Back in the wonderfully post-apocalyptic world of Rifts, we have encountered things like a kidnapping plot against Maria, a gang leader who might also be having a bit of handsome Cyber-knight whenever it takes either of their fancy. The plot was a way to get to us through Jayson (who would of course be obliged to rescue his damsel in distress, even though said damsel could definitely kick the bad guys where it hurts). You see, we were hiding out trying to avoid getting murderised by people who would be paid very handsomely for that deed.
Bizarrely, we didn't foil the plans, they just ... went away. The price on our heads, as it turned out, had been rescinded by Splugorth. Why Splugorth wants us alive, we aren't entirely sure about, but it's making us uneasy for sure.
We also met up with Ixchal and took a trip with the Kizzards in order to give Alistair's brother his life back. Alistair's brother is now a mute Kizzard with a human soul, and Booker discovered that Hecate has absolutely no sense of humour. You don't tell her jokingly that she should stop Jayson holding a blade to Booker's neck (a warning as he was starting to move in a very shifty way), because Hecate proceeded to lightning bolt Jayson, who, as it turned out, could smoulder not just in figurative ways but also in very literal ones.
Showing posts with label Stephen King. Show all posts
Showing posts with label Stephen King. Show all posts
Why would we sell our friends to Aslan?
We continue the Jurisfiction adventure. We're in Narnia, investigating contraband Christmas ornaments that might be disrupting the narrative. At least if we let it, which we won't, because we're Jurisfiction agents.
Here, the agents meet Mr Tumnus, with his ehhhh interesting wardrobe, and then head off to a hidden pub called the Golden Lion, where Mr Tumnus's brother Brian is having a tea - because you can't get alcoholic beverages in this children's novel. Not even rum.
And Aslan, peh, he's not good for pub business. What with turning water into wine and everything. Bloody cheapskate.
Here, the agents meet Mr Tumnus, with his ehhhh interesting wardrobe, and then head off to a hidden pub called the Golden Lion, where Mr Tumnus's brother Brian is having a tea - because you can't get alcoholic beverages in this children's novel. Not even rum.
And Aslan, peh, he's not good for pub business. What with turning water into wine and everything. Bloody cheapskate.
I have to lick … I mean, tend to his wounds
Part two of Meanwhile in Narnia, where the team of Jurisfiction agents have finally made it into Stephen King's The Shining, which is apparently a children's book now.
At the snow-covered Overlook Hotel, the agents look for statues of what are probably petrified Narnians, avoid being read by diving behind a bush and then interrogating little Danny Torrance, busy riding around the hallways on his tricycle. Admittedly, the GM has never read The Shining and therefore based everything that happened here on the Stanley Kubrick film, which of course has very little to do with the actual novel.
Also, there were clues, leading Alice to suspect Mr Tumnus from Narnia might be involved. Who else has hairy legs, horns and wears a red scarf? The Turkish deligh definitely must come from Narnia!
At the snow-covered Overlook Hotel, the agents look for statues of what are probably petrified Narnians, avoid being read by diving behind a bush and then interrogating little Danny Torrance, busy riding around the hallways on his tricycle. Admittedly, the GM has never read The Shining and therefore based everything that happened here on the Stanley Kubrick film, which of course has very little to do with the actual novel.
Also, there were clues, leading Alice to suspect Mr Tumnus from Narnia might be involved. Who else has hairy legs, horns and wears a red scarf? The Turkish deligh definitely must come from Narnia!
A little bit of sick, a little bit of Slick
The swamp turned out not to be such a big deal after all. Us players were the biggest challenge. To begin, we had a big discussion as to the name of the guy from CSI: New York - not Kevin Bacon but in fact Gary Sinise, whether or not The Stand was a film or a TV series and when it was from ... and then it turned into a discussion who Gary Busey is, what he's been in, and in particular, who was in Leathal Weapon, and so on. Hence why we decided in the end that next time we're trying to think of an actor, we'll say it's Kevin Bacon and leave it at that, or we're stuck for at least half an hour before someone has the idea to use the IMDb app on their phone ...
At the same time, it was decided that any film we also couldn't think of would be Care Bears, meaning that later on, when the question accompanying a banjo tune, was "aww, what's the film called?!" the answer was Care Bears rather than Deliverance ... and we imagined a hybrid of the two ... we completely lost it and roared with laughter for five minutes.
(You had to be there.)
In-game, we found the town of Blacktree, mainly because the GM thought better of leaving us in the swamp, what with the inbred Care Bears and the ghost of Slick roaming around below the surface, and said we reached the place in a very quick time. Huzzah! We obtained a sample of the eponymous black tree through the cunning use of squirrel, and then discovered the master healing potion maker was in fact a witch. (You should have seen the look on Set's face when the GM told him the witch was an old woman ... Priceless!)
While Jack's negotations with her didn't seem to help all that much in getting her to co-operate, Hugo's 20 gold dross quickly won her over. Flora got to see the potion being made, took notes, and is considering spending a working holiday there. After the potion was finished, we got the bottle and started heading back to Nottingham as quick as we could. As Jack saw a merchant with his missing father's sword in the crowd, he decided to chase after him, with Finn in tow, while Alysiana, Set, Flora and the bottle - and some NPCs - started in the direction of home. Quickly.
At the same time, it was decided that any film we also couldn't think of would be Care Bears, meaning that later on, when the question accompanying a banjo tune, was "aww, what's the film called?!" the answer was Care Bears rather than Deliverance ... and we imagined a hybrid of the two ... we completely lost it and roared with laughter for five minutes.
(You had to be there.)
In-game, we found the town of Blacktree, mainly because the GM thought better of leaving us in the swamp, what with the inbred Care Bears and the ghost of Slick roaming around below the surface, and said we reached the place in a very quick time. Huzzah! We obtained a sample of the eponymous black tree through the cunning use of squirrel, and then discovered the master healing potion maker was in fact a witch. (You should have seen the look on Set's face when the GM told him the witch was an old woman ... Priceless!)
While Jack's negotations with her didn't seem to help all that much in getting her to co-operate, Hugo's 20 gold dross quickly won her over. Flora got to see the potion being made, took notes, and is considering spending a working holiday there. After the potion was finished, we got the bottle and started heading back to Nottingham as quick as we could. As Jack saw a merchant with his missing father's sword in the crowd, he decided to chase after him, with Finn in tow, while Alysiana, Set, Flora and the bottle - and some NPCs - started in the direction of home. Quickly.
It’s like stamp collecting, only more morbid
Hot on the heels of last week, Finn, Flora and Ronke decided to break into the house of a shady lawyer, while Alysiana kept him out of the way by interviewing him for a job on Jack’s legal team … and then we decided to meet up with him in the Arboretum, where he nearly died. And then we ended up finding a plot somewhere near the end of the session, by going to Mansfield.
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