So, here's what happened. We have that Gamma World game run every month or so. The February session was cancelled because people weren't feeling well. It was rescheduled to the end of March, and by that time we were in lockdown and decided to get together over Discord instead. Because reasons we decided to put the Gamma World game into hiatus for now, and maybe get back to it when the world appears slightly more normal than it does at present.
Question was then what to do instead, as we still fancied roleplaying. Our Gamma World GM had an idea for a gangster Vampire: The Masquerade game set in 1920s New York. "Gangster vampires, eh?" said the players and so it was decided on as an idea. I've never played this game before, but the other two players suggested we all play newly turned vampires so that they would both be as clueless in-game about the specifics as I am in real life. (Read: part of my struggles with some games we've played before is that everyone knows the setting extremely well except for me, so I feel left behind when I don't know stuff everyone else takes for granted, and it means I don't enjoy playing.)
Plus, who can resist 1920s New York gangsters who turn into vampires? RIGHT?!
Having decided this is what we were going to do, and the other players saying I'm allowed to tell them off if they start to go over my head with their combined decades of experience, we tried to figure out what characters to play and how they'd fit together, and what their family name would be. We ended by having decided not to be relatives of Detective Columbo, but to be of the Mangano family, of Italian-American mobster fame, and were left generating our characters as homework before the next session.
How often we're going to play remains to be seen.
Showing posts with label Nottingham. Show all posts
Showing posts with label Nottingham. Show all posts
Didn’t you say we were going to finish tonight?
Last session we had a shoot-out in a café, where we were supposed to meet up with a team of Hunters from Nottingham. Instead, we got attacked by some creatures and had to leave. Tilly got a bit upset because a creature was actually an innocent (she can see people's souls now) ... which didn't stop the rest of the party killing it.
This session we went to Trevor's and met the Hunters there instead. It turned out we all had pets, in one way or another (Eddie is Trevor's pet, vodka is Zolistagol's, and then there's Tilly's little Rommel, of course).
The other team were a bit weird - one of the women was about as doolally as Trevor's sister Agatha, and she talked about monsters being in the house, but we didn't see any. The Nottingham team spraypainted a corner of the living room.
And then came a policeman, Detective Black, who asked strange questions. As his car left the driveway, there was a noise from the roof - David Hayes (Trevor's bodyguard) had shot the guy. Great. Super-strength junkie woman (who kept babbling an awful lot) dragged the car up to the house and hid it in a barn, because now the mansion apparently has one. How to get rid of the evidence? Well, apparently creatures like the one Rommel is (when he's not just a puppydog) can go all CSI and eat any forensic evidence. So that's useful - and ever so slightly horrifying.
This session we went to Trevor's and met the Hunters there instead. It turned out we all had pets, in one way or another (Eddie is Trevor's pet, vodka is Zolistagol's, and then there's Tilly's little Rommel, of course).
The other team were a bit weird - one of the women was about as doolally as Trevor's sister Agatha, and she talked about monsters being in the house, but we didn't see any. The Nottingham team spraypainted a corner of the living room.
And then came a policeman, Detective Black, who asked strange questions. As his car left the driveway, there was a noise from the roof - David Hayes (Trevor's bodyguard) had shot the guy. Great. Super-strength junkie woman (who kept babbling an awful lot) dragged the car up to the house and hid it in a barn, because now the mansion apparently has one. How to get rid of the evidence? Well, apparently creatures like the one Rommel is (when he's not just a puppydog) can go all CSI and eat any forensic evidence. So that's useful - and ever so slightly horrifying.
MY BRAIN IS ON THAT THING!
We're back in Derby, picking up shortly after the end of the previous adventure. Eddie, or rather "Eddie", had ordered some goons to off the local police chief last time we played, so the real Eddie made sure to let his goons know to not just follow orders unless they're accompanied by a password, so to speak.
The group found a new (and slightly retconned) ally in the hospital porter Thomas "Tommy" Crane, who had some info about the semi-zombified people that were hospitalised. And later on, he was attacked by an invisible, brain-sucking ... thing with tentacles. It was unpleasant. But at least being attacked by otherworldly creatures means he's now one of the team.
