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Showing posts with label Wolverine. Show all posts
Showing posts with label Wolverine. Show all posts

Time for some thrilling heroics

Booker (or technically Barnabus Dayson - have I mentioned he had a make-over and a name change?), pretending to be Sergeant Anderson, got picked up by Coalition States troups and brought into Lone Star. Meanwhile, Jayson and Gorbash hid a bit away from there, waiting for The Signal.

While he didn't manage to get an audience with the Emperor, undercover Booker did manage to get close enough to lob the Orb of Solomon at him. It grew in size and out popped the naked lady. She was quickly shot to pieces and as things were kicking off, Booker got out of there.

Eventually finding his way to lab and shown the way by monkeys who showed him the way out - or at least the way to the rats.

The Signal was signalled, as it were, and Gorbash turned himself and Jayson invisible and flew in. Who'd have thought his Dance skill finally came into good use, dodging through the air? The duo reunited with Booker and a magic portal was opened to a bit further away, everyone got out just in time for the Coalition States to set off 16 missiles on where we had just been!

And then we flew a bit further away, but as we hadn't teleported away we managed to get away alive. And it does seem like the Orb of Solomon was successfully delivered to the Emperor. Question is how he's going to use it.

You can't have Hugh Jackman as a familiar

We decided to go all SWAT team on the cultists. There was a mage abomination and a vindictive demon. Those things are no more, because we're pretty good fighters, actually.

Happy new year!

Sorry for the lack of posts in December - we had our last session on the 9th, and then the Blogkeeper went on holiday - which wouldn't have impeeded preparing a seasonal JPEG or putting together some other kind of post, but the entire holiday was a blur of nursing a bad cold, so ho hum never mind.

While we're waiting for normality to resume on Tuesday (yay!), we'd like to welcome in the new year by some random Facebooking:

"Only 3 more days to the tactical moustache... and cake!!"

Rifts GM: "What are we doing on Tuesday by the way - is it me?"
Player: "Rifts according to the calendar"
Rifts GM: "I better prep a bit then - hehehe"

Player 1: "Unfortunately X has lost his tactical moustache"
Player 2: "O.O No tactical stache.... shocking!"
Player 3: "Lost?!"
Player 1: "X has coiffeured his moustache and beard, so no longer has his tactical moustache."
Player 2: "I have bulding a theory - X found a threat to the world and the only way to stop it was to deploy the tactical stache permanently - as a barrier against evilness, so he can't bring it with him anymore."
Player 1: "Lol"
Player 2: "I like my theory better"

"What could be so evil that it needed a tactical moustache to stop it?!"
"So, I was thinking along the lines of USA finally realising that Sweden has 3 more letters in their alphabet than the English one has. Under pressure from the senate, USA decided to accuse Sweden for mass-alphabetication and was mustering forces when X deployed his tactical stache to protect the homeland of his fellow role players. USA, trembling in fear of the stache at their borders, decided not to go for it at the moment, as they have no matching stache to counter it."
"Thinking about it most US superheroes are clean-shaven! Wolverine's sideburns are probably their best bet."
"Wolverine is canadian!"
"That explains it!"
"Also, I am sure that sideburns would only compliment a tactical stache, not counter it - so even Wolverine's sideburns would be of no use against X's tactical stache.."

"I'm guessing their best bet would be Hagrid - Y is more the expert on him, so she will have to say if he would assist USA in their evil deeds or not"
"It depends ... will there be a dragon in it for him?"
"As far as I know, USA do not deploy dragons, so I would say no."

We're starting up Rifts on Tuesday, if that wasn't clear enough already, so see you in the next week with new posts!

Like the Salvador Dali of monster hunting

So, the team - okay, Tilly - has acquired an Alsatian puppy/tentacle monster dubbed Rommel (because reasons), who might or might not have decided to do its business in Trevor's Land Rover.

Meanwhile, Eddie, Tommy and Zolistagol went gallavanting around the underground passages we recognised from the previous adventure, and found a tentacle monster disguised as a lady - who picked up the Molotov thrown at her. They responded by chucking the whole petrol can at her, but unfortunately Zolistagol's player forgot he has the "Heroic Molotov" skill. Which could have been useful at the time. At any rate, explosions were exploding.

Then we hung out with the eastern European dude who might or might not have gone by the name Rommel during World War II, we're not sure. Either way, we're seeing the light in the tunnel that is this adventure - we just have to make sure it's not a train about to run us over. Which is just as well, because when Zolistagol finds out Trevor scratched the paintwork on his precious, vintage Mercedes, there will be blood.

