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Showing posts with label Star Wars (Fantasy Flight). Show all posts
Showing posts with label Star Wars (Fantasy Flight). Show all posts

Rapid fire!!

In a session where apparently it was difficult to remember that Kon and Nole are gender-swapped in relation to their players, we finally did what we were meant to do - take the Interdictor. Yay for us! There were epic lightsabre fights between Sarge and the Inquisitor, including some obligatory impressive jumping between floors.

Thus concludes this adventure.

Unfortunately in the process, we lost Declan, and with that his ability to roll extremely well, not to mention that he was personable - unlike NG, who, as it turns out (and unbeknownst to the rest of the party), had murdered him. Once an assassin droid, always an assassin droid. :( There was something about "Rebel scum" and hidden programming. Next time we do Star Wars, we're so screwed.

("Rapid fire" has been established as that's what Nole apparently says when he, ehh, reaches a critical point in his bunk.)

Stop making me out to be space Jesus!

We made it back to the (formerly) Imperial dreadnought and were patched up as well we could. Sarge still hasn't quite got his eyesight back, but maybe he will. Someone decided to put a torpedo next to Nole's sick bed in a bid to be friendly (it wasn't a gun so it didn't really work).

NG was less thrilled to have us back - mainly because the condition in which we returned the ship ...

Then we were fired upon. All hands on deck to blow the attacker out of the sky! Kon, flowerless but in much better health than some of her shipmates, pushed the dreadnought to its limits. Unfortunately, the intruders still managed to get on board, but that's what guns are for, right?

We need manpower, morale and proton torpedoes!

Where to begin? We were trying to get to the core and disable it, seeing as how a messed up droid brain had decided it was going to self-destruct Cloud City and set fire to the Bespin atmosphere, and we didn't want that.

On the plus side, we succeeded.

On the other hand, Sarge lost his sight. Doc nearly died trying to fix him, and eventually fell down the core shaft. Nole started off getting trapped in a room (it had a REALLY BIG GUN in it, okay?) which then exploded, and shortly after being patched up from that he was gunned down by that bounty hunter from a few sessions ago.

But on the PLUS side, we saved Cloud City from a deranged droid brain, and we did all make it out of there alive and back onto the ship. Admittedly, the ship has seen better days, but it's back up and running. For now ...

Even bad guys have a bad feeling about this

On the way to Bespin, Kon felt woozy. She just about managed to say as much to Nole (who smelled something funny) before they both passed out. Fortunately, Doc got his rebreather on in time - Sarge not so much - so that he and Declan the engineer could figure out what was wrong. Turns out the Nabooan flowers in Sarge's cabin were some sort of pollen factories and that was polluting the air - air that was already in short supply because we had a few more people on board than we normally would.

All flowers, including the ones adorning the cockpit, were put in the cargo hold, pollen sucked in, air sucked out ... airlock opened. People started coming to, and in Kon's case, when she realised how bare the cockpit looked and her flowers were outside the window ... she was not a happy bunny.

On Bespin the plan was to have Kon pose as a gas buyer, but that turned into a scheme to import plants to Bespin in order to fund the Rebellion. Always good to have contingency plans!

When we got back to the ship, because things were starting to feel rather shifty in Cloud City, the ship wouldn't start. Apparently the fuel had been siphoned off and the pump had been enthusiastically disabled. In fact, power went off on the platform. There was an encounter with a translation droid (the evil silver ones, not the nice golden ones like C-3PO) and it was found that the problem was with the city's central core. Let's go be heroes and save the day, it's great PR for the New Alliance!

Yeah, except there was a Purge Trooper about (BUT NOT FOR LONG!), and when we got to the core, there were more of them and they were shooting at Stormtroopers and Bespin security guards. One firefight later and the Purge Troopers were pining for the fjords, Sarge was blinded and Doc shot in the back trying to help. Doc got better, Sarge will have to work more on his Third Eye or something like that, yadda yadda, Force powers.

