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Showing posts with label Symbaroum. Show all posts
Showing posts with label Symbaroum. Show all posts

It's been a good adventure

The party decides to go to Ravenia, by way of Castor. In Castor there's a church with a partially collapsed floor. This eventually leads to us taking down the city's mayor slash undead monstrosity, and stopping a ritual to bring a lindworm through a magical portal. Deadorna kindly offered to put him out of his misery as an alternative to being sent back into some kind of hell dimension, but the lindworm took offense ... and was sent back, for possibly someone else to deal with in another couple of hundred years time.

In the woods we later came across Mother Elsana and the Night Lady. Elindra removed a cursed gem from a corpse, and as the Ordo Magica would only paw it off to someone else anyway, she buries it in an undisclosed location.

In Ravenia Valgai meets a friend, Teig, in a pub. (Teig as a character will be joining us going forward, replacing Valgai.) Murmei does a lot of research and is stopped from going to investigate a hubbub outside Ordo Magica in the middle of the night. His sister doesn't seem to think it's a smart move to get involved when people are out to potentially murder you? The hubbub turned out to be a whole family getting killed by a giant spider. Kind of like the one Elindra has as a familiar - except she was a few hours north of Ravenia at that point. Someone's setting her up?


I feel like we've just met a vegan elf

Ah, I was wrong. This is actually where we tried to get the big ox god’s head up the big hole in the ground. The god is dying and the head needs to get back to where it was taken from. We finally put it on a cart and dragged out of the city.

We get rides from barbarians with ginormous creatures. Two hours later we get to a clearing with a big ox corpse in the presence of elves, and save the god.

The next morning, Elsiosi barges into Murmei’s bedroom. He tells her off. Valgai throws her out (for barging in like that), then invites her back in when she's suitably apologised. She comes bearing a letter from Mother, summoning Murmei to Ravenia. Elsiosi also wants to give Murmei tea to cure the abomination problem that he doesn’t actually have - he's just wearing a belt.

Valgai announces he's planning on retiring and heading back across the mountains. The rest of us convince him to maybe come with us first to Ravenia so Murmei and Deadorna can tell Mother to shove it.

Blame it on the fiancée

We were essentially mostly fighting in these sessions. First of all we went to a tannery, and after some long stairs there was bad magic surrounding good magic and an abomination clinging to the ceiling. There was a hole in the floor.

We later had to go interrupt a ritual in the big hole in the ground, among the subterranean crystals ... and fought some more stuff. Cultists and abominations, oh myyy!

We're pretty good at fighting. No one's died yet. Touch wood. We also had to lug an ox head out of there and reunite it with its body? Or we returned it to there. Something like that. It was months ago now. 😆


Just prepare the loot list for next week

We go on adventures with a mare cat! There's a village in the forest. Will they sell us a chicken? Elindra ends up giving them one of her daggers in return. One of the villagers has a symbol for the Punisher god? But he's forbidden - on pain of death! - to worship? The village is a bit whack. Giant trees, giant bears outside the village ... and a sleeping lindworm?! We tactically retreat.

A Mother Marsh says someone needs to owe her a favour if she's to guide the part across the marsh, unless we want her grumpy. Elindra does this, thinking she can do some convince-a-roo with the help of Xanatha later. We manage to safely cross the swamp.

The 6-year-old boy we met earlier shows up, and wants Murmei to eat some sort of nut to show he's not evil. Murmei eventually eats the nut, because he's not evil, FFS.

We were attacked by things we should've run away from.

There's an axe. There's a grove. There's an old elf? We eventually go to a cultist building and kill cultists. My notes vary greatly in their, ahem, detail. *cough*


Eat the Book Lady, even if she looks gristly!

The party loot the corpses of the people foolish enough to try and murder them last week before deciding they should probably start heading back.

Murmei, meanwhile, discovers that the owner of the Silent House (my notes for this session are really thorough, the previous sessions are scant at best, so don't look at me) lives in Ravenia. That's the same kind of area where his family's lands are.

He then decides to look and see if he can find any information about his beloved's family. Turns out one of them live in Thistlehold, and the place where we went in a previous session and saw monogrammed chairs had one that matches this person: RG. Do we really need further evidence that the Garlaka family are shady as fuck, though?

Seeing as how no one's come to pick him up, he's eventually thrown out of the Queen's Legate when they have to close for the night. Elsiosi intercepts him on the way home, and wonders what he's doing out alone late at night on dangerous streets. He pointed out he's a skilled adventurer, whereas she is a lady and should definitely not be out alone at night, so he escorts her back to her inn. Instead of coming upstairs for a drink, he bid her a good evening and stomped off back home to sleep.

In the night, the rest of the party return. In the morning, it turns out that the copper tablet contains the Prophecy of Sarkomal. Something about a woman on a throne. No one can make heads nor tails of this.

We go to look at Anadea the Templar's house, now that I believe she's no longer alive. There's a malnourished young mare cat in the box. Deadorna feeds it and decides to make it a pet while the others search the rest of the room.

