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Showing posts with label Horses. Show all posts
Showing posts with label Horses. Show all posts

Everything IS better in Brooklyn

Lottie met back up with Julius who told her about an 8th gen/800-year-old vampire called Ekaterina the Wise, a.k.a. the vampire Val met the previous session. Her jaw is all messed up from an attack (that was meant to hurt people close to her?) that didn’t fully heal when she was turned. They decided not to tell Frankie about this, because a Frenzying Brujah in the living room sounded like a bad idea. (Frankie's murdered sister Caterina is his berserk button.)

Meanwhile, Frankie and Val (henceforth an NPC as the player dropped out) went to a restaurant in Lexington to meet up with "Cola" Schiro. Cola was successfully intimidated and spilled that he'd met Jeanine before, at a party in Staten Island, and had been giving her info for the past two months while she used him for snacking. She was particularly interested in Frankie as of three weeks ago (read: a week before the cousins were turned). Once interrogated, our cousin Vince was left to take care of him.

Weirdly, Prince Wellsley showed up in disguise to tell us he wanted Umberto Valenti disposed of, quickly and quietly. He will grant us one question truthfully answered, but we decided to save it for later.

Back with the Malkavians, they do some research, because parks are losing their auras. There's a planned road called Anaconda Street, and its planned path goes through a park. The work started the same day our cousins were Embraced. The park, it turns out, has "no voice".

They also met with Aisling Sturbridge, a Tremere friend of Julius's, to investigate the park situation by way of a ritual. There were runes, blood and a chalk circle and they felt uncomfortable. Lottie insisted on her blood being used instead of Julius's.

In Harlem, the guys investigated the scene of the drive-by looking for clues, and followed a trace to an old Family safehouse, where they discovered an old vampire with a forked tongue - a Follower of Set. He wanted an unspecified favour in return for giving up the location of Umberto Valenti. Val tried to Dominate him, but it didn't work and the guy got a bit grumpy. They then had to high-tail it back to Julius's Manhattan place to not get fried by approaching dawn.

Lottie and Julius had a long-awaited talk about blood-bonding, deciding to say yay to double-sided, nay to one-sided. We'll see what happens with that. It was getting light outside, so everyone went to bed, meaning to discuss the night's details the following evening.

We did warn you about him

We saw an ogre stepping away from a big fire, leaving behind an alchemical parchment. Is this a thing? There were hungry wild boars and big crowds and the ogre turned out to be the sheriff.

Deadorna can turn into a kotka, and two kotkas playing meant they spilled ink. Murmei wasn't happy.

We found the elf we were looking for. There was much suspicion all around.

Descriptions are kinda difficult three months after the game. *cough*

I wonder if moon flu is flammable

In a break from regular scheduled programming, he's a session from a few weeks ago, when we were supposed to have a one-shot session of Gamma World, which turned out not to be finished, so we'll continue at some point.

The group of mutants (the GM and one of the players are making their first appearance here on the blog - hi guys!) assembled on a keelboat headed for Fargo. It didn't get to Fargo, it got to some place where the sandy ground was turning into glass. A big metallic worm robot thing told us its task was to terraform the planet, despite our protestations. Fargo, it said, had been wiped out. It then decided to suck up a lot of water and turn it into sulphuric acid. Fortunately, before this, it ate the boat and spat it out much improved, so we were able to get the heck away from there.

To Fargo, as it happened. There was a horse and a bunny and some other creatures there. Turned out the bunny had some kind of robot eye-arm stuck in its brain, which we got rid of. (Not that the bunny seemed at all grateful for it.)

We used the mechanical eye-arm to lure out a bigger thing, made of goo, from a kind of pyramid structure. It made a noise to turn everyone against each other, making Jetstream use her flamethrower to make Orson into calamari, but we could play at that game too and so almost accidentally commanded it to kill itself.

On the inside the pyramid contained a massive pool of green goo and a person who didn't seem too happy to see us. And then a bigger thing came out.

Starring:
  • Cecil, a plastic ladybird who used to be a children's toy and therefore hates everyone
  • Gunther von Lunar, a vampiric plaguebearer from THE MOON!
  • Jetstream, a regenerating speedster with a short attention span
  • Mr Johnson, a seismic shapeshifter
  • Orson, a hypercognitive octopoid former biker and also scientist

You can't have Hugh Jackman as a familiar

We decided to go all SWAT team on the cultists. There was a mage abomination and a vindictive demon. Those things are no more, because we're pretty good fighters, actually.

