Pages

Showing posts with label Nazis. Show all posts
Showing posts with label Nazis. Show all posts

Is Davokar in Narnia?

Turned out that yes, ice trolls could get out. While we were camped up inside Elindra's witch circle, four of them came sniffing about, along with an abomination and an undead that sort of looked like a mummy. Luckily, we kept quiet and they went away - and we weren't going in the same direction anyway. Not that we got lost on the way or anything, not at all.

When we did get our bearings again and set off in the morning, we eventually came across a troll in fancy clothing, but he was badly injured. There was a stinger left in his neck - apparently he had been attacked when asleep - and his friends were infected too. With some nasty parasite thing, eww.

How to solve this? First by removing the stinger remnants so he can actually regenerate, and then by letting the pet spider poison the troll to kill off the parasite but not the troll - using healing to make sure of that.

Anyway, it turned out the troll was Damaka, one of the two trolls we were tasked by that arch troll to find. Well, here he is, and we just saved his life, yay! And there was Erdugald as well, the mysterious place, which turned out to look like a tower.

A very moist tower, that also played with our senses because we're not trolls. Going down into the structure we eventually came across a dead troll, who looked to have had the same idea as us, i.e. use poison to kill the parasite. Unfortunately he also killed himself in the process.

And then we heard FOOTSTEPS approaching ...


We're a bleak bunch of bastards

Having some delicious cake and a long, very good game of Cards Against Humanity with a special guest star. :)

Not all sayings work in Soviet Russia

And here we are ... in Soviet Russia, where we've now made it to the 1970s, because our Monday gaming session got cancelled. I love having backup posts ready to go like this!

Sixth Sense has been going off since I met you guys

We got reinforcements - by two players instead of just the one that had been missing the previous few weeks. Alistair is ... well, still trying to look for clues about his brother, probably, so instead we are now in the company of a werebear called Jeremiah, or Jerry for short, and a human Juicer called Donna. So now we have two females in the party, played by men, and of course Jayson is being played by a female. (This information will come in handy to understand a particular quote in a bit.)

Despite it being a suicide mission, because we'll all be hunted down as aberrations (or something like that), we decided to go toward Tolkeen. Or at least go into Coalition territory.

Best laid plans and all that ...

Border crossing, we were going to go past pretty much unnoticed, when we see a family of four being hunted down. Because we're the good guys, we of course got involved, because trying to murder children isn't something we approve of. Shooting ensued, but we did survive it to fight another session. :)

Apparently I'm going to Tolkeen

In this session, Booker was finally told that Gorbash can remove the symbiote off his back. Problem is, the symbiote is quite handy to have ... even if it is a Splugorth creation/abomination. But when it saves your life, you know, you sort of get attached to it. Or it's some kind of Stockholm Syndrome going on.

Speaking of Gorbash, he thinks the Cyber-knights should set up a council or something to police their knights and such to ensure that they don't go rogue (like that Josh guy), because Cyber-knights are supposed to be the pinnacle of something or other. Though Jayson explained that there are sometimes people like Josh who are the exceptions to confirm the rules, Cyber-knights are not 100% infallible, because they're still human.

Oh well. What's a Royal Ball?

Doc seems to have taken the lead (he can namedrop Luke Skywalker et al and have the selfies to proove it) wanted some scouting to be done in the capital of Gerrenthum. The obvious (?) choice for this were Konvoru and Nole, who got on so famously last session. One was to gather intel, the other keep an eye out for security.

Stopping at a local market, an NPC suggested that he had some intel to part with ... for 100k worth of credits. Our current party funds are in the region of 160. (That's 160.00 not 160k.) Nole, probably because he's spent a lot of money in such establishments, suggested they might raise some cash if Kon took her top off. This did not go down well with her. At all.

The charming NPC offered the group a job as alternative means of payment (transport some goods to a Hutt) and offered to take Konvoru to dinner later that night. This later happened, although she decided to pick Rhan as a bodyguard instead of Nole for reasons unfathomable to the latter and unknown to the former. Probably a good thing that she did, because on the way back, they were being shot at, but Rhan managed to kill six people in one round of firing.

