We got the translation of the manuscript in Japanese, the place featured on the photo the insane guy had on him when we had him sectioned was found, and Special Agents Mulligan and Cully went out there to have a look.
This was widely regarded as a bad move.
They found a barn with a hole in the ground. In the shadows, a green jelly monster. Down the hole in the ground, we dug up a piece of rock that was probably hollw inside. And then there was a big, black, tentacled monster.
Throwing all caution to the wind, Mulligan lowered a box of dynamite down the hole and set it on fire with a flare gun - and then legged it. He was one point away from death ... when he finally made a successful Jump roll, landing him face first on the bonnet of an FBI car. At least he lived to tell the tale.
Now we just hope the monster is an ex monster.
Showing posts with label The X-Files. Show all posts
Showing posts with label The X-Files. Show all posts
The real world would be proud
Starting out where we left off last session (funny that), Mulligan went to talk to meteorologist Hank Long, who turned out to be a lot like himself, only a few years down the line and with some more Sanity points lost. He was totally tying the room together, man.
Cully went to have a coffee at the brand of coffee shots that measure their sizes in "Tall", "Venti" and that other one we couldn't remember the name of. Oh, with the journalist woman who wanted to interview Brian, the schizophrenic we had reunited with the friendly men in white coats last time. She had lots of info about the weird-ass church Brian belongs to. They have ties with the Aum Shinrikyo cult, and might or might not have caused that earthquake using some sort of EMP device.
And then we tagged along with the ATF who were going out to the church's compound to say hello ... and suddenly, it appeared to be a re-run of Wako, which, funnily enough, is just up the road from San Antonio.
Cully went to have a coffee at the brand of coffee shots that measure their sizes in "Tall", "Venti" and that other one we couldn't remember the name of. Oh, with the journalist woman who wanted to interview Brian, the schizophrenic we had reunited with the friendly men in white coats last time. She had lots of info about the weird-ass church Brian belongs to. They have ties with the Aum Shinrikyo cult, and might or might not have caused that earthquake using some sort of EMP device.
And then we tagged along with the ATF who were going out to the church's compound to say hello ... and suddenly, it appeared to be a re-run of Wako, which, funnily enough, is just up the road from San Antonio.
A Room with a View of Poo
Special Agents Mulligan and Cully are back! This time, they've been tasked with going to San Antonio in Texas, to investigate a bloke who seemingly predicted an earthquake in the area, which destroyed a building. The same building he had, in fact, ran into a couple of days earlier, shouting about how it would be destroyed.
We officially suspect that he's a terrorist, of course. Inofficially, we're not so sure.
Going to the man's house - a paranoid schizophrenic, btw - we found a man with a gun. He was shot a little, and died en route to hospital. He was a representative of some crackpot church, and his cronie was busy being blind on the floor. The paranoid schizophrenic had collected his excrement in various jars, which we found out when some smashed on the floor. He was taken into custody. Just to make sure.
Something's not right, though ...
We officially suspect that he's a terrorist, of course. Inofficially, we're not so sure.
Going to the man's house - a paranoid schizophrenic, btw - we found a man with a gun. He was shot a little, and died en route to hospital. He was a representative of some crackpot church, and his cronie was busy being blind on the floor. The paranoid schizophrenic had collected his excrement in various jars, which we found out when some smashed on the floor. He was taken into custody. Just to make sure.
Something's not right, though ...
Geek rage in the basement with a flashlight
We've now finally started playing the new adventure, in which we discovered the Mysterious Case of the Missing Body From the Morgue, a missing girl from a hospital and a missing hospital patient. They're all redheads - is this some sort of conspiracy? Following leads, we ended up in a dark and dingy basement, armed only with flashlights and guns ... although the GM insisted on having NPCs switch the proper lights on.
There was a zombie down there. A meatshield nearly died. It was the best day ever!
There was a zombie down there. A meatshield nearly died. It was the best day ever!
Does this mean we finished the adventure?
Halloween rave in Central Park, and we all went - we dressed up and everything, so Mulligan finally got to don his fishnet stockings. Such a proud moment.
Grigor, the Goth tattoo artist vampire wannabe who was in cahoots with the baddie, peddled drugs that would kill you, so we had to take him down. Moving through the crowd, we eventually came across the baddie himself.