Harry Dresden and the Coffee of Intimidation

While we stuck around waiting for our contract to finish, Gorbash was visited by the dragon whose territory he was in. They had to strike a deal, or there would have been a big dragon show-down. Probably.

Booker tried to stay low, to avoid being spotted by the Rakshasa, who showed up sniffing around while he was conveniently out shopping. The rest of the party said the other person had gone, so ... he tried his best to live up to that.

Marcus the Mage, Baradhi and Jayson went shopping. As it happened, we found out that someone else had paid Marcus to do the spell. Wouldn't it be convenient to pay someone to do your dirty work if there's a high risk of dying while preparing the spell? Baradhi knew the spell the guy was casting wouldn't work, but that it also wasn't lethal.

Jayson bought a nice, cheap gem for Gorbash, which wasn't half as appreciated as the diamond Booker went and got him. Booker, strangely, decided to share the bonus money ... and not keeping anything for himself. He got gifts for the whole party, so repenting for blowing up the side of a building obviously agreed with him.

Baradhi got an Astral Plane visit from the creatures, whose queen we sort of allowed them to rescue. They were grateful to have their queen back, and said there would be a reward to pick up. Oh, and they would be back in ten days time to collect Marcus. As our contract to protect him would be up before then, we didn't see a problem with this - but were morally obliged to warn him. Not that he heeded our warning, but there you go.

Mission accomplished.

Go directly to jail, do not pass Wollaton Hall!

Finn's back, falling off a chandelier when waking up from a drunken night. We all got taken to the police station because the police arrived suspiciously early because they heard a couple of drug gangs were fighting it out at the Hall, and when the police looked through the house, found a pound of drugs in a safe. Turned out Jack's event manager was responsible, so we were all let off.

After speaking with our friend the Count, we got invited to a party, to celebrate Jack being raised to Baron. Huzzah! He immediately got plastered on really strong Troll ale and had to be restored by Flora. While Finn was on the scene playing guitar, Set ran off to help when hearing a Redcap had broken into the kitchen. This turned into a showdown between him, the Redcap, Hugo (one of the Count's men) and Jack, who had come to see where Set had rushed off to.

The Redcap, as it turned out, was breaking in to attempt reading poetry at Sophia Valdemar, the Count's daugher (whose brain tumour we still haven't been able to find a cure for), but he got locked up in the toilet instead. At least he wasn't killed.

Meanwhile, at the main table, Alysiana tried flirting her way into the skirts of a beautiful Sidhe woman, and Flora sat there nursing her ale, pondering what she'd put up at the crafts fair suggested by Jack. The session ended when we were just about to enter into a full-on drinking game, so that'll be for next time ...

Firing ray guns inside the Devil's Tower is probably a bad idea

After bribing the Chinese guards outside the Temple of Doom Devil's Tower with about $200 each to look the other way for a bit (Mary coughed up the cash, wondering why everyone else thought the money was such a big deal), the party ventured inside the mountain. No dwarves or hobbits anywhere to be seen, although there might be dragons later. Possibly. For now, we dungeoneered and came across a big, black, acidic ceiling blob that ate Gunney's hat.

And wandered aimlessly around the caves, looking for plot. In the end, we came across a ray gun - which caused a huge lightning spark on par with Emperor Palpatine because the cylinder that powered it wasn't correctly re-attached (and now it's dead ... until we use it in a battle scene, where it will probably end up killing us all in a comedic fashion) - and an alien glove with extendable claws, which Sam bravely put on. And found wires shooting out, burrowing into his flesh to hook up with his central nervous system. Healing him while the burrowing was still happening wasn't a good idea, although once it had finished, the new hand was pretty badass, we have to admit.

Amongst the other superpowers developed this week, we discovered that there was a slight mistake on Gunney's character sheet - his pace was in fact 6, not 4 as previously thought, so now he has the speed of a normal person and not an unconscious snail, thereby earning him the "OAPistol" or "OAPeacemaker" superhero name. Oh, and Slick keeps blaming his casual racism on being from the Deep South, because apparently they don't have Chinese people there, or something. We don't know what's worse - that he thinks they're under some sort of curse or that he's trying to sell them cures for jaundice ...

Welcome to the zombie disco party!

Last night at Chimera, we didn’t actually play Changeling: The Dreaming because our GM was otherwise engaged, you know, with actual real-life commitments. Instead, Our Deadlands GM brought along some boardgames, and as the group was in a cooperative mood and there were six of us (yes, we had a guest star!), we settled on A Touch of Evil, or as we like to call it, Sleepy Hollow: The Rip-off. We were mainly involved with trying to figure out how to play it and actually playing it, so the list of quotes isn’t as long today.