We decided to go all SWAT team on the cultists. There was a mage abomination and a vindictive demon. Those things are no more, because we're pretty good fighters, actually.
Showing posts with label X-Men. Show all posts
Showing posts with label X-Men. Show all posts
Thank god we're not actual Russians
When the modern characters met the Russian bear, he started telling a story, which landed us in 1960s Soviet Russia - and our second set of characters ... Cue exaggerated and wildly inaccurate Russian accents!
Is now the time to botch?
Let's start by introducing ourselves:
We kicked off the adventure by driving along in the van. There was a tree blocking the road and a military vehicle. It looked like an ambush, but we weren't the ones ambushed. Getting out (Duke only after putting on his mech suit) we investigated the place, and found dead bodies with flies all over them.
Later, we found a camp full of sick people. Luckily, they had nicked a device that allows you to check your health status. Turned out to be an infection of unknown origin. As it also turned out, some of us had become infected. (So that's why you shouldn't use Vigor as a dump stat. No wonder my character was the first one infected!)
Now we just need to find some kind of cure, before our skin melts off our faces too. Yay?
- Duke Carpenter, junker and wannabe Space Marine
- Jack Burton, road warrior and van owner
- Maggie Murphy, lawdog
- Vincent Gordon, psyker
We kicked off the adventure by driving along in the van. There was a tree blocking the road and a military vehicle. It looked like an ambush, but we weren't the ones ambushed. Getting out (Duke only after putting on his mech suit) we investigated the place, and found dead bodies with flies all over them.
Later, we found a camp full of sick people. Luckily, they had nicked a device that allows you to check your health status. Turned out to be an infection of unknown origin. As it also turned out, some of us had become infected. (So that's why you shouldn't use Vigor as a dump stat. No wonder my character was the first one infected!)
Now we just need to find some kind of cure, before our skin melts off our faces too. Yay?
Feed the crocodiles, tuppence a Rog
So, Jack and Finn went after a merchant who had Jack's father's sword. Apparently, he had won it in a card game, off some bloke. Instead of persuading the man to part with the sword with Diplomacy, Jack stole the sword while Finn distracted the crowd with an impromptu guitar performance, and they both legged it. How are they ever going to find the bloke who lost the sword in that game?
Meanwhile, the rest of the group made it through the swamp and to the ferry ... which was already too far out in the water to catch. Our dear (?) friend (?!) Chinface the Redcap was there ... and ended up feeding some crocodiles because Set kicked his proverbial peaches. Flora made sure to loot the body (or what was left of it) for the potion bottle, so they'd have one spare, just in case.
Finn and Jack were without a guide in the swamp and had to fight a crocodile that very nearly got them. In the end, by using a couple of swords, they dispatched it. Finn decided to use swords more in the future, even though he inadvertently became a Squire by accepting the sword Jack gave him. The only Knight he can be a Squire to is Set. We'll see how that pans out ...
Finally, the potion-bearers reached the Count's Freehold, where the doors were wide open. Unusual. Redcaps were present. Set and Hugo (with Flora at a safe distance behind) went inside, only to find most of the Count's court in pieces - Ogres with chainsaws generally have that effect on people - and the Count himself at the tip of a sword, courtesy of Vinnie the Rog ... and that was the end! We will not abide being left on such a cliffhanger, so the GM has got orders to write us some more adventure to get closure.
Meanwhile, the rest of the group made it through the swamp and to the ferry ... which was already too far out in the water to catch. Our dear (?) friend (?!) Chinface the Redcap was there ... and ended up feeding some crocodiles because Set kicked his proverbial peaches. Flora made sure to loot the body (or what was left of it) for the potion bottle, so they'd have one spare, just in case.
Finn and Jack were without a guide in the swamp and had to fight a crocodile that very nearly got them. In the end, by using a couple of swords, they dispatched it. Finn decided to use swords more in the future, even though he inadvertently became a Squire by accepting the sword Jack gave him. The only Knight he can be a Squire to is Set. We'll see how that pans out ...
