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Showing posts with label Shakespeare. Show all posts
Showing posts with label Shakespeare. Show all posts

Angels are bigger in person

Our adventures in the Night Roads continue. We were spotted by some angels and had to run into something that looked like an inn on the outside. Turns out this was Yeenogh's safe house. Like the TARDIS, it was bigger on the inside. And surprisingly, Vecna was there. The person Elani previously had to execute on behalf of Silvanus. Fortunately, Vecna had no recollection of this ...

We then went to heaven (?) or something like that, which looked like an old, decrepit building, and fought some angels. They were hard enough, and we essentially fought the minion version. We really don't want to meet their superiors.

I don't read the script, the script reads me

We discovered what the Key of Solomon is for ... and that it's an orb with a lady in stasis in it. It's pretty out there. It can also be very useful. We were perhaps not in agreement with the Grey Seers and the other Cyber-knight about what to do with it.

To cut a long story short, Gorbash wrote and directed a play based (in the end) on Booker's plan, in which Gorbash would say "screw you guys, I'm going home! And I'm taking the Key (and my new girlfriend who coincidentally is also called Maria) with me!" in order to lure the Coalition States into Xiticix territory so we could sit back and wait for them to obliterate each other.

Plan went off without a hitch. Even Hecate got in on the action, vaporising a dude. Good times!

Are we in an extended Shakespeare metaphor?

We ended up partaking in an M&M campaign, because it's nice to get the band back together, as it were.

It's taking place in three different times. In this particular session, modern day American characters somehow ended up transported to the island in Shakespeare's The Tempest, where they met a one-armed Russian teddybear with rocket launchers. Soooo yeah. :D

We’ll cut the narrative off at the pass and leg it

We were half the team down last Wednesday, so those who were left played the Shadowrun card game in what we later discovered was the hardest mode possible, because we drew opponents from the wrong deck. Oops. Anyway, this is why this week's post instead is going to be a trip to Douglas Adams's Hitchhiker's Guide to the Galaxy, and what happens when a group of Jurisfiction agents are told to go on a team-building exercise inside its pages.

The agents were told to strictly stay out of the narrative ... and while roleplayers would normally decide to completely ignore this, they didn't, so I never got to inflict my specially prepared Vogon poetry on them. I are still disappoints, two years later.

Here's the crew:
  • Arthur Hastings, senior agent and a former military man and now occasional assistant to Agatha Christie's Belgian super-sleuth Hercule Poirot.
  • Captain Haddock, an old seadog fond of grog from Hergé's Adventures of Tintin graphic novels.
  • Kaa, a snake from Rudyard Kipling's The Jungle Book.
  • Macbeth, a mighty king of Shakespearean fame.
The first (of two) parts are when the agents have got aboard the Vogon ship and lasts until the Heart of Gold is about to be hit by a couple of Magrathean missiles ...

Don’t worry, it’s only the end of the world!

We went to bed, and in the middle of the night, Bones receives a phonecall from an unidentified source, saying the radio telescope must be stopped or Ghroth (?) would come sooner rather than later. Mulligan has taken to wearing ear plugs at night, and didn't hear Bones banging on the door. McAffe did, but told him to shove off. Cully lent him a sceptical ear, and got the other two out of bed. Early in the morning, we headed back out to the telescope array ...

And were very nearly run off the road by some lunatic surveyor, whose tires we had to shoot out to get him to stop. An ambulance was called, because the man did not appear to be at all well. In Hayden, we - or rather, McAffe - drove over someone's leg, but he was lying in the middle of the road because apparently the poorliness was contagious. And the garage we visited last week was ablaze.

Finally made it out to the telescope array, where we were shot at, but Bones shot back. Unfortunately, for purposes of finding clues, he's a very good shot and blew the guy's brains out. But at least he shot first. (Anyone telling you differently is lying. Yesss siree.)

What then followed were Mulligan pestering telescope staff for information, McAffe and the ever increasingly paranoid Bones going through chalets searching for clues (seeing as how Bones shot the clue we had), and Cully played CSI with the crime scene. It all had a sense of impending doom over it. Is the end of the adventure nigh?

Soaking carpets in the Nottingham Chainsaw Massacre

We're back in the weird and wonderful ways of Changeling: The Dreaming again, and we left off with an Epic Cliffhanger of DOOOOOOM, in which our friend Count Valdemar was held at knifepoint in his own home. Well, it didn't exactly pan out. He got his throat cut after all, and even though Flora tried to save him, she couldn't stop the bleeding.

On the plus side, the rest of the party brought down all the bad guys, so yay for us! Jack then found some papers, while Alysiana sneaked off to administer one of the super-mega-deluxe healing potions to the princess, with Finn and Flora a couple of minutes behind. Potion administered, the princess ... well, we've yet to find out, actually.

Needless to say, Set is awesome - even chainsaws can't bring him down! Now all we have to do is to not get caught in the middle of a number of Fae nobles who want to rule Nottingham. Or get arrested for the bloodbath that is currently Count Valdemar's residence. Maybe there's an old lady somewhere we can pin it on?

I’ll take gay Zorro over KKK man any day

Date: 2 July 2011
Game: Mutants & Masterminds
Place: GM’s home


Sometimes we also meet outside of our favourite gaming store. Here's a session of Mutants & Masterminds, where the group was twice the size (12). It's set in the early 1960s, albeit with a slightly different way of getting there. The group of superheroes - and a pizza delivery guy who happened to be at the wrong place at the wrong time (or he has UNFATHOMABLE superpowers!) and a sidekick wannabe - were out to save the world. With the help of a giant duck dragon.