Meanwhile back at base Doc continued to plot the upcoming assassination of the governor, when not busy making people pancakes for breakfast and recounting when he met Luke Skywalker. NG wasn't impressed by this, seeing as he had served as a medical droid previously and helped patch him up. Did you know Luke's hand is only a version 2?

Well, he's got until Saturday to learn to sing

Last week we were two players down and decided to cancel the session altogether. That's why I've gone through the previously unposted posts and found this one, which is the first of three. It answers the question about what kind of shit roleplayers say when they watch the Eurovision Song Contest.

A quick re-cap: Austria won in 2014, meaning the two semi-finals and one final were hosted in Vienna. Brits don't really care much for Eurovision, but it's a massive thing in Sweden (spoiler: they won ... again) and there are two Swedes in the roleplaying group, so commenting on Eurovision is kind of a given.

This session was made up of 50% Swedes and 50% Brits, in 100% snark mode.

Relic is like Talisman, but enjoyable

At very nearly the last minute we realised that the GM had the week off, and so there would be no Rogue Trader that session. Keeping up the 40k theme, we opted to play the 40k boardgame Relic instead, and for once I actually brought the quote pad with me and kept notes.

The 40k universe is lovely

Here is a post containing quotes from two sessions: first, the character generation session and then the first actual session.

The crew are aboard the Arkadius, and went to look for a derelict ship that disappeared around 50 years ago but appeared to have been stranded near a planet for thousands of years.

Most of the player characters decided to have a look outside the Arkadius, except for Rusty, who sent Brian the trainee instead, because s/he didn't want to risk another ship getting stolen from under his/her nose.

The player characters are as follows:

  • Fulgentius Sophus, Explorator and mostly metal
  • Nemiel, Librarian (not the Syfy channel or Dewey decimal kind, the Deathwatch kind)
  • Orlandis of House Dravonica, Rogue Trader and Captain of the Arkadius
  • Rusty, Voidmaster of unknown gender who is a leaf on the wind

I've never been so tense to start a boardgame

After finishing Hunter, we've had a couple of sessions of boardgaming. The first one was zombie survival game Dead of Winter, and yesterday, we played the XCOM boardgame - which is a very stressful (yet fun) experience.

We also started putting together characters for the next roleplaying game we've got lined up: Deadlands: Hell on Earth. It's like Deadlands, but in the FUTURE. With MUTANTS. And RAD POISONING.

Are you planning to wrap up the end of the world?

Dungeon crawling continued, although Zolistagol decided to stay back - which, admittedly, was down to the player unexpectedly being absent. We found a tied-up accountant/lawyer who turned out not to be so mundane after all; he was actually a mage. Emphasis on was, because he died suddenly, ahem.

We also encountered a strange spinning room with gargoyles, but luckily only one of them was not a statue but an actual gargoyle. Again, emphasis on was.

Then there was that werewolf again, and Alex bravely sacrificing himself in order to kill it with explosives, so that's another monster dead - or two, seeing as how Alex was apparently a serial killer as a way to unwind. o.O

Then there was a big room with a bonfire that had featured in both Eddie's and Tilly's dreams. There, David Hayes (a.k.a. guy hired to keep Trevor's mad sister safe) was pointing a gun at Agatha (a.k.a. Trevor's sister). Long story short: she started the Burning Days, and since Eddie stood closest to the bonfire, he ended up becoming the Burning Man.

Meanwhile, Trevor was stuck in expanding foam (that he insisted on bringing with us), and Tilly made the mistake of freeing a tied-up Rommel (the person), who promptly knocked her unconscious as she turned her back for a moment. Curse his sudden but inevitable betrayal. Who'd have thought you couldn't trust a Nazi? Basically, he tricked us into starting the Burning Days because he enjoys ethnic cleansing or something ... problem is this time around, it's not Jesus or Richard the Lionheart that's the Burning Man, and there's no new religion or Crusades ... it's a zombie apocalypse. And we, plus what remains of the Nottingham crew, are now Hollow Knights (again in Eddie's and Tilly's case) and saving the world is our job. Insert list of expletives here.

Silver bullets always work in the films

Eddie and Zolistagol's mobster family made some kind of deal, in which they divided up the north of Derby into two territories. We were asked by the mobsters to go and take out the rival Russian gang, eleven different targets, and because we have a military man in the party now, he was the one doing the work, with Zolistagol driving and Tilly bringing Rommel for the forensic cleanup.