As we came well-prepared with marbles, magic dust and shotguns, taking the baddie out wasn't as hard as we had expected. He tried to fade away, but was shot with dust-filled shotgun shells, and when Silver emptied a jar of dust over his head, he exploded. Hurrah!
And as the dust settled, pardon the pun, we had a meeting with a mysterious Miss Green in the bar, who invited us to join the anti pandimensional threat squad known as Delta Green. There's no money in it, but we're in it for the glory. Or, to tell the truth, because it's a plot point and otherwise we wouldn't have a game to play next week.
Grigor, the Goth tattoo artist vampire wannabe who was in cahoots with the baddie, peddled drugs that would kill you, so we had to take him down. Moving through the crowd, we eventually came across the baddie himself.
As we came well-prepared with marbles, magic dust and shotguns, taking the baddie out wasn't as hard as we had expected. He tried to fade away, but was shot with dust-filled shotgun shells, and when Silver emptied a jar of dust over his head, he exploded. Hurrah!
And as the dust settled, pardon the pun, we had a meeting with a mysterious Miss Green in the bar, who invited us to join the anti pandimensional threat squad known as Delta Green. There's no money in it, but we're in it for the glory. Or, to tell the truth, because it's a plot point and otherwise we wouldn't have a game to play next week.
Oh ye of targeted plot
This week, we found us some hobos that Agent Mulligan equipped with cheap Wal-Mart pagers so they could get in touch easily. General Silver and Agent Cully put their heads together and made a sort of mystic powder, which they then filled bullet casings with - it's a weapon against the abominable diamond man!
We also explored the suspect's old haunts from the 1920s, out in Partridgeville.
We also explored the suspect's old haunts from the 1920s, out in Partridgeville.
No bodies, no problem
We contined our investimagations and the cameras we put up in the basement of the wine shop finally paid off. The weird monster tried to come in through a smoke cloud, but because of the ball bearings scattered all over the floor, it couldn't materialise. Fascinating.
As it happened, we then had to get out of there to find where the thing would materialise instead. As it turned out, a couple of nutters who wanted to become "vampires" were there with it. And they all disappeared, in a puff of smoke ...
As it happened, we then had to get out of there to find where the thing would materialise instead. As it turned out, a couple of nutters who wanted to become "vampires" were there with it. And they all disappeared, in a puff of smoke ...
I chose a bad day to quit drinking
As the group was joined by a brand new player, it ended up mainly being a short-ish introductory session, as the character had to be created, and we were waiting for Mulligan to show up as well, as he had been stuck at work. We had in fact only just begun by having the Special Agents introducing themselves to the new character when he showed up.
General Ada Silver is a giant in comparison with Mulligan and Cully, and is our military liaison officer. All she has to do to intimidate people is to show up and tower over them.
Together, we went to Hobb's Court, the scene of the first murder, and where Hobb's Lane used to be in 1928. There were some shops there, and we had people to ask a few questions. Except not the guy in the wine shop, who had mysteriously run away ...
General Ada Silver is a giant in comparison with Mulligan and Cully, and is our military liaison officer. All she has to do to intimidate people is to show up and tower over them.
Together, we went to Hobb's Court, the scene of the first murder, and where Hobb's Lane used to be in 1928. There were some shops there, and we had people to ask a few questions. Except not the guy in the wine shop, who had mysteriously run away ...
That's why they put the I in FBI
After a prolonged re-cap to get the two very special agents up to speed after the three-week gaming break, Mulligan and Cully actually found clues. And plot. And all sorts of things that meant we progressed a whole lot more than normally would be expected.
Cully's dice rolls were consistently awful, but on the other hand, she had had a big scare the night before. Still, as Mulligan's rolls were pretty good, we still made headway.
We found out that the hat had belonged to a doctor, who disappeared four months after the murder of a writer in 1928, whose corpse had similarities with the present day killings. The doctor's forwarding address shortly before going missing were close to where the first and fifth murder took place.
Might this be some sort of weird transcendental time travel, with a doctor possessed by a creature from another dimension? We don't really want to believe this one.
