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Showing posts with label Beards. Show all posts
Showing posts with label Beards. Show all posts

I've missed the harassment and forgotten how to roll dice

After a whole month's worth of not roleplaying, we decided to change Tuesdays into Mondays so we could continue.

The party ended up going to the Temple of the Grey Seers. We had to remove our weapons, which made us slightly uncomfortable, and then a room exploded. See, there was this guy who was kinda psychic and he bombarded us with messages to the point where even the Cyber-Knight started crying for his mother, just before he passed out.

Then there was the Sunaj bloke, Martin, who was responsible for putting Bob the Symbiode on Booker's back. He died. The party did try to kill him quickly, but he had really good armour and stuff, so it took a while.

Ulmolf is trying to teach Gorbash how to do rune magic as well, so they considered turning the soul of the Sunaj into a runic spoon.

Basically, Gorbash probably isn't falling from graces, he's more sauntering downwards in a leisurly fashion ...

Save him now and kill him later for the XP

We're back some time in the future! We re-joined the group at the very end of the previous epic battle against Nxla, and the party found that someone was looking at them. It turned out to be a ley line mage called Alistair. New party member!

Rita (a.k.a. Hecate) asked to be escorted back to Stormspire and that's the direction we were going anyway. She didn't waste time trying to get each and every party member to swear fealty to her, by pushing every character's possible buttons. Gorbash and Jayson quickly declined, Ulmolf considered it ... and then considered what Odin would do to him when he finds out Ulmolf's switched deities, and Booker said yes and then tried to negotiate the terms of the agreement. Rita's not really the kind of deity you negotiate with ...

Then there was a party, and then we tried to talk Booker out of going on a suicide mission ... or at least to not go without the rest of us.

Pro tip: don't play Sushi Dice in a store full of people. For hours. Why? The game involves ringing a bell far too bloody often, driving other people in said store to insanity. Because everything is accompanied by a DING! or even a DINGDINGDINGDINGDING!! if the players are particularly trigger-happy.

Stop turning me into a Space Marine!

We didn't start the campaign this session either, because we were too busy continuing the character generation. This is serious stuff!

On the plus side, the GM had made a mistake with our Veteran choice, which meant that we had to do some rejigging of points and Edges/Hindrances. On the plus side, my character didn't have to have a major phobia against cold, tetanus and sitting down. Only getting one fate chip is probably going to prove inconvenient, but not as inconvenient as those phobias. So yay for that!

Silver bullets always work in the films

Eddie and Zolistagol's mobster family made some kind of deal, in which they divided up the north of Derby into two territories. We were asked by the mobsters to go and take out the rival Russian gang, eleven different targets, and because we have a military man in the party now, he was the one doing the work, with Zolistagol driving and Tilly bringing Rommel for the forensic cleanup.

Everything was going fine until we hit a house with werewolves. Then shit happened.

But on the plus side we now have 21 boxes of Nazi gold, only some of which are hollow and contain a horrific zombie-making goo.

A symbiote is for life, not just for Christmas

First session of the new year, woo! We started by having a chat with Rita, who we found out last time was the goddess Hecate. Or a part of her. Or something like that. She found our party to be very interesting, seeing as how we're such an eclectic mix of people ... and other entities. Booker with his new back parasite, for instance, smelled particularly intriguing.

We brought her along to see Rolf, a.k.a. the guy who hired us to find his "wife" Rita. Booker showed him the list of expenses (which were previously agreed in the contract drawn up on accepting the mission), which was about ten times more than the 100k base fee. After deductions. Well, at least he paid up before Rita killed him.

On the plus side, we made a new friend: a Norse dwarf called Ulmolf, a Runesmith, who is a welcome addition to the group.

Needing to stake out the Crow Bar for a gargoyle called Granite, Booker had apparently misunderstood the instructions for this, so we spent a good long while drinking a concoction which took us to a funky cloud room in the astral plane. This "room" was later destroyed by Baradhi and Gorbash, who tried to find a door out to the normal astral plane. No one has ever been barred from the Crow Bar before, but umm ... we might be the first. Possibly.

We were only meant to stake out the place and wait for Granite to show up, so we could persuade him to give up some information. No need for astral plane stalking. Oh well. While we did that, Gorbash turned into a dwarf and went drinking with Ulmolf and Gorbash. Jayson, who didn't have time to get jiggy with Maria earlier, found some time with her now. Baradhi waited down the road from the bar and when Granite showed up, followed him back to what appeared to be Gargoyle Central. Oops?