Finally, the potion-bearers reached the Count's Freehold, where the doors were wide open. Unusual. Redcaps were present. Set and Hugo (with Flora at a safe distance behind) went inside, only to find most of the Count's court in pieces - Ogres with chainsaws generally have that effect on people - and the Count himself at the tip of a sword, courtesy of Vinnie the Rog ... and that was the end! We will not abide being left on such a cliffhanger, so the GM has got orders to write us some more adventure to get closure.
Go directly to jail, do not pass Wollaton Hall!
Finn's back, falling off a chandelier when waking up from a drunken night. We all got taken to the police station because the police arrived suspiciously early because they heard a couple of drug gangs were fighting it out at the Hall, and when the police looked through the house, found a pound of drugs in a safe. Turned out Jack's event manager was responsible, so we were all let off.
After speaking with our friend the Count, we got invited to a party, to celebrate Jack being raised to Baron. Huzzah! He immediately got plastered on really strong Troll ale and had to be restored by Flora. While Finn was on the scene playing guitar, Set ran off to help when hearing a Redcap had broken into the kitchen. This turned into a showdown between him, the Redcap, Hugo (one of the Count's men) and Jack, who had come to see where Set had rushed off to.
The Redcap, as it turned out, was breaking in to attempt reading poetry at Sophia Valdemar, the Count's daugher (whose brain tumour we still haven't been able to find a cure for), but he got locked up in the toilet instead. At least he wasn't killed.
Meanwhile, at the main table, Alysiana tried flirting her way into the skirts of a beautiful Sidhe woman, and Flora sat there nursing her ale, pondering what she'd put up at the crafts fair suggested by Jack. The session ended when we were just about to enter into a full-on drinking game, so that'll be for next time ...
After speaking with our friend the Count, we got invited to a party, to celebrate Jack being raised to Baron. Huzzah! He immediately got plastered on really strong Troll ale and had to be restored by Flora. While Finn was on the scene playing guitar, Set ran off to help when hearing a Redcap had broken into the kitchen. This turned into a showdown between him, the Redcap, Hugo (one of the Count's men) and Jack, who had come to see where Set had rushed off to.
The Redcap, as it turned out, was breaking in to attempt reading poetry at Sophia Valdemar, the Count's daugher (whose brain tumour we still haven't been able to find a cure for), but he got locked up in the toilet instead. At least he wasn't killed.
Meanwhile, at the main table, Alysiana tried flirting her way into the skirts of a beautiful Sidhe woman, and Flora sat there nursing her ale, pondering what she'd put up at the crafts fair suggested by Jack. The session ended when we were just about to enter into a full-on drinking game, so that'll be for next time ...
HOLY CRAP, we're the X-Men!
From last week, we were left with a number of zombies to defeat in a warehouse. This resulted in lots of shots to the legs (Gunney’s in particular); Sam sneaking out through a hole he blew in the wall – and conveniently returned when the rest of the party were just finishing off the last of the zombies, of course; and Mary suddenly finding her faith started to have some startling effects – and got a halo to prove it. Is she actually one of Grimme’s servants or has she just spent a load of pent-up XP in order for the rest of them to start greeting her with “Hail Mary”? Either way, laying on hands turned out to be a rather useful thing to have … Not that it cured Gunney’s delusion that he now has a superpower: a telekinetic hand that can stop bullets. We’re screwed. Especially since a lady from the future hired us to go find some sort of portal housed in a Steven Spielberg film.
On a scale from one to ten, how Batman are you right now?
These are a collection of more quotes from 21 June 2011's Changeling: The Dreaming roleplaying session at Chimera. We just saved them for a rainy day, such as, when we've not had a session that week. Like this Tuesday. GM was missing, so we ended up playing some Munchkin (The Good, The Bad and the Munchkin to be precise) in store before calling it an early night. Quotes could probably be salvaged, but this is more fun.
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