Everything was going fine until we hit a house with werewolves. Then shit happened.

But on the plus side we now have 21 boxes of Nazi gold, only some of which are hollow and contain a horrific zombie-making goo.

I'd apologise but this is hilarious

Ahh, our first Hunter session since May 2014. It's good to be back, even though we're technically back in Derby.

So, the world's about to end in about a week's time and apparently, there is some old Japanese legend of people who bear the mark of a curse that go through a sacrifice of fire in order to cleanse the world of the curse. It looks like an orange circle, this curse mark thingamajig, and is currently occupying the skin of both Eddie and Tilly.

Since May, we have of course lost Tommy Crane's player, but we've instead gained Alex Surname, a 30-35-year-old war veteran who spent a couple of years in a mental hospital being treated for PTSD after coming back from a tour in Afghanistan. There was a werewolf, and there are no werewolves in real life, that sort of thing. He also made friends with Keles Moriton (formerly known as Rommel) in Afghanistan, and now he told Alex to make friends with us lot.

Alex also has an Alsatian, but an adult version called Karl. He pointed out that Tilly's 10-week-old puppy wasn't a puppy at all, and despite the party's best efforts at gesturing him to STFU and not trigger the Russian, Zolistagol finally realised that Rommel (the puppy) wasn't a puppy and freaked the hell out. It almost ended badly.

Not as badly, however, as things ended for Eddie's "chemical analysis lab" in a generic warehouse. The hollow Nazi gold bar we found turned out to contain something that turned people into radioactive barf zombies (!), and they're hell-bent on spreading themselves upon Derby like a bad case of Ebola. Err, yay?

Everyone back away, it’s Miss Marple!

Last week, we continued generating our characters for Rifts, and when you're busy trying to suss out your Cyber-knight's psionic powers - and just skills in general, to be honest (so much to choose from!) - you don't really pay much attention to what's going on around you. The adventure also took its first, gentle steps into plot.

But yeah, we'll save that to next week, so instead, as this was pre-prepared, here's the fifth and final part of Midwinter Murders, the very first Jurisfiction adventure. After chasing Vampire Bella from Breaking Dawn, the team have followed her into a quaint, English village - the sort you've come to expect from Midsomer Murders.

In a picturesque cottage, Miss Marple invites the party for a cup of hot, drugged chocolate. Half the party was snoozing and the other half circling the village in a stolen car looking for Bella. Ending up back at Marple's cottage, they call shenanigans on the old woman - who is obviously the mastermind behind everything!!

And then they bundled her into a bathtub, found Vampire Bella (who passed out because she started bleeding from a gunshot wound), bundled her into the bathtub as well, and went back to HQ with the knowledge of it being a job well done.

Will the real Harry Potter please stand up?

As we unfortunately was a player down due to illness this session, we were going to play something else. I got instructed to bring a game I'd like to play, so I brought Jurisfiction. It just so happens that I've always wanted to do an adventure set in the Harry Potter books, and suddenly, both inspiration and opportunity presented themselves.

Agents Hastings (Agatha Christie) and Van Helsing (Bram Stoker) had to leave their Enid Blyton pet project behind in order to go over to Harry Potter and the Half-Blood Prince to investigate a Potions book that had been stolen and replaced with a cheap knock-off. As they dawdled, Severus Snape himself arrived at Jurisfiction HQ to convince them to get a move on.

From there, they ended up force-feeding a Puking Pastille to Fred or George Weasley, charging Snape with assault, admiring off-duty Dumbledore in what can only be described as Rocky Horror Picture Show gear, listening to a PageRunning Draco Malfoy's teenage woes, finding beautiful Fanon Snape snogging his favourite student Hermione over in Fanfiction, and learning that Harry Potter enjoys going on Character Exchange trips to Fanfiction, where he doesn't have to put up with any of that false modesty nonsense, and can be worshipped like the freakin' BookWorld rockstar that he is.

Oh yeah, and Marvin the Paranoid Android occasionally works in the admin department at Jurisfiction HQ. (He doesn't enjoy it, brain the size of a planet, and so on.)

