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Showing posts with label Donuts. Show all posts
Showing posts with label Donuts. Show all posts

This game is too unrealistic!

Our modern day characters also went to Russia and attended some kind of shindig. While dressed up to the nines we still managed to kick the butts of a number of bad guys.

Also, the Donumancer was inadvertently invented. It's a villain that makes people hunger for donuts, or something like that. It made sense at the time.

Killing zombies with cake - possibly

As we had to fill another couple of sessions due to being a player short, we decided to have another go at zombie boardgame Zpocalypse. The first time we played it, it didn't go so well (we didn't survive the end of the first night), because we didn't have a strategy worked out.

By playing the game, we realised what we should have done ... so we thought we'd give it another go, doing all the things we realised we should have been doing in the first place. And sure enough, we survived the end of the first night! And the second! As we still had another couple of hours left, we decided to play on and see how far we could get. Third night went off without a hitch, but on the fourth night, one player's squad got killed just before we managed to take out the last zombies. But in the words of Meat Loaf, two out of three ain't bad.

This game was split over two sessions, as we ran out of time after the first night. However, as there were only a few quotes from each session, the two sessions are collected in this one post instead.

And yeah, at least half of these quotes were snagged from the adjacent Mutants & Masterminds table again, because they're actually roleplaying, and their quotability is higher than our boardgaming ...


Welcome to Zombies'R'Us! We have guns!

As we now had bodies to cut up, Cully set to work. There was no blue gunk or shifting, crystalline substances anywhere near here, however, but we learned that the zombie was in fact the guy who'd gone missing, and who we were looking for. Convenient! Not for him, granted, but for us.

We then followed leads, leading to an abandoned house in the middle of nowhere, but there was nothing there, other than to show that the people we were hunting had been there.

On the way back, though, we were accosted by an overly friendly driver. Shots were exchanged and we eventually drove the guy off the road. Mulligan got shot, but seeing as how his partner is a certified MD, that wasn't so much of an issue. We responded by cordially blowing his head off.

Now we have more dead bodies to examine, although we're slightly concerned they'll decide to walk off on a homicidal rampage. Umm, help us Delta Green, you're our only hope?

We found a clue and we killed it!

Still one player down, Reynard and Slick went looking for clues - and killed him, but they didn't know that at the time. Sam and Mary stayed back at the boarding house and tinkered with the whirlygig, which Sam then took for a spin ... to dispose of the clue body the others had brought back. In the end, we met a shady character (they're all shady, aren't they?) who offered us a job: to break his friend out of prison. Money-hungry Slick accepted before we actually had a chance to get the details. Such as: who that friend actually is, and if it's really in our best interest to break him out of a very scary jail ...