Pages

Showing posts with label Corruption. Show all posts
Showing posts with label Corruption. Show all posts

We know it's corrupted

There was an icky axe-a-mole thing in the arcade. I mean, everything about this place is icky and creepy, but ... y'know. We found a guy. We went into the Enchanted Wood, where we went past a creepy picnic (which we ignored, yay us) to find a shed in the woods.

There was an animatronic werewolf attacking us, because for some reason we were the three little piggies and we got out of the shed just before it collapsed? Being in a deadland is not recommended, by the way. You easily get damaged - as Vince can confirm.

Summer is coming

When we got back to Auriga's chamber she wasn't there - but Yeenogh was unconscious on the floor, having been drained of divine shards. Auriga had gone up north to battle with herself.

We went inside the mind of the winter general (which had the interesting temporary side effect of turning Gunda into 50 copies of herself) and beat him. He was a long-dead halfling and an old friend of Auriga from back in the day. A black goo spider creature had turned him into an undead creature, but we banished it and hopefully now all is well.

Can we just call it Kill Bill-ing?

Our journeys across the Titan mountain range continue! When out looking for stuff, we came across a group of Jakaars (Jakkars? Whatevs) and what looked to be some kind of big bad wolf, but was in fact a shapeshifted elf. They were most definitely hunting our travelling companions Balen and Ludo, who SWORE (because of course they did) they had done nothing wrong.

A group of elves later came to camp to point a finger at them, and go "J'ACCUSE!" and wanted to take them away and kill them, because reasons involving being corrupted. We later pressed them on this, and whaddaya know? Balen hulked out into an abomination. His demise was swift.

And we made it across the mountain range with the help of said elves, and we as a group went "what, that's IT?!" and made the GM promise we'd continue with the next adventure next session, because three sessions is nothing when you're trying out a new system!

Cool! We're Switzerland!

We continued having a look below Tilverton and found the vampire's lair. He had a fleshy-looking coffin with feet, but instead of being a quaint piece of self-ambulating storage à la Discworld, it was all pulsating and evil and wrong. It was destroyed.

We also found a guy who had been cut open and the innards had been placed on display, so to speak, but still connected to him, and he was still alive. If you can call it that. We collected him and all his bits and put them in a box to let our wizard friend read through all the research books the vampire had left and maybe he could put the guy back together. (He could. Deeply traumatised man, however, was no longer at home.)

Things like that. We also progressed the re-building of Tilverton and our own followings.

Relic is like Talisman, but enjoyable

At very nearly the last minute we realised that the GM had the week off, and so there would be no Rogue Trader that session. Keeping up the 40k theme, we opted to play the 40k boardgame Relic instead, and for once I actually brought the quote pad with me and kept notes.