And apparently, there's this guy with blue eyes who goes around warning people about "hollow knights" and burning buildings. What's that about?
The group found a new (and slightly retconned) ally in the hospital porter Thomas "Tommy" Crane, who had some info about the semi-zombified people that were hospitalised. And later on, he was attacked by an invisible, brain-sucking ... thing with tentacles. It was unpleasant. But at least being attacked by otherworldly creatures means he's now one of the team.
And apparently, there's this guy with blue eyes who goes around warning people about "hollow knights" and burning buildings. What's that about?
Are you uncomfortable yet?
The wife and child were taken care of, and we went to deliver the "package" (Harold) to the people who wanted him, but apparently they no longer wanted him, and the Johnson who hired us had been a little "hasty" in his instruction to us. The job wasn't guaranteed, and actually, the corporation that hired us have close ties with Mitsuhama (Harold's previous employer) so under no circumstances could they have him or there would be Problems.
They said we should kill him, or at least get rid of him so that he would never resurface.
We didn't want to kill him, because we caused the situation for him, even if it was unwittingly. When we all then misunderstood an NPC's statement of "I've had to dispose of them myself" to mean Harold's family (when he did in fact mean the Harold's family's CommLinks - bit of a difference), things took a rather nasty turn.
Harold didn't listen to our plea to stay hidden and switch his CommLink off ("WE found you because it's still on, doofus! Don't you think THEY will?") ... so Teddy decided to "take care of" him. By magically influencing him to play with traffic.
Well ... at least he's dead now. But the traffic jam, and the reason for it, is headline news.
So that didn't pan out.
They said we should kill him, or at least get rid of him so that he would never resurface.
We didn't want to kill him, because we caused the situation for him, even if it was unwittingly. When we all then misunderstood an NPC's statement of "I've had to dispose of them myself" to mean Harold's family (when he did in fact mean the Harold's family's CommLinks - bit of a difference), things took a rather nasty turn.
Harold didn't listen to our plea to stay hidden and switch his CommLink off ("WE found you because it's still on, doofus! Don't you think THEY will?") ... so Teddy decided to "take care of" him. By magically influencing him to play with traffic.
Well ... at least he's dead now. But the traffic jam, and the reason for it, is headline news.
So that didn't pan out.
Introducing the Duffel Bag of Destruction!
We didn't get very far in this session, to be perfectly honest. We plotted what we were going to do when meeting the guy Phage had lured to a café. Ugrub waited by the back door while Phage and Dru kept look-out by the front window, posing as coffee-drinkers. The job of talking to the guy fell on Teddy.
The guy was convinced defecting was a good idea, and Teddy suggested he go home and pack and be ready to leave home with his wife and family in about three hours. Basically, so that his current employer wouldn't find out and do something bad to him.
Shorty after the guy left, some guy in the booth next to where Teddy had been sitting also left, so we all went to red alert. Then Teddy mind-controlled the guy, who started shooting into a parked van on the other side of the street, and the rest of the session was taken up with that combat.
The guy was convinced defecting was a good idea, and Teddy suggested he go home and pack and be ready to leave home with his wife and family in about three hours. Basically, so that his current employer wouldn't find out and do something bad to him.
Shorty after the guy left, some guy in the booth next to where Teddy had been sitting also left, so we all went to red alert. Then Teddy mind-controlled the guy, who started shooting into a parked van on the other side of the street, and the rest of the session was taken up with that combat.
Dragonslayers are GO!
As far as cunning plans go, ours was very cunning indeed. First, Gorbash antagonised Milan by dipping a toe in the guy's territory. Milan, so big and strong, apparently needs six Rakshasa to combat Gorbash, which says a lot about both of them. Gorbash tried reasoning with him, but Milan wasn't interested.
