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Showing posts with label Godbound. Show all posts
Showing posts with label Godbound. Show all posts

Smite, smote, smitten

In this round-up post of the last of the Godbound campaign for now, we did some big battle scenes, but they don't render well into quotes because it's a bunch of dice rolling that keeps you busy. It involved going to Thay, where it turned out Varion used to be one of the Red Wizards. (Elani wasn't impressed, but I don't think any of us were in fairness.)

We connected to Faerûn's world engine so that was finally stabilised and fixed and thus because proper gods, and in the end managed to convince Mystra to give us a chance to show that we're fixing things so there's really no need to unleash an apocalypse after all. We did good. Praise be to us!

So you come from a land Down Under

We're going on an adventure down under! No, not Australia - Menzoberranzan! We're trying to get down to the entrance to Faerûn's world engine and hopefully Bahamut will let us in. But first, we'll have to traverse a number of traps put in place by Lolth. But she's our friend ally now, so that should count for something, right?

We came to a trapped tower on an island in a lake and encountered two angels, because of course there had to be sodding ANGELS. Well, now there are no angels. Yay us!

Not that we're not still battling to get to where we're going, though. There's a yellow brick road and a sign saying to keep off the grass and everything.

Bahamut is in a bad shape.

Being unkempt is not a death sentence

Lockdown adventures in Faerûn continues. We're now friends (or at least allies) with Lolth, because we all need more spiders in our pantheons and lives.

Brrrr.

There might even be Medium Teeth

As per the previous post, we're gaming over Discord instead of meeting up twice a week around our kitchen table. On the plus side, no one has to drive home afterwards, so if we happen to get stuck in a battle, it doesn't matter so much because no one has to get up and drive for an hour (give and take) to get to work, and don't even have to change out of pyjamas.

On the negative side, the person with attention problems finds concentration even harder than usual, so this is the result of three sessions. Or, technically two, because I was so all over the place last Monday that I forgot to open the document I've been using for notes, and never even realised until the session ended. FUN TIMES. Look after your mental health y'all.

There was a table where we were sucked into some other dimension and Gunda got to speak to Tempus and was named his successor. And then there was a library and a clone of John Irenicus who was a dick, unsurprisingly. And he was alive, but somehow not, and he was trying to die properly, but because Silvanus cursed him, he kept coming back in different bodies. Something like that.

Under the Dome was a bit different to this

We got to a town currently covered in a massive dome. Our friends are inside, and we need to get inside to talk to them. Unfortunately they're also besieged by a bunch of gnolls or related monsters. There was a big artefact, which Denethor eventually crashed his precious airship-not-a-warship into, and somehow we ended up killing Gruumsh, despite siege engines being teleported just as we were about to hit them.

It was a big battle, though, so we didn't "say" much. Hence why the session after is also included.

Fun fact: Blogger has updated and is very confusing now and you can't backdate posts. Blegh. Thankfully, the option to revert back was there so I didn't have to go through the rigmarole of migrating the whole thing to WordPress.

I'm the best support class ever!

It's been a while since we were last on Faerûn with our new gods. Of course, last time we were thrown back out into the world after some time away in the Night Roads and other shenanigans. Our friends were basically gone, and things were looking rather bleak.

Maybe things can be less bleak going forward, because now we have clerics and paladins and rangers, oh my! Basically, because a bunch of gods have died, it seems we're a bit more powerful and if people choose to BUH-LIEVE then they get their powers back that were previously bestowed upon them by other gods. So that's pretty cool. (GM has also said he'll be using this version of Faerûn next time he runs D&D, which means our characters are going to be the gods of the game! Which sounds awesome.)

Tilverton has been taken over by Lolth and her people, so the plan is to go get our pantheon's capital back, thank you very much. We just need to get there first. By way of creating wolf pups and getting attacked by gnolls.

Killing blows do matter

The B team went to find Tanith, the Child of Baal we've befriended, to warn him that ascending to godhood would mean someone else would piggyback on the divine power-giving and things would go very badly indeed.

Found the guy up an elvish mountain. He did ascend, in the end, after we fought off some dracoliches and such.

Packed with potions of greater invisibility and clarity (... this will make one of the quotes below make more sense) we took the air ship to the floating "island" in the sky aaaaaand CUT to the A team! Who finally made it back to Faerûn! But it's now three weeks later, and Things Are Seriously Wrong.

We could only get a faint sense of our higher-up gods, not of the B team - except for Aumen, who we found severely (and I mean SEVERELY) injured in the catacombs below. The sky island thing was a trap, and quite possibly our friends/minions are dead and we're all going to hell in a handbasket.

And this is the last session for this part of the adventure!

The GM is God

Last session ended on a cliffhanger, with a bunch of Netheril showing up at our new digs in Saerloon asking for their tithe. We said, not verbatim, "u wot, mate?" and declared our spa church an independent enclave. They responded by fencing us in and telling us we could jolly well stay there, then.

Gond didn't respond well to this, went on a bit of a murder spree and destroyed the portal. He, with some backup, went to destroy another couple of portals, because screw those guys.

