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Showing posts with label Brains. Show all posts
Showing posts with label Brains. Show all posts

Welcome to the minimum damage club

The bigger thing that came out we did some damage to, and then it fell through a hole in the floor along with the other creature. We battled some things and a giant tentacled brain in the middle of the goop pool, until it exploded.

Maybe we should get out of there? Dragging an unconscious Orson along with us (his player couldn't make it, unfortunately) we found a room with lights, and Jetstream picking up said lights made things rotate and all of a sudden the spaceship (yes, we were in a spaceship) decided to start a countdown for take-off. We managed to convince the system to stay put until all the terraforming bits and other things had been recalled. Which happened kind of quickly.

We found an engine room full of what appeared to be weird sex dungeon loot, and the vents in the floor turned out to be exhaust vents. As we had to scarper, we jumped down and fell out in the crater below the spaceship ... and ran for cover, because that thing was taking off!

Starring:
  • Cecil, a grumpy plastic ladybird toy come to life
  • Gunther von Lunar, a vampire from Unspecified European Country
  • Jetstream, a regenerating speedster who does Science with bowling balls
  • Mr Johnson, a seismic shapeshifter with some very good ideas ... on paper
  • Orson, an unconscious hypercognitive octopoid scientist

Door Murderer - Scourge of the Side Quests!

We finished up in the caves/tunnels/dungeons and decided to burn assorted weaponry in a room. How the weapons would manage to melt in an enclosed room with limited oxygen supply ... well, never mind.

In the cellar under the Redbrand mansion, we found the wife and children of a man who had been murdered. We tried to be reassuring and sympathetic, but it perhaps didn't pan out very well.

At any rate, we got rid of (in an Al Pacino way) most of the Redbrands, strongly suggested others might want to skip town and never return, and took a few as prisoners. Said prisoners were then hastily juged by the person we saved from that other cave, who assumed control of the town and Mayor Spineless didn't mind this at all, and executed.

Pats on the backs all 'round.

MY BRAIN IS ON THAT THING!

We're back in Derby, picking up shortly after the end of the previous adventure. Eddie, or rather "Eddie", had ordered some goons to off the local police chief last time we played, so the real Eddie made sure to let his goons know to not just follow orders unless they're accompanied by a password, so to speak.

The group found a new (and slightly retconned) ally in the hospital porter Thomas "Tommy" Crane, who had some info about the semi-zombified people that were hospitalised. And later on, he was attacked by an invisible, brain-sucking ... thing with tentacles. It was unpleasant. But at least being attacked by otherworldly creatures means he's now one of the team.

And apparently, there's this guy with blue eyes who goes around warning people about "hollow knights" and burning buildings. What's that about?