With Milan out of the way, Baradhi and Sir Jayson went to find the gate box. Baradhi astral walked into the building, down some stairs and found the box in the basement. Unfortunately, there was someone there who could see him, so he had to make a quick exit.
After reporting back to HQ, we decided that the best option to retrieve the box - or destroy it - was to not have Milan there, because he's a fricken DRAGON. So we went somewhere near a ley line in his territory, tooled up and waited.
He shot first.
Or, okay, breathed fire first, barbecuing some poor bystanders in the process. Baradhi cast Carpet of Adhesion to make sure he couldn't move, and then we shot him with everything we had. First, Gorbash was blinded and accidentally blew up a building (with innocent people inside) thinking he was aiming for Milan. Sir Jayson, who was blinded next, still had a good aim, though, and his robot horse came into its own as well.
Now Milan is dead, so we can all call ourselves Dragonslayers. W00t! Gorbash took the body to the head of Stormspire (who wanted four pints of dragon blood), said "here you go" and as a reward, the guy is going to go after - and destroy, we hope - that box we were after. So, uh, we appear to have finished the adventure already.
With Milan out of the way, Baradhi and Sir Jayson went to find the gate box. Baradhi astral walked into the building, down some stairs and found the box in the basement. Unfortunately, there was someone there who could see him, so he had to make a quick exit.
After reporting back to HQ, we decided that the best option to retrieve the box - or destroy it - was to not have Milan there, because he's a fricken DRAGON. So we went somewhere near a ley line in his territory, tooled up and waited.
He shot first.
Or, okay, breathed fire first, barbecuing some poor bystanders in the process. Baradhi cast Carpet of Adhesion to make sure he couldn't move, and then we shot him with everything we had. First, Gorbash was blinded and accidentally blew up a building (with innocent people inside) thinking he was aiming for Milan. Sir Jayson, who was blinded next, still had a good aim, though, and his robot horse came into its own as well.
Now Milan is dead, so we can all call ourselves Dragonslayers. W00t! Gorbash took the body to the head of Stormspire (who wanted four pints of dragon blood), said "here you go" and as a reward, the guy is going to go after - and destroy, we hope - that box we were after. So, uh, we appear to have finished the adventure already.
Running with Molotovs
For the epic final showdown, we found ourselves dungeon-crawling for the better part of the session. We went to the place where we thought Trevor's sister was being held (she was kidnapped last session), but there was no on there. In the park was just a building for a junior football club or something like that. However, in the cellar, there was a hidden door ... and underneath it: dungeons!
The dungeons were mainly empty, save for a chav that was scared off by someone pointing a gun at him, and a creature that could make itself invisible. We found a stone table (no Aslan), and eventually emerged in a wide ditch, where Agatha and the (useless) bodyguard were tied to a big rock. There was some kind of Lovecraftian-looking creature there, previously known as Smith, and zombies.
We might have eaten through Willpower points and Conviction like they were candy, but by golly we savedthe world Derby! :D
The dungeons were mainly empty, save for a chav that was scared off by someone pointing a gun at him, and a creature that could make itself invisible. We found a stone table (no Aslan), and eventually emerged in a wide ditch, where Agatha and the (useless) bodyguard were tied to a big rock. There was some kind of Lovecraftian-looking creature there, previously known as Smith, and zombies.
We might have eaten through Willpower points and Conviction like they were candy, but by golly we saved
Finding Axcalibur with a d10 frag grenade
Seeing as how we were going to check out a warehouse, we got tooled up. The Russian especially, he went to B&Q and really went to town. Tilly went home and got tooled up mentally, by looking through books, finding an obscure reference to a Czechoslovakistani blood ritual cult from the early 1800s, headed by a guy whose name even the GM had trouble pronouncing, but "Tonsillitis" is close enough.
After meeting up at Starbucks, we also got tooled up very below board in a car park. Now we're carrying some old, sawn-off shotguns with ammo, a couple of handaxes and a bigger, diamond-edged axe Eddie took such a shine to that he named it Axcalibur.