Also: the reason for the core acting weird is because they've recently installed a droid brain to run the place, and they must have got the brain from some guy called Abbe Normal ...

No prejudices, but ...

This session was primarily about planning how to move forward with what we were going to do next. After all, the mission is to break the blockade in the sector.

On the plus side we now have an Imperial Dreadnought on our side. Problem is it's short-staffed by about 600 people, so we went on a recruitment drive.

Ran into a bit of an issue when a ship came along demanding we hand over Konvoru because reasons. In turn, we called in a favour from some friends ... and a frigate ship showed up, hastily dismantling the intruder ship. For some reason we got a pretty clear run after that ...

Oh, and we also learned a bit too much about Nole's sexual preferences. Yeah, let's not talk about that.

Apparently I have the Force

Everyone mourns the passing of their friends in different ways. Nole by searching Rhan's - or Sarge as everyone tends to call him these days - quarters to see if he happened to leave any orphaned guns laying around (sadly not), and suggested to Kon that humans tend to like flower arrangements when someone's died. Kon subsequently turned Sarge's whole room into a flowering jungle, just like they do on Naboo, because that's what she found on space internet.

The party made plans for doing the delivery of space meth to Voras the Hutt, but there was a slight problem ... namely the arrival of a couple of star destroyers and some other assorted Empire craft in the planet's orbit. We needed to get off-planet in order to get in touch with the other Rebels, but we needed to drop the crate of Glitterstim off while we were at it. Finding out we had to do business with Voras the Hutt, our contact was not pleased. Something about a relative being held as a slave. New side quest: revenge-kill the Hutt.

Meanwhile, in a valley a few miles away, Sarge wasn't dead. He was told he could use the Force, and a Jedi ghost told him where to find his lightsaber and robes and to hopefully not freeze to death on his way out of there. He didn't. He found an old spacecraft and flew back to base. After being welcomed back to the land of the living, he got his combat knife back ("Here, I ... kept it safe for you" - Nole), and had the touching jungle tribute slightly rearranged so he could actually use his bed.

We learned that a Captain Yolarin of an Empire Dreadnought wanted to defect along with his entire crew, so that's another thing to look forward to once we manage to get off the planet. And that we did. The Rebel message was sent, and the crate of drugs was delivered ... after a bit of shooting, because two crews showed up to take it to the Hutt. In the end, it was insisted that the Hutt's translator/spokesperson come in person to fetch it to avoid further altercations.

After the session we found out what the Doc had to say to the GM and NG in private: that if Kon and Nole were trying to steal the ship when Doc and Sarge were away, NG was to kill them. Just because one's got a bounty on his head and the other one's a Twi'lek doesn't mean they're going to go all Mutiny on the Bounty. Sheesh!

The Rebels made their presence known today

Sarge's majestic shot from the previous session seems to have turned into him shooting down the Death Star single-handedly ... Well, when you're epic, you're epic, right?

To throw a spanner in the works, a bounty hunter showed up in town asking for Nole's whereabouts. Much to everyone's surprise, Kon didn't cash in on the bounty. The bounty hunter did track her back to where the rest of the party were hidiny., on the other hand.

Trying to be nice and give the lady some flowers as a token of his appreciation, Nole ventured outside the walls ... and was shot at. Kon, running to the ship in order to dismember dismantle the threat also got shot.

On the plus side, neither were killed, and for those to whom it matters, the gun that shot them was pretty damn awesome. Just the kind of gun the party could use for assassinating the governor, as a matter of fact. Unfortunately, the bounty hunter got away ... with his awesome gun.

Wounds patched up by Doc, it was finally time to launch the plan. Complexes were infiltrated, droids were placed in places to suggest they had broken down and triggered alarms. NG went scouting and became mistaken for one of the security droids and had to do the rounds.

