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Showing posts with label British. Show all posts
Showing posts with label British. Show all posts

Stop rolling 20! This isn’t D&D!

We made it to Thistle Hold! Finally Elindra and Valgai can hand Murmei off to Master Vernam and not have to hear his inane prattle! Unfortunately, things were not that simple, because of course they weren't.

On the way there we were ran into by a peasant girl who was being chased by some thugs claiming to be witch hunters. As they were shouting something about being witch hunters and "stop that girl" and such, she was apprehended by Elindra, who happens to be a witch hunter. As things turned out, the girl wasn't a witch, because of course she wasn't. (It was like the 1600s all over again.)

At Master Vernam's we were greeted by a servant woman, who had only just come back home and found a most gruesome scene in her master's study. It seems the Flayer running around in town had got to him too. OR HAD S/HE? The skin next to the body seemed to belong to someone entirely different - are we looking for a sorcerer who uses other people's skin as a disguise? But why have they taken Master Vernam, and seemingly want to frame the elves for the murders?

Ranger danger!

We went further into the Xiticix territory, there was an attack. Booker tried to "save" some people. They died. On the plus side, so did the gang of baddies that were stalking us previously, so it all worked out.

We also found a camp with a nexus point. Maybe we'll attack it next week.

Gorbash went to Psyscape to chat with The Dude, but the place left him rather unimpressed ...

Can the NPC fly a SAMAS?

Last week we left our group near Lone Star in Coalition State. This week, we did what we went there to do, and then got the hell out of there. Well, okay, we're still working on that part.

First of all we met Magali, one of the rat people. We think she's on our side, or at least we hope she is because we've just gone and told her everything about us. Gorbash got to be admired by rat kids and healed some very ill people, so at least they like us.

Then we went to get John, which included infiltrating a very big compound in order to break him out of jail. By pretending to be NTSEC. It went surprisingly well, even though Booker's fake ID card was commented on as being very old and should be renewed. Someone had him autograph a sign in sheet, which would be sent for handwriting verification, so we were on a strict timer.

John was obtained, and seeing as how the NTSEC officer whose ID card Booker was using had accepted his "usual" choice of transport without double-checking exactly what that meant ... we were shown to the roof, where six shiny SAMAS were waiting for us. None of us had a driving skill last week, so we sure as hell don't have a flying skill! Lucky for us the Dog-Boy could at least slave all the other SAMAS to Booker's, and show Booker how he's supposed to fly. We're still not in the clear, but at least we managed to take off without crashing to the ground.

He wasn't dying a moment ago

We went into some kind of other-dimensional house with a magic lift (elevator) and got stuck in various rooms and it wasn't necessarily all fun and games. Someone came upon a chained-up vampire that he decided to free (because why not?) and another room had a booze collection and Elgar records that simply weren't up to Elgar's usual standard.

And then Florence Nightingale turned out to be a bad guy, because these things tend to happen in M&M. :D

This is the strangest GM-ing I've ever done

Further (mis?)adventures of a bunch of Victorian superheroes ... basically because during our regular Monday session there was just the three of us and we played the crap out of Joking Hazard and didn't take notes.

He can thank me later

We're still in Soul Harvest, that magical place full of reanimated skeletons and corpses. Zombies as hotel bellhops, with cheeks made up to look slightly less dead. Creepy.

Booker's back in the game (being played by the GM last week, we all thought he was acting strangely out of character!) and wasted no time associating himself with someone who seemed important - a vampire, apparently. Didn't try to drink any Château de Booker Dayes, though.

The rest of the party gathered information and were deciding whether or not to get citizenships as well, seeing as how Donna was acting a bit Cyndi Lauper and just to be safe, maybe the rest also should be citizens. May we live in interesting times and all. Interesting, necromancy-infested times.

The GM's a pain in the ass

Our Victorian superheroes went across the globe to India, where they were subsequently attacked, because roleplaying game! :D

A great game to get to know new people

We were meant to have the (potentially) final session of Legend of the Five Rings this time, but two character sheets were missing, some friends from Sweden were over for a quick visit, and when the GM had phoned one of his flatmates to bring him a book he had forgotten at home we decided to scrap the session in favour of Our Favourite Card Game. Everyone could join!

Of course, mutterings of a "Swedish conspiracy" were abound, yet in the end there was no outright winner, as four people had the same amount of wins, and those people were not all Swedish. So much for that conspiracy, eh? ;)

Impatience is a virtue

This is what happens when you have us play Tokaido and then follow that up by mixing the Firefly and Monty Python versions of Fluxx into one. It gets very, very silly.

There was also something along the lines of the person who brought Tokaido didn't quite bother explaining the rules properly, which meant that he of course won, and someone else got a bit upset about that. Ahh, good times.

You make Samurai sound like dicks

So things went a bit hectic with opening a café and stuff, but here are - finally - some quotes from the most recent game we've played - Legend of the Five Rings. I was barely conscious during these sessions, which is why three of them are combined into one here, as not a lot of stuff was noted down at the time.

Impatience is a virtue

One player down so we didn't delve deeper into Nxla's world this time. That's for next week.

Instead, we ate red vines and played Tokaido with all the funky expansions which the game's owner perhaps didn't explain as well as he ought to have (salt ensued). Then we mixed up the Firefly Fluxx deck with the Monty Python Fluxx deck and added in the cards from last year's International Table Top Day. We got up to about ten different rules in the end.

I'll use a spell-checker if I have to!

Last week we generated characters for Rogue Trader, but that didn't generate a lot of quotes, so I figured I'd put it together with the first session instead.

Here's one we made earlier.

In fact, it's not roleplaying at all, but instead it's boardgaming during this year's International Table Top Day! #ITTDatChimera

Silver bullets always work in the films

Eddie and Zolistagol's mobster family made some kind of deal, in which they divided up the north of Derby into two territories. We were asked by the mobsters to go and take out the rival Russian gang, eleven different targets, and because we have a military man in the party now, he was the one doing the work, with Zolistagol driving and Tilly bringing Rommel for the forensic cleanup.

Everything was going fine until we hit a house with werewolves. Then shit happened.

But on the plus side we now have 21 boxes of Nazi gold, only some of which are hollow and contain a horrific zombie-making goo.