There's a mysterious note and a map of what appears to be some kind of underground system. There's a sedative potion and some kind of reddish truffle-looking thing, but it's far too rare and advanced for Alchemy Novice Elindra to be able to identify.

And remember, kids, the GM wants you to fumble!

We battled people in a corridor. It wasn't great for them. It wasn't great for us either, in fairness, Valgai got badly injured, but he lived and most of the people on the other side didn't.

Next session, the party left Murmei (and Knightlight) at the Queen's Legate to look at books to find out more information about house ownership, and so on, while they went to search through some houses. They get into a massive fight, because of course they did, and Deadorna for a long while was the only one really damaging them. Lucky for us, the party survived. The people (Templars?) attacking them didn't. Don't mess with motivated adventurers, FFS. Will NPCs never learn?

Are we SURE we're the good guys?

We had a look at the records over at the Queen's Legate to see which (read: whose) houses went down the hole, in case that has some significance. The archivist there seems to have the hots for Valgai.

When going to speak with a Father Servola, people threw lanterns at us, and we ended up in a fight with some cultists? They weren't being very nice to us, at any rate.

Then some kind of "special" (in a Chosen One kind of sense) 6-year-old child proclaims Murmei is evil. This is a surprise to everyone, because being a bit of an idiot? Sure. Evil? Umm ...? Valgai's Witch Sight confirms this - the belt makes it look like Murmei's some kind of corrupt, evil thing. Perhaps it's a good idea to un-bind himself from that belt at the nearest opportunity?

I love your lack of self-confidence

The gang (sans Elindra) go to see Nightpitch. They leave a message then get to meet him in person, to discuss the recent events. Valgai then speaks to Yagaba, the chief witch. Always good to speak to people.

Elindra also speaks to someone, but my notes literally only say "someone", so whatcha gonna do?

We decide the Templars need murdering, because of course they do. It's like a thing, right? Can we burn down the Winged Ladle Inn and plant a heretical book there? And some fake bronze tablets? Because that would work out pretty well, or so we think.

Valgai also gets to torture a cultist, so everyone got to have some fun. Especially as it was suggested Elindra pretends to be a hooker, but her hooker talk was along the lines of calling people "dearie" so she sounded more like a grandma than the 17-year-old she actually is. It was weird.

There’s no zealot like a convert

There's some kind of corrupt person that Deadorna speaks to on the crystal island, and is told people shouldn't go down there. Umm, well, duh?

We don't, in fact, get eaten by ginormous creatures, but instead a deal is made with the barbarians (?) down there that the blind death lizards won't kill anyone who's down there in the company of Deadorna or Elindra - everyone else is fair game. We're happy with that arrangement. and finally manage to emerge from the hole!

Murmei gets a note about meeting someone in an alley. That sounds as bad as it absolutely was - he, Valgai, Knightlight and Vizell get attacked by archers on the roof as well as on the ground. But it's fine, the ones still alive at the end of it get thrown into dungeons, because hello? RUDE!

We go to a land down under

We descend into the big sink hole! Therein, we encounter really big creatures, and the cave floor has a lovely mosaic pattern, which is a bit unexpected of a cave system. Seems like the tiles are Symbaroum-related, so someone's clearly behind this. It's not just a coincidence.

We also come across what appears to be a mushroom plantation, guard lizards, and spirit people in the water where there's an island of crystals. It would be beautiful if it wasn't so terrifying and deadly at the same time.

The prettiest Arch Enemy in the land

The first session I forgot to note down what we were doing, but it's fair to say it contained the licking of wounds in the aftermath of fighting all the things that were coming up through that hole. Possibly even fighting more of the same.

The second session, Elsiosi turned up being very concerned about Murmei. I think it was suggested everyone should pretend he died in the attack to get her to go away, but ... that didn't happen.

We decided we wanted to be the ones to go down the hole on an expedition. We're brave heroes, right? We are clearly best suited for the job! Which is also the reason we give Ordo Magica when we go to ask them permission to go down there. They make us take some old, scary-looking wizard with us.

Funnily enough, Elsiosi didn't fancy joining us down the hole. Sucks to be her?

Rolling a double 20 is very 2020

So, there's a massive hole in the ground in Thistlehold. There are things coming out of that hole, and we fight them. They keep coming back with more friends. And then there's a wizard abomination thing, and that's not good - especially when neither Hairy Dog nor Yahana are with us. They were kept out of the city because a giant spider and a (sort of) tame kotka are a bit ... eye-catching.

In the middle of the fight, a nice double 20 (it was 2020 at the time, after all) ensured Murmei's bowstring snapped. Things continued along those lines. Deadorna very nearly died in the fight. Fortunately, it turned out that a counterspell was useful, because that wizard had a big Corruption cloud, and let's not?

Finally some Templars showed up to help, but there's still a bunch of Corruption boiling up from that hole in the ground, so things aren't exactly looking fabulous, shall we say?

