Pages

Showing posts with label Sports. Show all posts
Showing posts with label Sports. Show all posts

You're one of those Old Ones, aren't you?!

This session was AMAZEBALLS.

We had no dreams, yay! Val went off doing business stuff ... because his player sadly wasn't feeling well. This meant the only guy with an actual Driving skill wasn't present, which caused a few issues. (Turns out you if you don't have the skill you can't roll it, unlike Rifts where only stunt driving kinda thing requires the skill but generic "Sunday driving" doesn't. Or at least it does in our game.)

Julius was kind enough to gift us all some armoured clothing - in Lottie's case an Edwardian evening dress. Lottie asked Julius to get some kind of tracking thing be put on her so he'd be able to find her.

Lottie, Julius and Frankie went over to the house where Lottie grew up, and where her father Andreas is being cared for by Angela, who was finally going to be turned into Lottie's ghoul. The two Malkavians headed upstairs. After tasting his blood, Julius let Lottie know that Andreas isn't her father after all. Her mum had a thing with a bartender in Sicily before emigrating, so Andreas has never been a blood relation ... and subsequently Lottie isn't actually a Mangano after all. They decide it's probably best not telling anyone else about that.

When you have ridiculously high level Dementation, you can cause someone severe mental anguish for the rest of their miserable life by basically tearing their soul apart and putting it back together - repeatedly. Julius was happy to do this because FUCK THAT GUY Andreas Mangano! Lottie found Julius super hot torturing her not-actually-biological father that they ended up having sex in front of him afterwards. Well, he was a drooling wreck anyway.

Meanwhile downstairs, Frankie and Angela sat down together, because neither was welcome upstairs for obvious reasons. On the plus side, this meant the gift of the very fancy bottle of wine could be delivered, and, uh, asking Angela out turned out to be a LOT easier than Frankie expected. (The actual exchange had me as a player roaring with laughter.) He might've had a crush on her for the past couple of years, but apparently she's really rather into him as well. They had a walk around the garden.

Hrm, so anyway, making Angela into a ghoul went off without a hitch. The three vampires then went over to the Blackthorne to meet with Benny, so that Frankie also might get a ghoul. Benny was, uh, less easily convinced and required a lot of alcohol. He had to be mindwhammied (before AND after) to not freak out about his best friend and brother from another mother being a vampire. We'll see how that works out. At least we all have a ghoul each now.


Smite, smote, smitten

In this round-up post of the last of the Godbound campaign for now, we did some big battle scenes, but they don't render well into quotes because it's a bunch of dice rolling that keeps you busy. It involved going to Thay, where it turned out Varion used to be one of the Red Wizards. (Elani wasn't impressed, but I don't think any of us were in fairness.)

We connected to Faerûn's world engine so that was finally stabilised and fixed and thus because proper gods, and in the end managed to convince Mystra to give us a chance to show that we're fixing things so there's really no need to unleash an apocalypse after all. We did good. Praise be to us!

Maybe the next place we go is peaceful

So, having survived eight creatures last time, we were now face with three big ones and a boss - all thanks to the number of things we had slain in total. The forest is apparently keeping score.

After a brave fight, where none of us died, Murmei (!) managed to land the final blow on the Death Prince, much to his own surprise.

We decided to head back to Rafe the gardening wraith to stay the night, as it seemed relatively safe, and gave him one of the satnav flowers. The next day we used one of said flowers to find some more things: the colour of an elk, and an old wizard playing a convoluted boardgame with a raven.

While Elindra chatted away to the raven, Valgai had a chat with the wizard and traded questions and answers. As it happened, the wizard had cast a time stop spell and was waiting for the raven to die of old age (so he wouldn't have to part with his fancy wand artefact), but it was of course a magical raven, and the game had lasted for 300 years already. The wizard got the last bit of info he needed and disappeared.

Later on, we came across a number of realistic-looking stone statues and a basilisk that wanted us to go kill a lindworm and cut out its eyes as a trophy. It gave us a dragonslaying sword as help. Diplomatic as ever we gave the sword to the lindworm and tried to trade info, but it went so-so. It wants to snack on some tasty goblins, but we're friends with goblins these days, and besides, we've not actually found any so far, so how that'll work out is anyone's guess.

Human culture is weird

We're on the way - to, uh, wherever it is we're supposed to go - and on the way decided to stop at a charming little village which time seems to have forgotten about. It was a bit like a renaissance fair, and everyone was friendly and oddly unarmed. "Trouble doesn't seem to come this way", they said, which sounds utterly suspicious. Turns out it was also kind of correct. Seeing as how we didn't mean the town or its citizens any harm, we could see the town and enter it - others were not as lucky.

The next day we moved through a place which was rammed full of astral beings who might or might not be after a snack. It was creepy.

Almost as creepy as finding a lady by an Egyptian obelisk who insisted she wasn't the goddess Isis, despite compelling evidence that said otherwise ...