In the third and final part of this Victoriana session the party have dinner with Lord Ralph, make countless references to The Fast Show, find out that Ted's wife is actually Mrs Doyle, and try to find out if Ralph, Ted or Mrs Ted know anything about why they might have crashed an airship in a field nearby.
They find out that there's another manor not too far away, belonging to the Waldegrave family (who may or may not be shady), and that there's a vicar who might know something that could help them.
Showing posts with label The Fast Show. Show all posts
Showing posts with label The Fast Show. Show all posts
Everyone in the countryside is nuts
The story continues!
The group is not sure why Cid would have dressed in women's clothing, but they have a search through the burning remains of their crashed airship in case of clues. They find a piece of a map and spend a long time wondering where they might be on it, despite the map being of a city in Africa and they're clearly in the Queen's own country. Suffolk, as it happens.
They find a dead parrot, which is given a proper burial rather than being eaten for dinner, and perhaps make some headway as to who they might be and what they were doing.
That's when they come across a field with a drainage problem being assessed by a quiet Irish handyman and an awkward lord who invites the party back to the house ...
The group is not sure why Cid would have dressed in women's clothing, but they have a search through the burning remains of their crashed airship in case of clues. They find a piece of a map and spend a long time wondering where they might be on it, despite the map being of a city in Africa and they're clearly in the Queen's own country. Suffolk, as it happens.
They find a dead parrot, which is given a proper burial rather than being eaten for dinner, and perhaps make some headway as to who they might be and what they were doing.
That's when they come across a field with a drainage problem being assessed by a quiet Irish handyman and an awkward lord who invites the party back to the house ...
Who doesn't want to roll a bucket of d6?
Investimagations continued. Baradhi and Jayson went to a pub so that Baradhi could appear to be asleep, when he in actual fact was in astral form looking at Rita the Major Babe's shop with Jayson standing sitting guard. There were three large smoke pillars - solid on the astral plane - that took up most of the room.
Meanwhile, the other three were back at base, with Booker still in charge. Because the other two didn't check back in, Gorbash was dispatched to make sure they weren't in trouble.
They weren't. They just hadn't checked in. The three kept looking around a bit more, and talked to a shopkeeper.
And then they didn't check in on a very good line, so Drake was dispatched. Booker stayed back at the base ... having a coffee ... very slowly ...
And then a lot of Rakshasa came for the rest of the party, from every direction ...
So. Anyone for Rakshasa mince?
Meanwhile, the other three were back at base, with Booker still in charge. Because the other two didn't check back in, Gorbash was dispatched to make sure they weren't in trouble.
They weren't. They just hadn't checked in. The three kept looking around a bit more, and talked to a shopkeeper.
And then they didn't check in on a very good line, so Drake was dispatched. Booker stayed back at the base ... having a coffee ... very slowly ...
And then a lot of Rakshasa came for the rest of the party, from every direction ...
So. Anyone for Rakshasa mince?
It's all gone a bit Laudanum
Here's a collection of quotes from our Victoriana game, played over a few weeks in July and August. The three players (one regrettably dropped out between character generation and the start of the game a couple of weeks later) were elves, and they woke up in a field somewhere in the English countryside, not far from a burning airship.
Robert Affette ("Bob") was naked, Cedric Ignatius Dashwood ("Cid") wore ill-fitting clothes (because they were Bob's), and no one dared touch Unlike's rags. No one remembered who they were, where they were or how they had got there, but the burning airship and dead parrot probably had something to do with it.
Trying to find civilisation, they came across an awkward lord, Ralph, and his shy Irish farmhand, Ted Doyle, who were discussing what to do about the pesky drainage in the lower field. The gang invited themselves to the lord's manor, where they got offered tea by Ted's missus, who insisted. A lot.
After some investimagating, it was decided to go and talk to a nearby vicar, who might have some clues, and so the vicar did. He recognised them as the paranormal investigators he had hired to suss out what the ghostly nun haunting grounds of the new-built rectory wanted. Poltergeist phenomena occurred, orbs went missing from crypts, churchwardens muttered, and the residents of the local manor house might or might not have murdered one of their maids.
And not once did anyone bat as much as an eyelid at the adventure being set at the most haunted house in England. Guess not everyone is as obsessed with Borley Rectory as myself. *cough* As I ran the game, there was less time to write things down, but I'm planning on transcribing the sessions in the next few weeks.
Robert Affette ("Bob") was naked, Cedric Ignatius Dashwood ("Cid") wore ill-fitting clothes (because they were Bob's), and no one dared touch Unlike's rags. No one remembered who they were, where they were or how they had got there, but the burning airship and dead parrot probably had something to do with it.
Trying to find civilisation, they came across an awkward lord, Ralph, and his shy Irish farmhand, Ted Doyle, who were discussing what to do about the pesky drainage in the lower field. The gang invited themselves to the lord's manor, where they got offered tea by Ted's missus, who insisted. A lot.
After some investimagating, it was decided to go and talk to a nearby vicar, who might have some clues, and so the vicar did. He recognised them as the paranormal investigators he had hired to suss out what the ghostly nun haunting grounds of the new-built rectory wanted. Poltergeist phenomena occurred, orbs went missing from crypts, churchwardens muttered, and the residents of the local manor house might or might not have murdered one of their maids.
And not once did anyone bat as much as an eyelid at the adventure being set at the most haunted house in England. Guess not everyone is as obsessed with Borley Rectory as myself. *cough* As I ran the game, there was less time to write things down, but I'm planning on transcribing the sessions in the next few weeks.
I love how we broke the plot again
Courtesy of the last night's 2nd Edition Changeling: The Dreaming adventure at Chimera. To kick things off, our friend the Count has a son gone missing. Last time he was seen was at the goblin market, so it's off down the sewers of Nottingham we go ...
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