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Showing posts with label Robots. Show all posts
Showing posts with label Robots. Show all posts

Even bad guys have a bad feeling about this

On the way to Bespin, Kon felt woozy. She just about managed to say as much to Nole (who smelled something funny) before they both passed out. Fortunately, Doc got his rebreather on in time - Sarge not so much - so that he and Declan the engineer could figure out what was wrong. Turns out the Nabooan flowers in Sarge's cabin were some sort of pollen factories and that was polluting the air - air that was already in short supply because we had a few more people on board than we normally would.

All flowers, including the ones adorning the cockpit, were put in the cargo hold, pollen sucked in, air sucked out ... airlock opened. People started coming to, and in Kon's case, when she realised how bare the cockpit looked and her flowers were outside the window ... she was not a happy bunny.

On Bespin the plan was to have Kon pose as a gas buyer, but that turned into a scheme to import plants to Bespin in order to fund the Rebellion. Always good to have contingency plans!

When we got back to the ship, because things were starting to feel rather shifty in Cloud City, the ship wouldn't start. Apparently the fuel had been siphoned off and the pump had been enthusiastically disabled. In fact, power went off on the platform. There was an encounter with a translation droid (the evil silver ones, not the nice golden ones like C-3PO) and it was found that the problem was with the city's central core. Let's go be heroes and save the day, it's great PR for the New Alliance!

Yeah, except there was a Purge Trooper about (BUT NOT FOR LONG!), and when we got to the core, there were more of them and they were shooting at Stormtroopers and Bespin security guards. One firefight later and the Purge Troopers were pining for the fjords, Sarge was blinded and Doc shot in the back trying to help. Doc got better, Sarge will have to work more on his Third Eye or something like that, yadda yadda, Force powers.

Also: the reason for the core acting weird is because they've recently installed a droid brain to run the place, and they must have got the brain from some guy called Abbe Normal ...

I'll use a spell-checker if I have to!

Last week we generated characters for Rogue Trader, but that didn't generate a lot of quotes, so I figured I'd put it together with the first session instead.

Here's one we made earlier.

In fact, it's not roleplaying at all, but instead it's boardgaming during this year's International Table Top Day! #ITTDatChimera

We’ll cut the narrative off at the pass and leg it

We were half the team down last Wednesday, so those who were left played the Shadowrun card game in what we later discovered was the hardest mode possible, because we drew opponents from the wrong deck. Oops. Anyway, this is why this week's post instead is going to be a trip to Douglas Adams's Hitchhiker's Guide to the Galaxy, and what happens when a group of Jurisfiction agents are told to go on a team-building exercise inside its pages.

The agents were told to strictly stay out of the narrative ... and while roleplayers would normally decide to completely ignore this, they didn't, so I never got to inflict my specially prepared Vogon poetry on them. I are still disappoints, two years later.

Here's the crew:
  • Arthur Hastings, senior agent and a former military man and now occasional assistant to Agatha Christie's Belgian super-sleuth Hercule Poirot.
  • Captain Haddock, an old seadog fond of grog from Hergé's Adventures of Tintin graphic novels.
  • Kaa, a snake from Rudyard Kipling's The Jungle Book.
  • Macbeth, a mighty king of Shakespearean fame.
The first (of two) parts are when the agents have got aboard the Vogon ship and lasts until the Heart of Gold is about to be hit by a couple of Magrathean missiles ...

Can I pay you to pick my chips tonight?

We survived the crashing autogyro (helicopter), and Lucky's bag full of heavy explosives (they left a mark, though). When the autogyro finally was ready for take-off, it had a boiler issue, but finally, we managed to touch down at the City of Gloom, where the Mad Science-inclined two had heartfelt reunions with their respective wagons, converted them to work on train tracks, and then we headed off again.

...But not before Slick managed to knock a guard out with Slumbergas, robbed him of $3, which he justified as a "sale" by planting a bottle of coloured water on him (he has such sound morals, that man!) - then he left him in an alley to be eaten alive by a gang of mechanical cats. But at least we're back on the railroad now ...