Whatever they did, that copy of the Half-Blood Prince's old Potions textbook, which is just a teeny tiny bit pivotal to the plot, was still nowhere to be seen ...

Born to not investigate, not to survive

We ended up generating characters for the next game, Deadlands Noir, instead of playing a boardgame. So far, we're not sure what to make of the Savage Worlds system, as it's more limited than 1st Ed Deadlands, but we'll see how we like it as we go along. If we decide against it, we'll just convert the characters (or create new ones, as the case may be) into the Deadlands we're used to, only using the new 1930s setting.

The heroes of this adventure are two investigators. Both are very savvy when it comes to investigating, tracking, searching and things like that. Being able to shoot a gun is sort of optional. We might hit, if we're lucky. As long as no one hits us back, because we sort of ran out of points to be able to get a Dodge skill. Ho hum.

In one corner, there's a gumshoe, a private eye, and a drunken one at that ... and in the other, a plucky yet impulsive reporter. How could this team of non-combatants possibly not succeed in a world full of [radioactive barf] zombies and evil spirits?

Don't mention the war!

Happy Halloween, what what! Our GM was out trick-or-treatin' with his mini-me yesterday, so we didn't have a session. However, there were a few more quotes left over from the road trip in September/October, so here's more of our stereotyping musings from the good countries of Germany, Netherlands and Belgium. Oh, and France.

This is basically just a post to have something to post this week, as opposed to not posting at all. We're back again next week.

The Truth is Out There with scary monsters

We've now started the new groups, so it's just the three of us now, or at least for the time being. Delta Green is a Call of Cthulhu derivative, set in the modern day. We're currently in New York investigating some horrendous murders. When we started, a couple of young women had been murdered and drained of blood in NYC, and the case was so odd that they called in the FBI's most unwanted ...

As the premise of the game is so delightfully X-Filesy, we decided to completely run with this idea, and created two characters that may or may not look like this:


They're called - wait for it - Special Agents Tiger Mulligan and Sarah Cully. Because, you know, Mox Fulder would've been too obvious, and he couldn't just be called Fox. He did, however, do his degree in psychology at a university in Oxford and has worked in criminal profiling in the FBI. Oh, and his sister was abducted by aliens when he was 12.

S Cully is a trained medical doctor specialising in forensics, who did her undergraduate thesis in physics. (Something about Einstein?) She believes in science and the teachings of Cathol. In retrospect, the S should've stood for Samantha instead of Sarah, but never mind.

As there's just the three of us, with a moderately sane GM, the list of quotes won't be as long as other games, but they should still provide some entertainment value.

I could explain it, but I choose not to

Well, sometimes things happen. There's no need to go into details, really. We thought we were going to continue Changeling, but the GM had to leave the group ... so we're obviously not doing that game anymore. We'll have to leave Alysiana, Finn, Flora, Jack and Set to their own devices for the forseeable future. Sad, but that's how it is. On the positive side, we're happy to report the GM in question now the proud father of a fresh squeezed baby daughter, so our congratulations! :)

But, the GM announcing he was leaving put a damper on things, and it means that the quotes from the session last week ... weren't that many. Although I really need to check the recording because Justin Bieber tweet fortune cookies causing black holes is a pretty funny concept.

Similar to a comrade motion picture, maternal fornicator!

We're caught in politics about who's to rule Nottingham, and if that wasn't all, the potion administered to the princess had echoes of Dark Fae, so even though she seems to feel better, she now has a Something Something Something Dark Side to her. Hmm. How do we fix that?

Actually, we need to put that one on hold because there's a wedding that needs planning - Finn's!! - and someone needs to become the Count of Nottingham, and as Jack's a baron, we went along with him to a big meeting of all the local barons.

There, we found Jack's uncle - who doesn't have one set of eyebrows, but two; the second pair look like a pair of caterpillars on his forehead and we suspect they are a separate species of Fae entirely - and Jack's uncle told us some rather interesting things about Jack's parents and why they were in Borneo. Apparently, there were assassins after them. Good to know! Moments later, an assassin crept up on us, trying to take out said uncle. We saved the day, of course, even though the assassin had a scary iron knife. We may or may not (emphasis on the latter) let him live.