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Showing posts with label Accents. Show all posts
Showing posts with label Accents. Show all posts

Snakes on a claim!

Loot the wizard! Get all his things! Then we stuck barbs in a Blackcloak's underwear to stop him (her?) from being influenced by the thing under the hill.

We also bought a bunch of other people's claims to stop them from digging up the hill, because y'know, don't do that maybe?

The party finds some big-ass snakes kill them and bring them to Murmei for identification – a double botch later and it’s obvs clearly one of those harmless snakes that only eat small prey (and totally not sisters) and drop blood on books …

The GM's a pain in the ass

Our Victorian superheroes went across the globe to India, where they were subsequently attacked, because roleplaying game! :D

I'm glad we're both stupidly heroic

Now that people were back from Reasons They Couldn't Make Last Session, the rest of us filled those people in on what we'd been up to in the meantime, i.e. killing bloaters on a riverboat and freeing a bunch of oar slaves.

There was a CLUE and everything, pointing toward a hospital about a mile or so away, so of course we decided that's the place to go. (It probably doesn't help that it seems like three people in the group have either Heroic or Brave or both.) Going by boat through the swamp soon attracted them bloaters, who promptly started to try boarding our ship - or at least drag us down to their level.

In the end, to cut a long story short, traumas were got and we got to the hospital.

If everyone hates you, you have to be clever

Here's another collection of quotes from our Victoriana game, played over a few weeks in July and August 2012. This is part two of the character generation session, so nothing in particular happens, aside from generating characters and talking bollocks.

We were going to be playing Rogue Trader, but unfortunately one of the players called in sick, so we played Forbidden Stars, a 40k boardgame, instead, which I inexplicably managed to win. But, in the words of Orson Welles, "If you want a happy ending, that depends, of course, on where you stop your story", which is basically what happened.

Beavers and buttheads

After talking to Brian Tumnus in the pub, the group of Jurisfiction agents skipped ahead a few chapters and went to see the beaver couple, to check if they had any Christmas decorations stashed away, or at least knew anything about it. They had, and they did.

Van Helsing and Carmilla, in some kind of Mexican standoff, waited outside the beaver hut while Alice said hello to her idol Lucy Pevensie and her older siblings Susan and Peter. (Edmund was of course off somewhere fraternising with the enemy over some Turkish delight.) Lucy turned out to have more in common with a certain modern female character than anyone could have anticipated - much to the distress of Alice and the players.

Meanwhile, Louis and Long John went around investigating ... and met a nameless dwarf, who had a few things to say about his employer (the White Witch), his lack of a name, and the reason behind the recent influx of Christmas decorations in the book. Louis was kind enough to give the dwarf a name: Louis. Just a shame it won't last.

The long, generic twilight of the BookWorld

We spent last session playing Zpocalypse again, to a much greater success than the first time, and we'll be playing that next session too. Since there was only like half a page worth of quotes from that session, I figure it would be better to post the two sessions in one go instead, so that's happening in next week's post.

Meanwhile, we're going back to the BookWorld to continue the investigations of the Jurisfiction agents. They've now left Wuthering Heights and decide to go and check out Twilight, because if you're looking for a modern novel that's badly written, you might as well just start there.

Amongst all the Generics in Forks High School's cafeteria is Bella Swan, who seems more preoccupied with dreaming about her bewuved Edward than the fact she's being accused of multiple homicides. (Each to their own, and that ...) And then the agents have a brainwave as to how to solve the problem of Bella missing from the narrative if she's brought into questioning: have Frankenstein's Monster take her place.

Roleplayers, eh? Can't take 'em anywhere!