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Showing posts with label Kevin Bacon. Show all posts
Showing posts with label Kevin Bacon. Show all posts

Is your hoover covered for supernatural ash damage?

The Derby crew had an interesting morning. Tilly woke up with a bed full of cats - and only two out of nine were her own. Instead of being weirded out by this, she thought it was lovely and promptly fell back asleep. Later on, trying to film them, they didn't show up on the recording, and as she mentioned this over the phone to Trevor, the friendly cats turned into a mass of black goo that went all horror film shock moment on her, causing her to pass out.

Worried, Trevor, Eddie and Alex went to her house and confronted the black goo, dragging the unconscious woman outside in her PJs for all to see, and ... when seen through "The Sight", the black goo was a rather pleasant druidic entity who could remove the curse from people. Eddie and Tilly are therefore no longer cursed, and are off the menu when it comes to both being the person who sparks Armageddon and being the person you sacrifice in order to stop it.

Meanwhile, clues pointed to Weymouth, Stonehenge, and Codnor Castle, with Leamington Spa somewhere in the middle-ish of the wonky triangle, so that's where we reconvened with the Nottingham crew. In a Travelodge. Trevor just had to finish being interrogated by the police because his doppelganger had been seen causing all kinds of shenanigans. Good thing Zolistagol spotted this on TV!

Method acting on the Jeremy Kyle show

After rescuing the family, who were so kind to let us stay over, from their burning house (only one casualty), we were informed by Sutcliffe that he'd seen the car we were looking for - and had been asking about around town the day before - and we all shook our fists and blamed evil petroleum company Hexaco for the arson.

Because little do we know it was actually Sutcliffe's Manitou that was responsible ...

We decided to go to the oil derrick that the singer's brother allegedly (read: according to Hexaco) sabotaged, and found a bloke willing to take us through the swamp on his bateau. Three hours later, we found the deserted derrick and investigated.

And then the bateau guy was sliced in half by some kind of invisible spirit creature that we tried fighting. We survived, but only because it decided to dissolve into thin air after Sutcliffe managed to hurt it with magics. We then had to fix the bateau so we could get out of there, as the spirit thing might have seen us as Hexaco people returning to keep mutilating the precious eco system of the swamp - which is probably what caused the destruction of the derrick in the first place.

But now it's dark, and we're three hours away from being out of the swamp ... and there are alligators nearby ...

A Room with a View of Poo

Special Agents Mulligan and Cully are back! This time, they've been tasked with going to San Antonio in Texas, to investigate a bloke who seemingly predicted an earthquake in the area, which destroyed a building. The same building he had, in fact, ran into a couple of days earlier, shouting about how it would be destroyed.

We officially suspect that he's a terrorist, of course. Inofficially, we're not so sure.

Going to the man's house - a paranoid schizophrenic, btw - we found a man with a gun. He was shot a little, and died en route to hospital. He was a representative of some crackpot church, and his cronie was busy being blind on the floor. The paranoid schizophrenic had collected his excrement in various jars, which we found out when some smashed on the floor. He was taken into custody. Just to make sure.

Something's not right, though ...

Genghis Khan would've approved

After the first session's adventurous night, Brown and the Deadly Hummingbird went to get drunk. Someone challenged them to a fight, but as luck would have it, managed not to have Brown beaten up.

Meanwhile, Boaty investimagated the Tube tunnels and found someone at a distance who refused to run for help, as well as someone who was hurt or possibly dead. There was a hole in the wall too. All this was duly reported to other policemen to take care off while he went home for the night.

Miss Duckworth got home only to interrupt the oldest child telling the younger two a scary story. At a very strategic moment, involving thunder and lightning. Poor kids, lost sanity points and are now terrified of their governess. If only they knew their daddy was brutally murdered.

Troubled by nightmares, Brown finally woke up and got himself ready for some work at the Bath Manor, where Abigail found herself in charge of the household, as Lady Bath and the children were elsewhere, and Lord Bath ... well, he's the ex-Master. A handsome naval lieutenant (who was the right sort of jerk to make a spinster a good husband in them days) came to collect some things from Lord Bath, and Abigail gladly handed them over. Possibly not the best of ideas, considering he left his shadow behind. In proper Victorian fashion, fainting ensued.

Brown was polishing the bannisters when Boaty and Cecil came by to let the household know Lord Bath was no more. After they'd left, a corpse showed up at the door ...

