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Showing posts with label Internet. Show all posts
Showing posts with label Internet. Show all posts

I love being a crazy god!

We went to check out the local Center Parcs holiday resort thingy. There were orcs. The orcs were having an argument about who should get to have a key. Elani made everyone in the party look like orcs and then challenged them - the key should go to him (her).

The key was eventually found inside a platinum chest inside a vault. She showed the key to the orcs, making her alias the rightful leader of the orcs, and told them to go kill some Netheril to prove their worth. They went on their merry way and we emptied the vault and took the riches back to Tilverton to fund our new Pantheon.

Three sessions ago we only had a session or two left. At this rate, we have at least two more sessions. We like to take our time, clearly.

The enemy of my enemy is my enemy

After levelling up (level 8, wooh!) we somehow got into a discussion about Cthulhu and tentacle porn and found out that yes, the internet will provide if you do an image search for Cthulhu dressed as a Japanese schoolgirl. Uh. Like you do?

Anyway. In actual gaming terms we went to the market, and most of the party pretended to be slaves belonging to Gorbash, who in turn pretended to be a Rakshasa. We found Alistair and his Shemarrian assistant/slave in a cell down at the slave pens, so that's good. That we found them, that is, as that's what we were there to do.

A couple of brothers, whose other brother we may have previously disposed of, recognised Booker. And then the setting off of explosions ensued ...

I don't get out of bed for less than 40 MDC

The Shemarrians would like to take the gate off our (squishy human) hands so that they can keep us safe from it. We thought it sounded legit. Some other people would also like to get their hands on said gate, and we're less cool with that.

Also, it turned out that Josh the Cyber-knight who wanted to go to Tolkeen to fight, despite this not being sanctioned by head office, had switched sides and is now some kind of mystic knight thingamajig. Or rather WAS some kind of mystic knight thingamajig. There may have been an altercation with us and some necromancers and stuff ...

Thank god we're not actual Russians

When the modern characters met the Russian bear, he started telling a story, which landed us in 1960s Soviet Russia - and our second set of characters ... Cue exaggerated and wildly inaccurate Russian accents!

The Accidental Homosexual Incident

Aaaaand we're back!

Gorbash the young dragon, Sir Jayson Oakwood the Cyber Knight and Michael Baradhi the Leywalker/Wizardy type went to the spider creatures to claim Baradhi's reward. (Booker Dayes the gunslinger had been called away to babysi escort a merchant, and was therefore absent.) They said the reward would be ready in a few days, could we perhaps come back later?

The group decided to go to a nearby town and spend the night. While drinking in the local pub, we came across a friend, Gerald, who was drowning his sorrows because his wife's merchant caravan had gone missing. Could we perhaps look into it for him? Seeing as how he offered us $300k for the trouble, who were we to say no?

When talk turned to heading to bed, Gerald somehow interpreted our response to mean we wanted to join him. In bed. This made him uncomfortable, although we had no idea what he was on about. It did cause some tension later, when Baradhi woke up to find Gorbash leaning over Sir Jayson's sleeping body, nose to nose ... Said Cyber Knight has been having (k)nightmares recently, and might or might not involve having a Necromancer as a nemesis.

Gorbash made a new friend, female dragon Ixchel, in whose territory Gorbash spends a lot of time. Fortunately, she's a friendly kind of dragon. Unlike Milan, from the previous adventure, who would rather see Gorbash dead, so now both Baradhi and Jayson now want to have the title Dragonslayer. No reason.

Oh yeah, and the shipment thingy? Found the transport ... and the bony remains of two bodies, one of which seemed to belong to Gerald's wife.

What's that coming out of the ground, is it a monster?

In the adventures of Mulligan and Cully, shizzle really hit the fan. Not only were the ATF storming the cult's compound, all guns blazing, because the person put in charge of them had body-swapped with a Japanese member of the mother cult, the rogue body-swapper was also trying to Do Something.

Mulligan jumped into a helicopter and tried to figure out how to smoke him out of the building by dropping something through the roof, and Cully went with an FBI team around the back. As soon as there was an earthquake and the building started to sink into the ground, she turn and ran, while Mulligan frantically called to Dieter the helicopter pilot to climb, because we had seen this sort of thing happen before.

True to form, a big tentacled monster came out of the ground, waved its tentacles around, ate the body-swapper and then decided to slink back into its cave. A broken stone/egg type thing might have had something to do with it, we're not sure.

Either way, the mission was a great success. Sort of. As long as Mulligan can rest up in a hospital for a month and Cully doesn't lose any more Sanity.

Born to not investigate, not to survive

We ended up generating characters for the next game, Deadlands Noir, instead of playing a boardgame. So far, we're not sure what to make of the Savage Worlds system, as it's more limited than 1st Ed Deadlands, but we'll see how we like it as we go along. If we decide against it, we'll just convert the characters (or create new ones, as the case may be) into the Deadlands we're used to, only using the new 1930s setting.

The heroes of this adventure are two investigators. Both are very savvy when it comes to investigating, tracking, searching and things like that. Being able to shoot a gun is sort of optional. We might hit, if we're lucky. As long as no one hits us back, because we sort of ran out of points to be able to get a Dodge skill. Ho hum.

In one corner, there's a gumshoe, a private eye, and a drunken one at that ... and in the other, a plucky yet impulsive reporter. How could this team of non-combatants possibly not succeed in a world full of [radioactive barf] zombies and evil spirits?

Can I pay you to pick my chips tonight?

We survived the crashing autogyro (helicopter), and Lucky's bag full of heavy explosives (they left a mark, though). When the autogyro finally was ready for take-off, it had a boiler issue, but finally, we managed to touch down at the City of Gloom, where the Mad Science-inclined two had heartfelt reunions with their respective wagons, converted them to work on train tracks, and then we headed off again.

...But not before Slick managed to knock a guard out with Slumbergas, robbed him of $3, which he justified as a "sale" by planting a bottle of coloured water on him (he has such sound morals, that man!) - then he left him in an alley to be eaten alive by a gang of mechanical cats. But at least we're back on the railroad now ...