Shots were fired, but the governor had a pet Force user to save him. Running and more shooting ensued, but at least the Rebel message was broadcast as planned. As everyone made it to the ship, the building exploded and Sarge was lost in the ensuing rubble. OR WAS HE?

Oh well. What's a Royal Ball?

Doc seems to have taken the lead (he can namedrop Luke Skywalker et al and have the selfies to proove it) wanted some scouting to be done in the capital of Gerrenthum. The obvious (?) choice for this were Konvoru and Nole, who got on so famously last session. One was to gather intel, the other keep an eye out for security.

Stopping at a local market, an NPC suggested that he had some intel to part with ... for 100k worth of credits. Our current party funds are in the region of 160. (That's 160.00 not 160k.) Nole, probably because he's spent a lot of money in such establishments, suggested they might raise some cash if Kon took her top off. This did not go down well with her. At all.

The charming NPC offered the group a job as alternative means of payment (transport some goods to a Hutt) and offered to take Konvoru to dinner later that night. This later happened, although she decided to pick Rhan as a bodyguard instead of Nole for reasons unfathomable to the latter and unknown to the former. Probably a good thing that she did, because on the way back, they were being shot at, but Rhan managed to kill six people in one round of firing.

Meanwhile back at base Doc continued to plot the upcoming assassination of the governor, when not busy making people pancakes for breakfast and recounting when he met Luke Skywalker. NG wasn't impressed by this, seeing as he had served as a medical droid previously and helped patch him up. Did you know Luke's hand is only a version 2?

Can we take off with a forest inside the engine?

After missing a couple of weeks' gaming (one planned, one very much unplanned) we were back on Gerrenthum, disposing of a dead Stormtrooper by staging a hoverbike crash. There was some commotion at a nearby base, which ended in Rhan, not terribly closely followed by Nole, running up a mountain trying to help a fellow Rebel out by killing Stormtroopers. Konvoru helped by firing the ships guns at a group of Stormtroopers ... causing a crater, which launched assorted bits of woodland into the ship's engine. NG was not well pleased ...

Doc fixed up all the injured parties, and it turned out the guy fleeing the Men in White were the person we were supposed to have met with previous session. He took us to a nearby fallback base and introduced us to the handful of Rebels on site.

NG set to work on fixing things that needed fixing, Konvoru helped herself to the local flora (flower arrangement is very important), and Nole learned how to drive a hoverbike because it had a massive gun on it and he wanted one of those. Rhan was not very pleased when all of the Rebel's munitions stash had been brough aboard the ship "for safe-keeping in case we need to evacuate very quickly". Doc had the more sensible idea to install some med pods for later.

Planning of what we're actually supposed to do, mission-wise, ensued ...

A long time ago in a galaxy far, far away from taste and decency

We're starting off the new year with some Fantasy Flight Star Wars roleplaying, because let's face it, who isn't in the mood for some Star Wars shenanigans these days? Or as the GM put it (cue theme tune):

It is a time of chaos. In the
months following Emperor
Palpatine's death, IMPERIAL
GOVERNOR ADELHARD has
begun forging an IRON
BLOCKADE around the Anoat
sector, preventing its planets
from learning of the Emperor's
fall.

Desperation and rebellion
grow in the shadows of the
blockade. The people, turn
to local crime bosses for the
goods they need to survive.

Word has been sent to the
fledgling NEW REPUBLIC, who
even now assemble a strike
team to liberate the Sector....

(If the mental image of that doesn't give you goosebumps, then something's clearly wrong with you.)

Guess who the strike team are? That's right - us!
  • 3N-G1: an IG model droid and the ship's engineer/mechanic
  • Karl "Doc" Smythe-Williams: A Mon Calamari medic
  • Konvoru: A Twi'lek explorer/scout with a flower arranging obsession
  • Nole Gerran: A human mercenary with a gun obsession
  • Rhan Korne: A human soldier/commando
So from the scrolling text, we pan down ...