Cully's dice rolls were consistently awful, but on the other hand, she had had a big scare the night before. Still, as Mulligan's rolls were pretty good, we still made headway.
We found out that the hat had belonged to a doctor, who disappeared four months after the murder of a writer in 1928, whose corpse had similarities with the present day killings. The doctor's forwarding address shortly before going missing were close to where the first and fifth murder took place.
Might this be some sort of weird transcendental time travel, with a doctor possessed by a creature from another dimension? We don't really want to believe this one.
Chasing cubist killers with festive earrings!
We gave the diamonds back to the store from whence they came, because after a careful risk assessment, we decided they were safest there. As it happened, Mulligan also figured out reflective surfaces is what repels it. Round reflective surfaces. So, naturally, we donned round, reflective sunglasses (like John & Yoko, but with mirror effect glass) and bought a box of Christmas baubles. Well, it's almost Halloween, after all ...
Not-so-lucky for us, we also came face to face with the killer, looking a lot like something Picasso would paint if he was HP Lovecraft. And then he disappeared, the bastard. Perhaps just as well, because Cully very nearly lost her marbles in the process.
Next time, we're thinking shotguns. Lots and lots of them. It will kill it eventually, right? As long as we riddle it with bullets for long enough? Well, we can always douse it with liquid nitrogen first to slow it down, and then go flamethrower on its ass. Sounds like a plan!
Not-so-lucky for us, we also came face to face with the killer, looking a lot like something Picasso would paint if he was HP Lovecraft. And then he disappeared, the bastard. Perhaps just as well, because Cully very nearly lost her marbles in the process.
Next time, we're thinking shotguns. Lots and lots of them. It will kill it eventually, right? As long as we riddle it with bullets for long enough? Well, we can always douse it with liquid nitrogen first to slow it down, and then go flamethrower on its ass. Sounds like a plan!
This is not plagiarism, honest
Investimagations continued. Mulder Mulligan wanted to detain the three Goth vigilantes (that Cully shot a flare gun at last session) for way longer than the DA thought acceptable, while Cully was busy carvin' cadavers down in the morgue.
The victims were all killed in much the same way. There was a blue goo left behind in the wounds, which proved to be lethal when she subjected a lab mouse to it. Sadly, Cully's player can't really technobabble medical jargon, so the explanation to what's happening might soon be along the lines of "reversing the polarity of the ovid adrenal sphincter".
As the investigation progressed, the two FBI agents ended up in a jewellery store, and persuaded the shop owner to hand over three big diamonds ("only" worth $14M) for safe-keeping, in case the store would be burgled by invisible people with jaw-span of 1.5 metre that can chew through steel.
Oh, and the death count is currently at four. Might be five once an Arab Sheikh gets woken up by Agent Mulligan's phone call in the middle of the night, or when the killer realises that Agent Cully fits his/her/its M.O. to a tee. Help.
The victims were all killed in much the same way. There was a blue goo left behind in the wounds, which proved to be lethal when she subjected a lab mouse to it. Sadly, Cully's player can't really technobabble medical jargon, so the explanation to what's happening might soon be along the lines of "reversing the polarity of the ovid adrenal sphincter".
As the investigation progressed, the two FBI agents ended up in a jewellery store, and persuaded the shop owner to hand over three big diamonds ("only" worth $14M) for safe-keeping, in case the store would be burgled by invisible people with jaw-span of 1.5 metre that can chew through steel.
Oh, and the death count is currently at four. Might be five once an Arab Sheikh gets woken up by Agent Mulligan's phone call in the middle of the night, or when the killer realises that Agent Cully fits his/her/its M.O. to a tee. Help.
The Truth is Out There with scary monsters
We've now started the new groups, so it's just the three of us now, or at least for the time being. Delta Green is a Call of Cthulhu derivative, set in the modern day. We're currently in New York investigating some horrendous murders. When we started, a couple of young women had been murdered and drained of blood in NYC, and the case was so odd that they called in the FBI's most unwanted ...
As the premise of the game is so delightfully X-Filesy, we decided to completely run with this idea, and created two characters that may or may not look like this:
They're called - wait for it - Special Agents Tiger Mulligan and Sarah Cully. Because, you know, Mox Fulder would've been too obvious, and he couldn't just be called Fox. He did, however, do his degree in psychology at a university in Oxford and has worked in criminal profiling in the FBI. Oh, and his sister was abducted by aliens when he was 12.