Roll Death and Athletics, shagging Satan is bestiality

In a session that took us through the sewers and eventually ending up in the Dreaming version of Victorian London, where a group of cartoonists with a funny accent chased after some people purely because of their religion ... Set rescued people from a burning building, which ... was burning in real life. And then he chased after an assassin over the rooftops. Very heroic.

Meanwhile, Finn was trying to talk himself into being un-squired by Jack, and instead ... ended up getting knighted. So that ... panned out? He's making an impressively swift ascend up that career ladder, that's for sure.

The rest of us got to spend some pent up XP, Flora became a Saint, and half the party stood around in the sewers while Sir Finn set off after Sir Set - it was dangerous footing. At least until he decided to make use of the only element he hadn't tried so far - Air - and flapped about to actually fly to a portal.

We're a very heroic party, obviously. Especially when we get hooked on discussing male genitalia for an extended period of time. Most of which hasn't made it into writing. ... Most of. (Just imagine what the actual session was like in real life!)

Feed the crocodiles, tuppence a Rog

So, Jack and Finn went after a merchant who had Jack's father's sword. Apparently, he had won it in a card game, off some bloke. Instead of persuading the man to part with the sword with Diplomacy, Jack stole the sword while Finn distracted the crowd with an impromptu guitar performance, and they both legged it. How are they ever going to find the bloke who lost the sword in that game?

Meanwhile, the rest of the group made it through the swamp and to the ferry ... which was already too far out in the water to catch. Our dear (?) friend (?!) Chinface the Redcap was there ... and ended up feeding some crocodiles because Set kicked his proverbial peaches. Flora made sure to loot the body (or what was left of it) for the potion bottle, so they'd have one spare, just in case.

Finn and Jack were without a guide in the swamp and had to fight a crocodile that very nearly got them. In the end, by using a couple of swords, they dispatched it. Finn decided to use swords more in the future, even though he inadvertently became a Squire by accepting the sword Jack gave him. The only Knight he can be a Squire to is Set. We'll see how that pans out ...

Finally, the potion-bearers reached the Count's Freehold, where the doors were wide open. Unusual. Redcaps were present. Set and Hugo (with Flora at a safe distance behind) went inside, only to find most of the Count's court in pieces - Ogres with chainsaws generally have that effect on people - and the Count himself at the tip of a sword, courtesy of Vinnie the Rog ... and that was the end! We will not abide being left on such a cliffhanger, so the GM has got orders to write us some more adventure to get closure.

A little bit of sick, a little bit of Slick

The swamp turned out not to be such a big deal after all. Us players were the biggest challenge. To begin, we had a big discussion as to the name of the guy from CSI: New York - not Kevin Bacon but in fact Gary Sinise, whether or not The Stand was a film or a TV series and when it was from ... and then it turned into a discussion who Gary Busey is, what he's been in, and in particular, who was in Leathal Weapon, and so on. Hence why we decided in the end that next time we're trying to think of an actor, we'll say it's Kevin Bacon and leave it at that, or we're stuck for at least half an hour before someone has the idea to use the IMDb app on their phone ...

At the same time, it was decided  that any film we also couldn't think of would be Care Bears, meaning that later on, when the question accompanying a banjo tune, was "aww, what's the film called?!" the answer was Care Bears rather than Deliverance ... and we imagined a hybrid of the two ... we completely lost it and roared with laughter for five minutes.

(You had to be there.)

In-game, we found the town of Blacktree, mainly because the GM thought better of leaving us in the swamp, what with the inbred Care Bears and the ghost of Slick roaming around below the surface, and said we reached the place in a very quick time. Huzzah! We obtained a sample of the eponymous black tree through the cunning use of squirrel, and then discovered the master healing potion maker was in fact a witch. (You should have seen the look on Set's face when the GM told him the witch was an old woman ... Priceless!)

While Jack's negotations with her didn't seem to help all that much in getting her to co-operate, Hugo's 20 gold dross quickly won her over. Flora got to see the potion being made, took notes, and is considering spending a working holiday there. After the potion was finished, we got the bottle and started heading back to Nottingham as quick as we could. As Jack saw a merchant with his missing father's sword in the crowd, he decided to chase after him, with Finn in tow, while Alysiana, Set, Flora and the bottle - and some NPCs - started in the direction of home. Quickly.