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Showing posts with label Wyatt Earp. Show all posts
Showing posts with label Wyatt Earp. Show all posts

Firing ray guns inside the Devil's Tower is probably a bad idea

After bribing the Chinese guards outside the Temple of Doom Devil's Tower with about $200 each to look the other way for a bit (Mary coughed up the cash, wondering why everyone else thought the money was such a big deal), the party ventured inside the mountain. No dwarves or hobbits anywhere to be seen, although there might be dragons later. Possibly. For now, we dungeoneered and came across a big, black, acidic ceiling blob that ate Gunney's hat.

And wandered aimlessly around the caves, looking for plot. In the end, we came across a ray gun - which caused a huge lightning spark on par with Emperor Palpatine because the cylinder that powered it wasn't correctly re-attached (and now it's dead ... until we use it in a battle scene, where it will probably end up killing us all in a comedic fashion) - and an alien glove with extendable claws, which Sam bravely put on. And found wires shooting out, burrowing into his flesh to hook up with his central nervous system. Healing him while the burrowing was still happening wasn't a good idea, although once it had finished, the new hand was pretty badass, we have to admit.

Amongst the other superpowers developed this week, we discovered that there was a slight mistake on Gunney's character sheet - his pace was in fact 6, not 4 as previously thought, so now he has the speed of a normal person and not an unconscious snail, thereby earning him the "OAPistol" or "OAPeacemaker" superhero name. Oh, and Slick keeps blaming his casual racism on being from the Deep South, because apparently they don't have Chinese people there, or something. We don't know what's worse - that he thinks they're under some sort of curse or that he's trying to sell them cures for jaundice ...

Can I pay you to pick my chips tonight?

We survived the crashing autogyro (helicopter), and Lucky's bag full of heavy explosives (they left a mark, though). When the autogyro finally was ready for take-off, it had a boiler issue, but finally, we managed to touch down at the City of Gloom, where the Mad Science-inclined two had heartfelt reunions with their respective wagons, converted them to work on train tracks, and then we headed off again.

...But not before Slick managed to knock a guard out with Slumbergas, robbed him of $3, which he justified as a "sale" by planting a bottle of coloured water on him (he has such sound morals, that man!) - then he left him in an alley to be eaten alive by a gang of mechanical cats. But at least we're back on the railroad now ...

We found a clue and we killed it!

Still one player down, Reynard and Slick went looking for clues - and killed him, but they didn't know that at the time. Sam and Mary stayed back at the boarding house and tinkered with the whirlygig, which Sam then took for a spin ... to dispose of the clue body the others had brought back. In the end, we met a shady character (they're all shady, aren't they?) who offered us a job: to break his friend out of prison. Money-hungry Slick accepted before we actually had a chance to get the details. Such as: who that friend actually is, and if it's really in our best interest to break him out of a very scary jail ...

Telescopic Coke bottle causes rupture

Courtesy of the last night's 1st Edition Deadlands adventure at Chimera. This week on the Hellstromme Express, we managed to get slightly closer to the City of Lost Angels than we were the week before. Just slightly.

For those about to roll, we salute you

Ever heard of @shitmydadsays? He ain't got nowt on British roleplayers! There are a lot of funny things going on whenever we roleplay at Chimera, so last night, I decided to start noting down the sort of crazy things the party said in or out of character, for the sheer hilarity of it.

Courtesy of the latest 1st Edition Deadlands adventure in 19th Century Weird West (Salt Lake City, to be precise), we bring you random comments from players and GM, along with a party consisting of an Alchemist Snake-oil salesman, a geriatric Gunslinger, a dynamite-obsessed Huckster, a Mad Scientist who's the spitting image of Wyatt Earp, and a high-falutin' Reporter. And a (now deceased) baddie we had captured for questioning purposes. Rock on, pardner!