S Cully is a trained medical doctor specialising in forensics, who did her undergraduate thesis in physics. (Something about Einstein?) She believes in science and the teachings of Cathol. In retrospect, the S should've stood for Samantha instead of Sarah, but never mind.
As there's just the three of us, with a moderately sane GM, the list of quotes won't be as long as other games, but they should still provide some entertainment value.
As the premise of the game is so delightfully X-Filesy, we decided to completely run with this idea, and created two characters that may or may not look like this:
They're called - wait for it - Special Agents Tiger Mulligan and Sarah Cully. Because, you know, Mox Fulder would've been too obvious, and he couldn't just be called Fox. He did, however, do his degree in psychology at a university in Oxford and has worked in criminal profiling in the FBI. Oh, and his sister was abducted by aliens when he was 12.
S Cully is a trained medical doctor specialising in forensics, who did her undergraduate thesis in physics. (Something about Einstein?) She believes in science and the teachings of Cathol. In retrospect, the S should've stood for Samantha instead of Sarah, but never mind.
As there's just the three of us, with a moderately sane GM, the list of quotes won't be as long as other games, but they should still provide some entertainment value.
Firing ray guns inside the Devil's Tower is probably a bad idea
After bribing the Chinese guards outside the Temple of Doom Devil's Tower with about $200 each to look the other way for a bit (Mary coughed up the cash, wondering why everyone else thought the money was such a big deal), the party ventured inside the mountain. No dwarves or hobbits anywhere to be seen, although there might be dragons later. Possibly. For now, we dungeoneered and came across a big, black, acidic ceiling blob that ate Gunney's hat.
And wandered aimlessly around the caves, looking for plot. In the end, we came across a ray gun - which caused a huge lightning spark on par with Emperor Palpatine because the cylinder that powered it wasn't correctly re-attached (and now it's dead ... until we use it in a battle scene, where it will probably end up killing us all in a comedic fashion) - and an alien glove with extendable claws, which Sam bravely put on. And found wires shooting out, burrowing into his flesh to hook up with his central nervous system. Healing him while the burrowing was still happening wasn't a good idea, although once it had finished, the new hand was pretty badass, we have to admit.
Amongst the other superpowers developed this week, we discovered that there was a slight mistake on Gunney's character sheet - his pace was in fact 6, not 4 as previously thought, so now he has the speed of a normal person and not an unconscious snail, thereby earning him the "OAPistol" or "OAPeacemaker" superhero name. Oh, and Slick keeps blaming his casual racism on being from the Deep South, because apparently they don't have Chinese people there, or something. We don't know what's worse - that he thinks they're under some sort of curse or that he's trying to sell them cures for jaundice ...
And wandered aimlessly around the caves, looking for plot. In the end, we came across a ray gun - which caused a huge lightning spark on par with Emperor Palpatine because the cylinder that powered it wasn't correctly re-attached (and now it's dead ... until we use it in a battle scene, where it will probably end up killing us all in a comedic fashion) - and an alien glove with extendable claws, which Sam bravely put on. And found wires shooting out, burrowing into his flesh to hook up with his central nervous system. Healing him while the burrowing was still happening wasn't a good idea, although once it had finished, the new hand was pretty badass, we have to admit.
Amongst the other superpowers developed this week, we discovered that there was a slight mistake on Gunney's character sheet - his pace was in fact 6, not 4 as previously thought, so now he has the speed of a normal person and not an unconscious snail, thereby earning him the "OAPistol" or "OAPeacemaker" superhero name. Oh, and Slick keeps blaming his casual racism on being from the Deep South, because apparently they don't have Chinese people there, or something. We don't know what's worse - that he thinks they're under some sort of curse or that he's trying to sell them cures for jaundice ...
I love how we broke the plot again
Courtesy of the last night's 2nd Edition Changeling: The Dreaming adventure at Chimera. To kick things off, our friend the Count has a son gone missing. Last time he was seen was at the goblin market, so it's off down the sewers of Nottingham we go ...
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