At the warehouse, we heard voices ... saw footsteps ... and witnessed the carrying of a big box that definitely was from an Indiana Jones film, even though the GM insists the box really doesn't contain the Ark of the Covenant. Shots were fired (not by us), and suddenly we found ourselves face to face with the warehouse owner. In the words of the Teletubbies: uh-oh.
After meeting up at Starbucks, we also got tooled up very below board in a car park. Now we're carrying some old, sawn-off shotguns with ammo, a couple of handaxes and a bigger, diamond-edged axe Eddie took such a shine to that he named it Axcalibur.
At the warehouse, we heard voices ... saw footsteps ... and witnessed the carrying of a big box that definitely was from an Indiana Jones film, even though the GM insists the box really doesn't contain the Ark of the Covenant. Shots were fired (not by us), and suddenly we found ourselves face to face with the warehouse owner. In the words of the Teletubbies: uh-oh.
Dr T & Mr Dre: Narcoleptic Assassins
Awesome as ever, we had taken down an assassin. Still, that wasn't enough of an adventure, so we ended up going to a coffee bar, where plot hid behind the wall. Or, rather, an opening into the sewers, which eventually took us back to the Goblin Market.
There, we met with the Labyrinth potion seller and its granny, and Jack even managed to exchange a few words with a dwarf he once didn't try haggling with. And then the naive kid - Jack, that is - invited a bunch of seelie Fae to set up shop on his lawn at Wollaton Hall. Great move, we don't think.
One that does have great moves is Alysiana, who's currently pretending not to know us. She normally does that, but now it's with an actual purpose. To find clues! Are we any closer to finding any, though? That is the question. We're too busy inventing new concepts for roleplaying villains ...
There, we met with the Labyrinth potion seller and its granny, and Jack even managed to exchange a few words with a dwarf he once didn't try haggling with. And then the naive kid - Jack, that is - invited a bunch of seelie Fae to set up shop on his lawn at Wollaton Hall. Great move, we don't think.
One that does have great moves is Alysiana, who's currently pretending not to know us. She normally does that, but now it's with an actual purpose. To find clues! Are we any closer to finding any, though? That is the question. We're too busy inventing new concepts for roleplaying villains ...
Can "brainalyse" be the official word for hitting someone over the head?
After last week’s adventure concluded, a new one begun. Finn found an old friend’s necklace in a pawn shop and got a vision of her being killed by drug overdose by some people (rather than doing it herself). Finn wanted to sober up for the first time in his life and went off with Jack to use some very strange methods of intimidation on the pawn shop owner, like … actually paying for stuff.
Meanwhile, Set did some actual police work, and Alysiana used her own methods of investigation … Although it was more non-stop rumpy-pumpy by the sounds of it. Flora was suddenly glad she had decided not to go with her after all.
And then there was the spontaneous singing, where we joined in with the neighbouring table singing The Hero of Canton …
Meanwhile, Set did some actual police work, and Alysiana used her own methods of investigation … Although it was more non-stop rumpy-pumpy by the sounds of it. Flora was suddenly glad she had decided not to go with her after all.
And then there was the spontaneous singing, where we joined in with the neighbouring table singing The Hero of Canton …
I'm doing it because I like you
Courtesy of the last night's 2nd Edition Changeling: The Dreaming adventure at Chimera.
This week, we found out that the pork-boiler was an old, scary-looking woman with a larder full of body parts. She came home and turned Jack into a pig after he slashed her with his sword. She was half boiled to death as a response. We then found a weird-lookin' door in her cellar, and decided to steal her charming old grandfather clock, even if it took four people to carry it. Then we ran into a Redcap who wasn't happy Set had arrested his homicidal granny.
This week, we found out that the pork-boiler was an old, scary-looking woman with a larder full of body parts. She came home and turned Jack into a pig after he slashed her with his sword. She was half boiled to death as a response. We then found a weird-lookin' door in her cellar, and decided to steal her charming old grandfather clock, even if it took four people to carry it. Then we ran into a Redcap who wasn't happy Set had arrested his homicidal granny.
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