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Showing posts with label Diseases. Show all posts
Showing posts with label Diseases. Show all posts

I wonder if moon flu is flammable

In a break from regular scheduled programming, he's a session from a few weeks ago, when we were supposed to have a one-shot session of Gamma World, which turned out not to be finished, so we'll continue at some point.

The group of mutants (the GM and one of the players are making their first appearance here on the blog - hi guys!) assembled on a keelboat headed for Fargo. It didn't get to Fargo, it got to some place where the sandy ground was turning into glass. A big metallic worm robot thing told us its task was to terraform the planet, despite our protestations. Fargo, it said, had been wiped out. It then decided to suck up a lot of water and turn it into sulphuric acid. Fortunately, before this, it ate the boat and spat it out much improved, so we were able to get the heck away from there.

To Fargo, as it happened. There was a horse and a bunny and some other creatures there. Turned out the bunny had some kind of robot eye-arm stuck in its brain, which we got rid of. (Not that the bunny seemed at all grateful for it.)

We used the mechanical eye-arm to lure out a bigger thing, made of goo, from a kind of pyramid structure. It made a noise to turn everyone against each other, making Jetstream use her flamethrower to make Orson into calamari, but we could play at that game too and so almost accidentally commanded it to kill itself.

On the inside the pyramid contained a massive pool of green goo and a person who didn't seem too happy to see us. And then a bigger thing came out.

Starring:
  • Cecil, a plastic ladybird who used to be a children's toy and therefore hates everyone
  • Gunther von Lunar, a vampiric plaguebearer from THE MOON!
  • Jetstream, a regenerating speedster with a short attention span
  • Mr Johnson, a seismic shapeshifter
  • Orson, a hypercognitive octopoid former biker and also scientist

It's always winter in Alaska

We did have a session to post here, but illness and stuff has prevented me to digitise it, so here's an ace up the sleeve instead.

Oh we were on fire here! Which was probably just as well, seeing as how we went to a snow-covered Alaska and did some stuff. Kanye West was there, because of course he was.

There was a character new to the party as well, who thought "Specials" meant "special needs", and we did nothing to disprove that. ¯\_(ツ)_/¯

This is the strangest GM-ing I've ever done

Further (mis?)adventures of a bunch of Victorian superheroes ... basically because during our regular Monday session there was just the three of us and we played the crap out of Joking Hazard and didn't take notes.

The Secret Life of Zolistagol Bagridan

Eddie and Tilly have dreams involving people throwing themselves into fires. In other news, pancakes were made, and one player had to cut the session short because he was feeling so unwell he didn't even fancy cake.

The rest of the session went by with the rest of us learning that Zolistagol isn't the only Russian in town. Half of the Bagridan clan appear to have set up shop in Derby, and they're all some kind of relation to him or other. There is also a rival Russian gang, because why not? It's a roleplaying game - any similarity with any form of reality is purely coincidental.

Right?

Can I buy that die off you and chuck it away?

After more travelling, we came to the house of Agatha the Banshee. We gave her a nice comb and she answered the question we posed. We just had to try to remember (as players) whose magic book we were supposed to ask her about. As it happened, the person who always writes everything down hadn't written that particular bit down.

The GM "helped", saying it was a funny name and it began with "Bow", because apparently, when it had been mentioned in passing many weeks out-of-game previously, the person who heard it had said "it's funny, because it sounds like Bojangle". Let's just say the clue didn't help, because the name wasn't actually funny.

Aaaaanyway. We then came across a wizard in a tent, guarded by zombies. We got rid of the zombies, and instead of sticking around and getting information from the wizard, we got rid of him too. Oh the things we do for XP ...