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Showing posts with label Salt. Show all posts
Showing posts with label Salt. Show all posts

Ain't no such thing as civil Ambrians!

Well, my notes for these two sessions are ... scant. It was months ago. ¯\_(ツ)_/¯

There was a spirit boar the size of an elephant. It had something stuck in it. This was removed ... but maybe that was a later session?

The place (or the pub?) was called Salindra's Hope and someone wanted 200 thaler to make sure "things don't escalate". Bit steep? Unless we were the ones being offered it? Who knows, months ago. Hrm.

Murmei sort of accused the innkeeper of murder by proxy. This didn't go down well.

"Stuff?" XD

We did warn you about him

We saw an ogre stepping away from a big fire, leaving behind an alchemical parchment. Is this a thing? There were hungry wild boars and big crowds and the ogre turned out to be the sheriff.

Deadorna can turn into a kotka, and two kotkas playing meant they spilled ink. Murmei wasn't happy.

We found the elf we were looking for. There was much suspicion all around.

Descriptions are kinda difficult three months after the game. *cough*

Let's have a pre-emptive NOPE

The making-a-rat-drunk experiments continued, but we eventually had to let the little fella go. If there was poison in that wine, at least it wasn't meant for rats.

As luck would have it, we could now finally start our journey into Davokar! You know, the thing we were supposed to have done ten sessions ago but got side-tracked when Murmei was put into protective custody.

On the very short road leading into the forest, we found a small camp of witchfinders. The wine was mentioned. They took one look at it and said it was very bad mojo indeed. There was darkness in those bottles, make no mistake. As they knew what to do with said cursed liquids, we gave them the rest for safe disposal, while we continued into the forest.

We were attacked by a Skullbiter named Steve, and after much deliberation decided not to attack the group of them we found a bit further away, because while we could take down one of them (somehow, it has stupid levels of armour) we couldn't guarantee the same with a whole group. When it was killed it turned into a pile of earth with a piece of a runic spear in it. Interesting.

Near a place where it was fabled a dragon had been taken down ages ago, there seemed to be a witch's circle protecting the area. Somehow we ended up in a bubble of sorts, by a cottage occupied by a ghost we decided to call Rafe. Apparently in order to get away from there, we'll have to come up with some very tricky questions and the answers? We ... we might be stuck for a while.

Sneezing fire majestically

In this instalment, we fought a big-ass golem, and encountered a High Magus called Armand. There were fusion blocks involved, and we got out alive. That's about all I can remember, bearing in mind this happened over a month ago now and only a couple of days after my dad suddenly passed away, so I may not have been in the best frame of mind to remember these kind of things. :( It's also why there are few quotes, but I think that's also partly down to us mainly fighting through a dungeon, which generally means there's more dice-rolling than quipping.

If you've wondered why the blog's been quiet for a while, it's because we had no sessions for a month, due to people being unavailable for a variety of reasons. We're back now, though, so here's the last bit of Rifts for [insert time period here].

Call me salty, but ...

Our Deadlands session was two hours shorter than usual, and we didn't do a whole lot, so there wasn't much written down.

However, we also have a boardgaming session saved up for times like these.

Isis Isis baby

So the Egyptian obelisk, Cleopatra's Needle, was guarded by someone who turned out to be Isis, except she didn't know she was Isis.

And then, of course, fighting ensued. Booker spotted one of those Mystic Knights (or Sith Cyber-knights, if you like) and decided to blow up a building. It got a bit hectic for a bit. Turns out they were kind of ... anti-anti Cyber-knights and of an order to do with a white rose. Interesting times!

Impatience is a virtue

This is what happens when you have us play Tokaido and then follow that up by mixing the Firefly and Monty Python versions of Fluxx into one. It gets very, very silly.

There was also something along the lines of the person who brought Tokaido didn't quite bother explaining the rules properly, which meant that he of course won, and someone else got a bit upset about that. Ahh, good times.

Everyone's killing innocents, why can't I?

With a van loaded full of innocents (and some of the party that don't have their own means of transportation), we got the hell out of Coalition State. Without dying, so there's a plus. The SAMAS and their pals tried their very best, but while we don't actually have plot armour ... we sort of still appear to have plot armour. ;)

Can we just call this 'The Monumental Fuck-up'?

So, umm, bad things happened.

Well, there was thing thing called the Prometheus Project, which can allegedly extend Juicers' limited lifespans. This was appealing to Donna, for obvious reasons.

Then ... well it came to the point where she was fined for not being able to show her papers, she went to pay it, was asked for her papers again (we were still waiting for the new forgeries), and shit kicked off. She destroyed a toilet which caused the building to go into lockdown. Gorbash set off a fusion block outside, blowing a crater in the street and taking not just a couple of Coalition State soldiers with it, but a number of civilians. Seeing as how he sort of can't differentiate between civilians and soldiers because they're all Coalition Staters (basically "all Germans were Nazis") ... the characters with a bit more fixed moral compass (read: Elyssia and Jayson) are ... not very pleased.

Oh, and Gorbash doesn't like haute cuisine. It's too bland for him. It's like what an iced bun is to Swedes ...

Morality is overrated in the 'Verse

Again we were a couple of players down so we decided to play the Firefly boardgame with all the expansions again (except the Kalidasa expansion, which we didn't know about until we had finished). This time we actually managed to get a winner, and with a little time to spare! It was a closely fought match.

People were eaten by Reavers, the Alliance space deck was reshuffled an ungodly amount of times and fun was had.

First, however, we start with some "before the session" chatter from Facebook because this is why I love our group!

All good deeds must be given with a minor crime

And we're off!

So, we killed Milan, the dragon allied with the Rakshasa, and that was just the last adventure. For this, Booker Dayes (the gunslinger) got a mystery box from the Gray Seers, filled with all manner of weird and wonderful things. There's a protective amulet, a kinetic force gun (totally frickin awesome), a brick with a cryptic message, some red bandannas and a bag of what 1200 credits later turned out to be table salt.

As the Blackstone Juggernauts chief went out to buy loo roll or something, he put Booker Dayes in charge, so when a creepy guy called Rolf (without an Aussie accent, we hasten to add) said he wanted us to find his missing girlfriend, Booker got us a pretty sweet deal. Hopefully.

The missing woman is slightly beyond a Jessica Rabbit level of hotness, so the rest of the team seemed quite interested in helping out. Perhaps less so Christopher Drake the Glitter Boy who, when not in his armour, is dead from the waist down. Well, presumably he still is even in his armour, it's just that he can move around.

Baradhi and Jayson went to check out the place where Jessica Rabbit has a magic shop, and Gorbash had a look around with Drake but things were heating up, so they got out of there. It might have had something to do with Drake threatening to maim a guy ...