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Showing posts with label Quentin Tarantino. Show all posts
Showing posts with label Quentin Tarantino. Show all posts

Can the NPC fly a SAMAS?

Last week we left our group near Lone Star in Coalition State. This week, we did what we went there to do, and then got the hell out of there. Well, okay, we're still working on that part.

First of all we met Magali, one of the rat people. We think she's on our side, or at least we hope she is because we've just gone and told her everything about us. Gorbash got to be admired by rat kids and healed some very ill people, so at least they like us.

Then we went to get John, which included infiltrating a very big compound in order to break him out of jail. By pretending to be NTSEC. It went surprisingly well, even though Booker's fake ID card was commented on as being very old and should be renewed. Someone had him autograph a sign in sheet, which would be sent for handwriting verification, so we were on a strict timer.

John was obtained, and seeing as how the NTSEC officer whose ID card Booker was using had accepted his "usual" choice of transport without double-checking exactly what that meant ... we were shown to the roof, where six shiny SAMAS were waiting for us. None of us had a driving skill last week, so we sure as hell don't have a flying skill! Lucky for us the Dog-Boy could at least slave all the other SAMAS to Booker's, and show Booker how he's supposed to fly. We're still not in the clear, but at least we managed to take off without crashing to the ground.

You can't buy beer with frog ornaments

Taking the injured What's-his-face with us, the party finally reached the town of Phandalin, where rumours abound. (They have to, it's D&D law or something. Just like all dwarves have a Scottish accent.)

There were tales of the Redbrands, a gang of thugs saying they're "keeping people safe", and there was something about a banshee called Agatha, and basically, we went around town doing quest pick-ups. There were a whole bunch of 'em in the local tavern. (Please consider giving an honest review on Ye Olde Trippe Advisory!)

Gundren the missing dwarf is apparently with something or someone called the Black Spider. Meanwhile, his two brothers have also gone missing, so now the party cleric has three missing cousins instead of just one. Yay?

Who doesn't want to roll a bucket of d6?

Investimagations continued. Baradhi and Jayson went to a pub so that Baradhi could appear to be asleep, when he in actual fact was in astral form looking at Rita the Major Babe's shop with Jayson standing sitting guard. There were three large smoke pillars - solid on the astral plane - that took up most of the room.

Meanwhile, the other three were back at base, with Booker still in charge. Because the other two didn't check back in, Gorbash was dispatched to make sure they weren't in trouble.

They weren't. They just hadn't checked in. The three kept looking around a bit more, and talked to a shopkeeper.

And then they didn't check in on a very good line, so Drake was dispatched. Booker stayed back at the base ... having a coffee ... very slowly ...

And then a lot of Rakshasa came for the rest of the party, from every direction ...

So. Anyone for Rakshasa mince?

Can I take your Sanity?

For this session, we did two things: levelled up our Rifts characters, followed by a game of Mansions of Madness, one of the expansions. The GM had had a bad day, so he was definitely in the mood to inflict pain on us - but first, getting us into a false sense of security by being nice.

We got the clues, were doing okay, and when the character with the silver tablet was making a run for the exit, hell broke loose ... quite literally. And then we all failed horribly and the GM won. It was a fun session. :D

Deadlands Noir, directed by Quentin Tarantino

As we left last session still in the Bayou, having narrowly escaped being eaten by a ginormous zombie alligator, we returned to town to organise an auction with the Black Hand and the Red Sect. They met up in the Bayou, things kicked off, Malone took Emma and ran behind a shed and spent most of the fight there, which is a great way of not dying.

And then there was this big robot coming down from the sky, which was taken out by a Tommie gun in a spectacular fashion (although not by us). So in the end, we got the girl, weren't killed, and we even got some money to pay our bills. Yay!