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I'm not foreshadowing or anything

Having defeated the group of spider creatures, we had eventually made it to the bottom of the stairs and found the other troll we were looking for, along with six trolls in a singing circle. That was the end of the last session.

In this session, we took on a couple of Spites - the creature that stung the trolls and infected them with murdery larvae! We also had to deal with the trolls, but the ones that were too far gone, we murderised and the ones that could be saved were knocked out and saved.

We realised that the Spites were coming out of a hole in the ground, and plugged it to stop further attacks. As a reward we were given the title "Defenders of Erdugald" and given a blue gem that will glow when Erdugal is threatened, which means we're supposed to come running to help save it again.

Oh, and it turns out that the Old Prios symbol Valgai's carrying is actually a spider symbol of some kind. THE PLOT THICKENS. Except not right now, because this is our last Symbaroum session for a bit. We're doing a few boardgaming sessions and then it's off back to either Godbound or Rifts, but we'll be back in Davokar eventually.

Spider bugmen shouldn't exist

The ominous footsteps turned out to belong to a group of enemies the GM wasn't entirely sure we'd manage to defeat before they murdered us (thanks) - but we did succeed. It took a while to beat all the Arachs and the mummy creature and draghouls and rage trolls with larvae goitres and stuff like that. It was messy.

Even Xanatha ended up getting permanent corruption, because "the Spider King rises" and it's all very bad when creepy spider bugmen type creatures attack. Especially when those aren't even supposed to exist, they should stay being a myth.

Erdugald isn't very nice, but on the plus side (which I meant to mention two posts ago but forgot) Valgai now has Witchsight, and that's ever so handy.