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Showing posts with label Snakes. Show all posts
Showing posts with label Snakes. Show all posts

Tearing down windows and doors and I could not find eyes like yours

This whole session was basically all dream. Except this time they were in the same one (sans Val) - the Egyptian primordial sea of darkness thing. Lottie turned on Auspex and discovered her and Frankie were floating in what will basically become aura/everything.

A pyramid and an Egyptian god emerged from the water, Tatenen with the sun crown. Turns out if you use True Sight on a god you can get a seizure, a splitting headache and get glowing, golden eyes.

Tatenen wanted to know the cousins' names. Lottie negotiated some sort of immunity for three people each of their choosing in return for giving the names. She only really wanted the immunity for Julius, and offered her other two spots for Frankie. He chose to decline them, and after giving it a lot of thought chose the other three people that are now connected to their new unlives: cousin Val (who we guess was left out of the dream not because he was lucky, but because he's now an NPC), and ghouls Benny and Angela. Tatenen told them to stay and learn.

They observed fighting snakes-with-frogs-heads, the sun rising (doing them no harm, which was nice), and then blood with black aura streaks gushed forward, so they ran to avoid it. There was a creepy and quickly developing foetus that came out of a piece of flesh, and another god stabbed himself in the right hand. It was all very strange and neither characters nor players had a single clue WTF was going on.

Frankie woke up with bite marks in his hands, and since he botched the understanding roll, Julius must have some kind of a rat problem. Lottie woke up with golden eyes - huh. Val, it turned out, had also had wet dreams, but in the other sense of the word. They told him and Julius about the weird dream and about what happened the night before.

Lottie worried that she was the one choosing Julius as a sire because she had asked for him to be protected at the very beginning of time. He tried laying those fears to rest, and complimented her on her new eye colour, which she now hopes will be permanent ...

I've been trying to get disowned for years!

The weird thing here is that my first note from this session reads: "Spider god: GTFO." I can't remember if this was us encountering a spider god, meaning we need to GTFO; or if it was a spider god telling us to GTFO; or if it was a spider god actually hiding in that hill that people were trying to dig up, and therefore that's why we should all GTFO and stop digging. I think my personal RAM is on the fritz.

People are leaving the camp now, at any rate, and we suggested the powers that be that they should go to where Erdugald was, but beware the murder hornets ...

Murmei practiced making leather armour so he can make snakeskin armour for Deadorna once he gets enough XP to get Blacksmith at Adept, because the armour will be a lot better then. His sister is considering making him fancy ink to write with as a thank you.

In the end we bricked up the bit where people had got closest to breaking through to the thing inside the hill, so we can leave the place and the barbarian tribes can ward anyone off from getting too close. A job well done, we think!

Snakes on a claim!

Loot the wizard! Get all his things! Then we stuck barbs in a Blackcloak's underwear to stop him (her?) from being influenced by the thing under the hill.

We also bought a bunch of other people's claims to stop them from digging up the hill, because y'know, don't do that maybe?

The party finds some big-ass snakes kill them and bring them to Murmei for identification – a double botch later and it’s obvs clearly one of those harmless snakes that only eat small prey (and totally not sisters) and drop blood on books …

Are we in an extended Shakespeare metaphor?

We ended up partaking in an M&M campaign, because it's nice to get the band back together, as it were.

It's taking place in three different times. In this particular session, modern day American characters somehow ended up transported to the island in Shakespeare's The Tempest, where they met a one-armed Russian teddybear with rocket launchers. Soooo yeah. :D

Follow that hovercraft!

Because we've been boardgaming a couple of weeks in a row, here are a couple of filler posts of games we've played previously, namely the Jurisfiction adventure "Life, the BookWorld, and Everything", in which four Jurisfiction agents were sent on a team-building mission inside The Hitchhiker's Guide to the Galaxy by Douglas Adams.

This second and final instalment goes from the Heart of Gold spaceship landing on the ancient planet-building planet of Magrathea to ... well, the point at which the narrative ends, which also concludes their mission. Roll call:
  • Arthur Hastings, senior agent and a former military man and now occasional assistant to Agatha Christie's Belgian super-sleuth Hercule Poirot.
  • Captain Haddock, an old seadog fond of grog from Hergé's Adventures of Tintin graphic novels.
  • Kaa, a snake from Rudyard Kipling's The Jungle Book.
  • Macbeth, a mighty king of Shakespearean fame.

We've never felt quite the same about saying the word "Belgium" after this ...

We’ll cut the narrative off at the pass and leg it

We were half the team down last Wednesday, so those who were left played the Shadowrun card game in what we later discovered was the hardest mode possible, because we drew opponents from the wrong deck. Oops. Anyway, this is why this week's post instead is going to be a trip to Douglas Adams's Hitchhiker's Guide to the Galaxy, and what happens when a group of Jurisfiction agents are told to go on a team-building exercise inside its pages.

The agents were told to strictly stay out of the narrative ... and while roleplayers would normally decide to completely ignore this, they didn't, so I never got to inflict my specially prepared Vogon poetry on them. I are still disappoints, two years later.

Here's the crew:
  • Arthur Hastings, senior agent and a former military man and now occasional assistant to Agatha Christie's Belgian super-sleuth Hercule Poirot.
  • Captain Haddock, an old seadog fond of grog from Hergé's Adventures of Tintin graphic novels.
  • Kaa, a snake from Rudyard Kipling's The Jungle Book.
  • Macbeth, a mighty king of Shakespearean fame.
The first (of two) parts are when the agents have got aboard the Vogon ship and lasts until the Heart of Gold is about to be hit by a couple of Magrathean missiles ...