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Showing posts with label Flamethrowers. Show all posts
Showing posts with label Flamethrowers. Show all posts

Levelling up and character generating with explosives

It's a short post this time, because it's two different sessions where not a lot was written down. The first, because we just levelled up our Rifts characters and then played the Firefly boardgame. The only quote from the boardgaming is the last one in section one.

The next week, we started generating characters for the brand-spanking new Shadowrun (5th edition) campaign. It's set in Seattle, and what we're doing, we don't know yet, because we never got that far. Instead, we ended up talking about childhood indiscressions, to the point where I suggested deletion of the audio file so as to not be in possession of incriminating evidence. Ahem.

With no further ado, here's the new party:

Elf Face Shaman "Nice Guy Teddy": He's a professional translator who told his employer about a murder plot, and then for some reason his car got blown up and pretty much everything else. Since then, he sort of lives on the streets.

Troll Street Samurai "Ugrub Carter": Funnily enough, he was ordered to blow up someone's car (not Teddy's), and things kind of went south for him as well, so now he's sort self-employed.

Dwarf Street Doctor - "Dru" (Druguntha): If this name sounds familiar, it's because it is. After blowing up a pizzeria to cover up a crime scene in New York, the German import Dru apparently made her way to Seattle. And now she has a back story and everything. And a medical degree.

Let the mayhem commence!

I had an Eldar and I eated it

Not a lot of quotes for this session, because we got started quite late, and then we spent a lot of time clobbering orcs over the head. And clobbering orcs doesn't give a lot of time over for other things. We were rather successful in the clobbering, however. Because we're awesome Space Marines, blessed by the Emperor. Obviously.

Oh, and one of them turned out to be an Eldar. We brought him back to the base and interrogated him. He didn't last long, but that really wasn't our fault. After all, he shouldn't have been a Xenos heretic in the first place.

The universe wants us dead

It's not going well. After last week's party deaths, Reynard removed Sam's steam-and-ghost-rock-powered Gatling gun from the burning remains, to ensure it wouldn't blow up, while Slick helped himself to the contents of Gunney's pockets. Slick then decided the best thing was to put a bullet through the steam canister to make sure it wouldn't blow up in our faces - so it blew up in his instead. Pretty much.

Mary dealt out some healin' to the reluctant alchemist, and we headed off down the maze. We managed to find our way out of it eventually, only to find some aliens with force fields for protection. They were really difficult to shoot at. In fact, not until Slick put out Slumber Gas and Greek Fire did we manage to even damage one of them - but sadly, Slick died in the process because those aliens do pack a helluva punch.

Our previous encounter meant that we were getting low on chips (Mary had to use her two legend chips not to lose limbs), and once you're out of chips, you're out of life. Or, if you're Reynard, it doesn't matter, because you can't spend chips to negate wounds anyway. First Slick went down, then Reynard.

Fortunately (?) both quickly felt much better, even if they looked very Death Becomes Her, so to speak. Mary is now the only original PC left standing, but hopefully, with two Harrowed in the party, maybe she, Jackie and Scraps the dog can still manage to save the future. At least four of them have died trying.

Can I pay you to pick my chips tonight?

We survived the crashing autogyro (helicopter), and Lucky's bag full of heavy explosives (they left a mark, though). When the autogyro finally was ready for take-off, it had a boiler issue, but finally, we managed to touch down at the City of Gloom, where the Mad Science-inclined two had heartfelt reunions with their respective wagons, converted them to work on train tracks, and then we headed off again.

...But not before Slick managed to knock a guard out with Slumbergas, robbed him of $3, which he justified as a "sale" by planting a bottle of coloured water on him (he has such sound morals, that man!) - then he left him in an alley to be eaten alive by a gang of mechanical cats. But at least we're back on the railroad now ...