The B team reunited with Varion, who seemed ill. Turned out he was covered in various runes, which he couldn't see (the rest of us could), and that were draining him of divine energy. Red wizard shenanigans! We have now thought of a reason why he'd be doing that kind of thing - maybe it's all a ploy to become divine? - and also have a good idea of the identity of said red wizard. He might also be hanging out in some kind of ship about a mile off the ground ... now, where have we heard about THAT before?

The green, green flames of home

We finally decided to name our pantheon - the Church of the Green Flame. We fought a fire being, proving that distraction really works - someone distracts it (misses), allowing the next person to successfully hit.

There was an ex follower of Denethor's, who had gone a bit loopy and blinded himself, and he was taken down as well ... as were the five women strapped up about to be sacrificed. They were taken down in a very different way, I should add. Rescued, as opposed to killed.

We ended up seeing Tanith again, the Child of Baal we met ages ago, who turned into some kind of murder ball (murder Baal?) in a very ... distressing way. Oh, and we opened a spa and a Green Flame temple franchise in Saerloon. Yay the B team!

Welcome to Saerloon, home of ... stuff

The B team went to the city of Saerloon to investigate. Alwin managed to do a "Diagonally" instead of "Diagon Alley" on the way travelling through some sort of fire-to-fire transportation system and had a bit further to walk to catch up.

In the city, fighting ensued, because of course it did. We won, because we have plot armour. Or happened to be lucky. One of those.

(I may have forgotten to post stuff here for a bit.)

Summer is coming

When we got back to Auriga's chamber she wasn't there - but Yeenogh was unconscious on the floor, having been drained of divine shards. Auriga had gone up north to battle with herself.

We went inside the mind of the winter general (which had the interesting temporary side effect of turning Gunda into 50 copies of herself) and beat him. He was a long-dead halfling and an old friend of Auriga from back in the day. A black goo spider creature had turned him into an undead creature, but we banished it and hopefully now all is well.

Curse your sudden but inevitable ... unconditional surrender?

We went in search of the Winter Court. We found hordes of things to kill ... and once we took care of those, another horde appeared. Okay, so we needed to find the person behind it.

It was another Godbound. From Faerûn, just like us!

Instead of fighting to the death, she decided to give her unconditional surrender - which didn't stop Elani from wanting to kill her, of course.

This woman had been hired by the Winter Court around 1000 years ago to look after a portal, which currently only goes one way: from Faerûn to Auriga. Maybe we can fix it and go back? Not that we're entirely sure what's going to happen, now that she was convinced (by being paid more by us, basically) to abandon her post as guard dog.

Seems like a battle is coming, and Auriga is what they want. Things are about to get very interesting indeed.

Like Jesus but with a feminine touch

While Denethor worked on sealing the hole back up, we (well, mostly Elani) talked to the moth man, the Child of Auriga, who thought it would be a great idea for there to be more of its kind. So Elani got to work and spawned about a thousand of them.

We even had time to go on a few tangents, which has been a while. One was which dragon breath would be most useful, another which Marvel or DC superheroes we best represented. Gunda liked being a Thor/Wonder Woman cross.

Aaaand then we went back to Auriga to say hey, we got rid of the Rotting Court, and ... she was different. She was much stronger, but her memories were very different. What did we mean her not being able to separate herself from the World Engine? That wasn't a problem. She also didn't remember a bunch of other stuff, and Yeenogh freaked out when meeting her because there was so many people there who also ... weren't there. It seems Auriga has a bad case of split personalities going on, and one of them is a kid called Hedwig the Winter General.

Apparently the Court of the Sign of Madness is also in the house!

This isn't a good thing.

We built this weapon for rock 'n' roll!

After playing with a plant, growing it to gignatic proportions and hatching one of Auriga's protectors from it, we took Denethor's Floating Wagon to a hole in the ground. A big, big hole in the ground full of necrophages, eww. Down there we found a thoon hulk, some spider type creatures and a throne.

Battle ensued.

We were looking rather out-gunned, then Auriga's moth creature crawled under the throne platform, and it eventually cracked, and there was a big ass Rotten Court general hiding there. Which we, by the skin of our teeth, managed to somehow down.

And then we got pelted by dropping dead necrophages and got the hell out of there.


Mutually beneficial non-extinction

Denethor made himself "Denethor's Floating Wagon" and came to join us. In the underground vault place, Elani (mistakenly called "Elindra" in last week's post, which has now been fixed - but which I realised during this session and pointed out - and then we kept calling her by the wrong name!) made a garden of plants that could feed people and other ones that could sort of concentrate levels of dust. Gunda went a bit Sermon on the Mound about Auriga, who may or may not also want to bless cheesemakers.

Yeenogh and Umberlee had a party, complete with a beer dragon - that's a dragon which has a beer breath. A must-have at all parties!

In the end we gathered us all on Denethor's Floating Wagon, extended to fit six people, and headed south to speak to the dragon people. Elani impressed them by transforming into a silvery dragon, because these dragons don't have metallic colours. They have been working on a teleport spell to get all of the dragon people in their city safely to a suitable planet nearby, however, they're now willing to help us as well.

