, the seal keeping the demon in was getting weaker. He was having a heart attack at this point, but we Medicated him and let him rest ... and read his diary. And investigated the axe.

Setting fire to the tree didn't work ... so we chopped it down. Didn't seem to stop the tree from still displaying signs of possession, but the old geezer could no longer sense it, so we figured we'd probably killed it or something. Later, the guy showed signs of being in much better health than he had been, in fact he kind of looked years younger, but that MUST be unrelated and not at all a sign of demonic possession ... right?

We later came across what we thought was an unusually large troll, but turned out to be a sleeping giant. Murmei woke him up to speak with him, and wasn't horribly murdered in the process. The giant was suitably entertained by some stories of our adventures (although less thrilled by the rusty flute-playing) and gave us a few pointers on how to proceed with our quest.

All in all you're just another dwarf in the door

Another dwarf lady showed up on our doorstep only to murder herself. This time Murmei was present and could do a live translation. Not that it really helped, because she was having a go at Valgai for not having left yet and reiterated that the old Symbaroum king is after him.

Meanwhile, the future Mrs Murmei has been found to potentially be an assassin. Her last two tutors have gone missing, never to be seen or heard from again. Her lovesick would-be future husband was undeterred - he just thought it made her sound really cool.

And that's when a couple of bodies were found in the street, and things took a turn from there. Especially as a third one was later found as well ...

Tearing monsters a new bottom

Last time, we got to a field past a sugarcane field and there was shooting. Murphy was down to three injuries, Sutcliffe was still injured from previous sessions and the "unlucky" Hatch somehow didn't have a scratch on him ... which is more than can be said for the NPCs.

We continued the firefight - this time aided by the Bayou Ranpan, a.k.a. the big, scary, invisible monster. Somehow (read: open-ending dice rolls by lots at the right time) we took it down. And then we took the last minion down, while Father Etienne beheaded the other remaining baddie.

And then we saved the lady, only to find she hadn't just lost her brother, but indeed her entire family had been tortured and then butchered by the same guys we had just "taken care of" (read: dumped their bodies in the Bayou). Sadface. At least we got to steal the baddies' remaining truck so we didn't have to take the train back to New Orleans.

We returned the dame to Fat Dan in his Absinthe House, got our $100 bar tab (and free drinks to celebrate!), slept soundly and then went to cash in our $200 reward with the guy at Hexaco, seeing as how we had removed his problem from the swamp and had the exoskeleton to prove it. Thanks to a very open-eneded dice roll, Hatch made sure he couldn't screw us out of the reward money and got it in writing.

So now we're RICH! And also alive. That was unexpected.