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Showing posts with label Hero points. Show all posts
Showing posts with label Hero points. Show all posts

I spent all my dice on revolutions

This week's session was cancelled due to illness, so here's something we prepared earlier.

In Soviet Russia we decided what we were doing in the time between the end of the 1980s until 1994 or thereabouts. The communist state was overthrown. A hole was punched in the Berlin wall. Hulk Hogan became Hawk Hogan. A disillusioned propaganda/brainwashing machine went to England, a communist state, only to find herself in the midst of another revolution.

An assortment of TV show hosts (Lawrence "The Upholsterer", Alan "The Gardener", Dale "The Supermarket Sweeper" and a guy from Time Team "The Archivist") showed up to kick behinds. It was peculiar, although that's pretty common in M&M, to be fair ...

Let's get back to Mother Russia, because "at least it's home".

Problem is that suddenly this big planet or something had appeared through a tear in the sky, and there were now baddies flooding Moscow. Baddies with lots and lots of nukes and stuff.

(The Truth may have died, but she might also live on, having turned Evergreen into some kind of Horcrux. Or something.)

There was a battle. Supers fought bravely. Then the flashback ended ...

Can I still be a grumpy racist?

So basically, we decided to go to Crimea - the bit with the war and Florence Nightingale (and Mary Seacole, who was left out of this story as well - how like life!) and also dropped in to see Baba Yaga (officially pronounced ˈbɑːbə jəˈɡɑː so now we've settled that as well) and met the real life version of Ursa. Except he used to be a real bear??? Anyway. What?

This is the strangest GM-ing I've ever done

Further (mis?)adventures of a bunch of Victorian superheroes ... basically because during our regular Monday session there was just the three of us and we played the crap out of Joking Hazard and didn't take notes.