I'm glad we're both stupidly heroic

Now that people were back from Reasons They Couldn't Make Last Session, the rest of us filled those people in on what we'd been up to in the meantime, i.e. killing bloaters on a riverboat and freeing a bunch of oar slaves.

There was a CLUE and everything, pointing toward a hospital about a mile or so away, so of course we decided that's the place to go. (It probably doesn't help that it seems like three people in the group have either Heroic or Brave or both.) Going by boat through the swamp soon attracted them bloaters, who promptly started to try boarding our ship - or at least drag us down to their level.

In the end, to cut a long story short, traumas were got and we got to the hospital.

Pretending we're in Venice and not Baton Rogue

Making our way down the river we eventually reached the flooded remains of Baton Rouge and met the locals, who were rather surprised to learn that a horse had been trained to go outside to take a dump. The locals seem friendly enough. Maybe next time we find out they actually want to turn us into gumbo?

What happens off page stays off page

As we only had a couple of weeks before breaking off for the holidays, we decided to have a one-off. Seeing as how we'd be joined by a friend we don't see very often, and who'd like to play some more of Jurisfiction, that's what we decided to do.

In the seasonal Meanwhile in Narnia, there were reports about petrified Narnians being sold off as souvenir statues to unsuspecting visitors, and a group of agents assembled to go into Stephen King's The Shining, as that was so far the only lead Jurisfiction had.

A child was interrogated. One of the agents kept wanting to drink another agent's blood. A pirate's parrot turned out to have a rather foul mouth, and a 200-year-old politician didn't know who to trust.

Starring:
  • Alice, 7-year-old (Lewis Carroll, Alice's Adventures in Wonderland)
  • Carmilla, vampire (Joseph Sheridan Le Fanu, Carmilla)
  • Long John Silver, pirate (Robert Louis Stevenson, Treasure Island)
  • Louis Gridley Wu, politician (Larry Niven, Ringworld)
  • Polly, parrot (sits on Silver's shoulder)

Here's part one ...

Everyone back away, it’s Miss Marple!

Last week, we continued generating our characters for Rifts, and when you're busy trying to suss out your Cyber-knight's psionic powers - and just skills in general, to be honest (so much to choose from!) - you don't really pay much attention to what's going on around you. The adventure also took its first, gentle steps into plot.

But yeah, we'll save that to next week, so instead, as this was pre-prepared, here's the fifth and final part of Midwinter Murders, the very first Jurisfiction adventure. After chasing Vampire Bella from Breaking Dawn, the team have followed her into a quaint, English village - the sort you've come to expect from Midsomer Murders.

In a picturesque cottage, Miss Marple invites the party for a cup of hot, drugged chocolate. Half the party was snoozing and the other half circling the village in a stolen car looking for Bella. Ending up back at Marple's cottage, they call shenanigans on the old woman - who is obviously the mastermind behind everything!!

And then they bundled her into a bathtub, found Vampire Bella (who passed out because she started bleeding from a gunshot wound), bundled her into the bathtub as well, and went back to HQ with the knowledge of it being a job well done.

Murder on t' winding, windy moors

As we ended up playing Relic last week, which didn't end up being very quotable, here's something we played earlier. At a ChimeraCon in fact. This session was the Blogkeeper's first ever go as a tabletop GM.

To recap: A group of fictional characters, agents of Jurisfiction, are policing the BookWorld, namely:
  • Alice from Alice in Wonderland by Lewis Carroll
  • Arthur Hastings from random Agatha Christie Poirot novel
  • Frankenstein's Monster from Frankenstein by Mary Shelley, nicknamed "George"
  • Gabriel Betteredge from Wilkie Collins's The Moonstone
  • Hari Seldon from Isaac Asimov's Foundation series (although he was mostly asleep)
  • "Outlander", i.e. one of the players playing himself, from the Outland

At this stage of the session, the characters have been briefed about some gruesome murders taking place within the world of fiction - murders that shouldn't have happened in the characters' usual narrative - and after much ado, they set off into Emily Brontë's Wuthering Heights.

They got to Trushcross Grange (try saying that quickly three times in a row!) only to discover the Lintons' fancy manor house was on fire, which is very out of character for it. But with their parents away, can the Canasta-playing Edgar and Isabella actually be saved or will the murderer have claimed two more lives?