There's a hole in my city, dear Liza, dear Liza

We’re back in Thistlehold! Talking to the head witch, it turns out the rubbings we had of the stone tablets were nothing more than simple merchant receipts or something like that. So much for that, huh?

Murmei is told that his sister Rilia has gone missing, which he already knows - she is, after all, a full-fledged barbarian now and calls herself Deadorna ... who is shown the place where we caught the Flayer, and told the story of how that came to be.

We see Elsiosi a couple of times: first when she comes around looking for her betrothed (who hides in his bedroom, pretending not to be in), and second when she comes around sporting a corrupt basalt ring. This time Murmei isn't hiding and, after botching a roll, tells her stories of how brave they were in Davokar.

There's a message to meet with a Prios person in a bar. The big, city-wide warning bell, which has been silent for the past four years, goes off. There are Colossi coming through the forest - witches normally ride those? Deadorna talks to barbarians about a well, and we finish on what sounds like a great big explosion in Thistlehold. Not so much an explosion as a giant sink hole suddenly opening up and swallowing a considerable chunk of the city.

Thank you for trapping us on a ship

We found a ship to take us cruising down the river, as it would be quicker to travel. There are ginormous crab creatures that might eat the entire crew in that river, but we'll be okay, right? There are only claw marks and stuff that we can see, and maybe it would be advisable to not be trapped on a boat going down a river?

Turns out the big crabs are intelligent and can be hurt and disabled, but that they stop bleeding when they're in water. Their claws are tough as hell, but you can defeat them. The party - sans Murmei and Knightlight, who were hiding out downstairs, because water would be bad for a Flame Servant - fight off two of said crabs.

We made it safely to the town of Kurun, where we possibly dodged several side quests - and assassins? We didn't stay for very long, as we were busy trying to get back to Thistle Hold. Which we eventually did. Huzzah! Because all of this had actually been a side quest, and not part of the actual campaign! D'oh ...

That tangented quickly

Things go bump in the night. Troll shadows, but we're in a Witch Circle so they don't see us. We subsequently make camp, and then six hunter wolves with some kind of weird, glowing beetles inside them show up.

FIGHT!

And because there was a big fight, there wasn't a lot said in the session or about the session, except of course that we won.

Can I bite it in the butt?

There's a weird abomination creature wanting to get into our witch circle. It was like a spider with too many limbs, even though spiders already have too many limbs? Or not spidery, tentacle-y. Either way, it died.

We went to go see our arch troll friend Uhux, as we were supposed to let him know what had happened to his friends.

I'm the Aston Martin of barbarians

We met with barbarians! Deadorna and Valgai offered to heal people attacked by blight elks, but the barbarians refused. Deadorna spoke to them, because barbarians are her people after all. They mentioned a Sovereign Oath and a Blood Daughter.

Murmei made his sister a set of snake armour. It's dark green, making her look like the Green Arrow, which is excellent news.

We met with Kathman, the chief witch of the Vajvod tribe and also Deadorna's mentor. He's very knowledgable. Apparently there have been visions of an icy cold creeping into the world from Korratix Domain - that place we were stuck inside which had an opening to some kind of ice troll world ...

Elindra offered to bestow Xanatha's blessing on Deadorna, who chose to think about it.

I've been trying to get disowned for years!

The weird thing here is that my first note from this session reads: "Spider god: GTFO." I can't remember if this was us encountering a spider god, meaning we need to GTFO; or if it was a spider god telling us to GTFO; or if it was a spider god actually hiding in that hill that people were trying to dig up, and therefore that's why we should all GTFO and stop digging. I think my personal RAM is on the fritz.

People are leaving the camp now, at any rate, and we suggested the powers that be that they should go to where Erdugald was, but beware the murder hornets ...

Murmei practiced making leather armour so he can make snakeskin armour for Deadorna once he gets enough XP to get Blacksmith at Adept, because the armour will be a lot better then. His sister is considering making him fancy ink to write with as a thank you.

In the end we bricked up the bit where people had got closest to breaking through to the thing inside the hill, so we can leave the place and the barbarian tribes can ward anyone off from getting too close. A job well done, we think!

Snakes on a claim!

Loot the wizard! Get all his things! Then we stuck barbs in a Blackcloak's underwear to stop him (her?) from being influenced by the thing under the hill.

We also bought a bunch of other people's claims to stop them from digging up the hill, because y'know, don't do that maybe?

The party finds some big-ass snakes kill them and bring them to Murmei for identification – a double botch later and it’s obvs clearly one of those harmless snakes that only eat small prey (and totally not sisters) and drop blood on books …

One of the plans includes getting laid

Ah, so this is the session in which the big boar (aboar?) was spoken to and was treated to having the spear stuck in its side removed.

Some guy hired 40 workers to try and dig something out from below the hill. This isn't good. We need to get claim owners away from the hill, because the thing inside it should NOT be let out!

We fought a fire wizard, Sikander. We took him down because Elindra and Deadorna almost died, and neither of those dying was part of our plan.

Oh yeah, and one of the plans included Valgai seducing someone. Valgai didn't go for this plan.