First past the goal posts IN SPAAAACE

We had to cancel the session last Monday, and the same reason caused me to forget to post this last Sunday, so here we go:

Denethor was hard at work with stabilising the planet's engine and the planet's goddess. Elani and Gunda went exploring on the surface of this new, if a bit collapse-y planet, which seemed to be full of snow - incidentally, it also didn't have Christmas, but we're pretty sure we weren't in Narnia.

There was a big monolith, but we didn't monkey around to Also sprach Zarathustra. Instead, some people were found, words were exchanged, and then we had to run because some undead, human-sized locusts came buzzing and we didn't fancy getting turned into one of those.

Our new-found friends led us to a system of caves, which were sealed from the surface. They had a spaceship, ginormous forges, a river of dust and took us to their leader, Zolya. She had a robot doctor friend, who informed us of what had come to pass since there was a riot on said spaceship and it ended up crashing on the planet a millennia or two ago.

We discovered we could absorb energy from dust, which they said was unheard of, and things got a bit tense. On the other hand, we found out that not only had the Undead Court been around, the Frozen Court had too, and they were still present. But at least Denethor could use some dust to repair the engine. In theory.

What doesn't kill you gives you XP

After much ado, and a bit of heavy hinting from the GM, our secondary party finally decided to go to Ordulin Maelstrom, because weird rift-y sort of things in the sky. Turned out there was a portal where Uncreated were coming through. Red-Haired Lady was there ... as was Gond - wth?

After helping Gond and RHL - mostly Gond as RHL rolled poorly - we found out there are in fact TWO Silent Forges. The original one, Gond's creation which are (arguably) good guys, and the other one, headed by a Red Wizard of Thay, and we all know they're bad news.

Our primary party went through a mirror thing into a world which Yeenogh hadn't managed to progress through previously, because its god was dying and the world was falling apart and he refused to help her. Our party, obvs the Good Guys™, went in and said we'd help save her, her world engine majingy and her people, if she'd let us use her mirror to the next world.

Jumping from one mirror portal to another means we should end up back in our own realm eventually. At least in theory. Or maybe we'll just end up hopping from mirror to mirror in a sort of tent-hopping Deathly Hallows type deal. At least we have the next yay many sessions knowing what we're doing ...

Make Gond Great Again

Our main characters had a look in the angels' armoury, where Elani found a foresty-looking crown behind a hidden wall. She decided to take it with her, as it basically looked like it was made for her. It turned out to be an artefact called the Fey Crown, which changes its main Word and therefore powers depending on the season - or surroundings. Denethor would LOVE to find out how to make one, but it's currently wayyyyy beyond his pay grade.

Our secondary characters were on the road to Yhaunn, where they got stopped by a toll road. There was some kerfuffle happening (we may or may not have had something to do with causing it), and made their way to the town and up to a church that seemed to emanate the whole weirdness bit. Oh, and we spoke to red-haired lady who said she wasn't the bad guy we thought she was, and actually, we sort of have common goals. We find that rather suspicious, as it happens ... especially as the GM made us note down how many times we've failde Spirit saves while in Sembia ...

Angels are bigger in person

Our adventures in the Night Roads continue. We were spotted by some angels and had to run into something that looked like an inn on the outside. Turns out this was Yeenogh's safe house. Like the TARDIS, it was bigger on the inside. And surprisingly, Vecna was there. The person Elani previously had to execute on behalf of Silvanus. Fortunately, Vecna had no recollection of this ...

We then went to heaven (?) or something like that, which looked like an old, decrepit building, and fought some angels. They were hard enough, and we essentially fought the minion version. We really don't want to meet their superiors.

He only has 4 HP?!

Huzzah! We're back in Faerûn with ... not our demigods, or whatever, but rather with their trusty sidekicks who were back in Tilverton when all of a sudden there's a disturbance in the Force (or whatever).

So, there's Alwin the Paladin, Falrin the Paladin, and Viconia the Drow. They lost connection to their respective superiors. They then decided to go to Scardale through some kind of portal, but while they were going through the portal tunnel thingamabob Varion, who was holding it open for us to pass through, was divebombed by some kind of playful dragon type creature and we arrived there not in the middle of the day, as we were planning on, but time went askew and we plopped out in the middle of the night, in the middle of a battle with monsters.

Because these characters are more than mere mortals now, they dispatched the creatures, and it was discovered that they had been sent to take a shield. We tracked a flame-haired woman who disappeared with the shield.

END SCENE.

Our actual Godbound characters woke up in the Night Roads, which is where they've been since the last cliffhanger back in July last year. They met Yeenogh, who is another god type thing, who said that things were NOT as they seem. Not at ALL, in fact, and if there's a way out of this place then it would be very good indeed for us to get there. DUN-DUN-DUUUUN!

Oh yeah, and our Words aren't working, so we have no godly powers anymore and we're basically stuck somewhere in limbo. This is going to be fun.