The ominous footsteps turned out to belong to a group of enemies the GM wasn't entirely sure we'd manage to defeat before they murdered us (thanks) - but we did succeed. It took a while to beat all the Arachs and the mummy creature and draghouls and rage trolls with larvae goitres and stuff like that. It was messy.
Even Xanatha ended up getting permanent corruption, because "the Spider King rises" and it's all very bad when creepy spider bugmen type creatures attack. Especially when those aren't even supposed to exist, they should stay being a myth.
Erdugald isn't very nice, but on the plus side (which I meant to mention two posts ago but forgot) Valgai now has Witchsight, and that's ever so handy.
Showing posts with label Corpsism. Show all posts
Showing posts with label Corpsism. Show all posts
Is it bestiality if you're a metamorph?
Further delvings into the floating city we found last week. There was a tower, where a door mysteriously happened to be open (it's good when you've got a person with the Luck word in the party!). At the top we discovered something with vampire glass, so the building started to melt. Stuff like that.
There was also an orb that could, umm, turn nuclear. Our pet wizard turned it into a staff, because he didn't get an artifact weapon like the rest of us. Problem is that if he's ever to drop the damn thing, we'll all die in a Michael Bay style explosion.
When we got back to Tilverton we found that we had received summons to our respective gods' temples. Answering those summons meant that we're now properly middle management, sub-gods to the major gods Silvanus, Oghma and Tempus. Varyon's going his own way, becausehe's big-headed the world lacks a god of magic.
There was also an orb that could, umm, turn nuclear. Our pet wizard turned it into a staff, because he didn't get an artifact weapon like the rest of us. Problem is that if he's ever to drop the damn thing, we'll all die in a Michael Bay style explosion.
When we got back to Tilverton we found that we had received summons to our respective gods' temples. Answering those summons meant that we're now properly middle management, sub-gods to the major gods Silvanus, Oghma and Tempus. Varyon's going his own way, because
He can thank me later
We're still in Soul Harvest, that magical place full of reanimated skeletons and corpses. Zombies as hotel bellhops, with cheeks made up to look slightly less dead. Creepy.
Booker's back in the game (being played by the GM last week, we all thought he was acting strangely out of character!) and wasted no time associating himself with someone who seemed important - a vampire, apparently. Didn't try to drink any Château de Booker Dayes, though.
The rest of the party gathered information and were deciding whether or not to get citizenships as well, seeing as how Donna was acting a bit Cyndi Lauper and just to be safe, maybe the rest also should be citizens. May we live in interesting times and all. Interesting, necromancy-infested times.
Booker's back in the game (being played by the GM last week, we all thought he was acting strangely out of character!) and wasted no time associating himself with someone who seemed important - a vampire, apparently. Didn't try to drink any Château de Booker Dayes, though.
The rest of the party gathered information and were deciding whether or not to get citizenships as well, seeing as how Donna was acting a bit Cyndi Lauper and just to be safe, maybe the rest also should be citizens. May we live in interesting times and all. Interesting, necromancy-infested times.
We're the very best at being BAD guys
Dr Sutcliffe is Harrowed, which is something both Hatch and Murphy seem to have accepted surprisingly quickly. They've gone out to get him meat and new clothing as if he was your perfectly ordinary convalescing OAP.
Not that any of us still have any sort of clues as to what has happened to the lady we're trying to find. Instead, we decided to have a closer look at Hexaco. We thought maybe we could sneak in, decided against it and tried to think of new lucrative business ideas to branch out to - like extortion and kidnapping. Then we ended up going to see one of the Hexaco people mentioned in an article about the "sabotage" in the swamps.
For some reason (i.e. money), we ended up accepting his offer of ridding the swamp of the swamp monster before the end of the week (in-game, it was Thursday) for a $200 return. Just to see if we could learn more about the swamp monster, we went to where the Voodoo people hang out, and spoke to Trevor ("call me Trevor - you can't pronounce my real name"), who gave us a spell type thing to use in order to make the spirit come into the mortal world and thus be killed.
Next session has DOOOOOOOOOOM written all over it.
Not that any of us still have any sort of clues as to what has happened to the lady we're trying to find. Instead, we decided to have a closer look at Hexaco. We thought maybe we could sneak in, decided against it and tried to think of new lucrative business ideas to branch out to - like extortion and kidnapping. Then we ended up going to see one of the Hexaco people mentioned in an article about the "sabotage" in the swamps.
For some reason (i.e. money), we ended up accepting his offer of ridding the swamp of the swamp monster before the end of the week (in-game, it was Thursday) for a $200 return. Just to see if we could learn more about the swamp monster, we went to where the Voodoo people hang out, and spoke to Trevor ("call me Trevor - you can't pronounce my real name"), who gave us a spell type thing to use in order to make the spirit come into the mortal world and thus be killed.
Next session has DOOOOOOOOOOM written all over it.
Son of a gun, we'll have some MORTAL PERIL on the Bayou
So there we were, party of three stranded in the middle of a swamp on an oil drilling platform, where we after much deliberation decided to spend the night. In the morning, after shooting an alligator right between the eyes, we started heading back to Manchac ... this time without a guide.
We came across some redneck trappers, who were apparently both hairy and Cajun (they still exist!), and who later decided to kill us. They caught Sutcliffe and Murphy in beaver traps, and we had a hard time getting out of there.
Fortunately, Sutcliffe made them pay for the ambush. Unfortunately, he left the battle with a hole where his chest used to be. Seeing as how he's Harrowed (YES, HATCH AND MURPHY FINALLY REALISED!), it meant he didn't stay dead. As the trappers so rudely tried to get rid of us, we looted their bodies before continuing back to the town. Murphy passed out from exhaustion, as we hadn't thought to pack any food. Fortunately, she woke up and could take the train with Hatch, while Sutcliffe (bundled up in beaver pelts) had to pay double for his ticket.
Back in New Orleans, Sutcliffe came back from the dead the next day, and he finally had some 'splainin' to do!
We came across some redneck trappers, who were apparently both hairy and Cajun (they still exist!), and who later decided to kill us. They caught Sutcliffe and Murphy in beaver traps, and we had a hard time getting out of there.
Fortunately, Sutcliffe made them pay for the ambush. Unfortunately, he left the battle with a hole where his chest used to be. Seeing as how he's Harrowed (YES, HATCH AND MURPHY FINALLY REALISED!), it meant he didn't stay dead. As the trappers so rudely tried to get rid of us, we looted their bodies before continuing back to the town. Murphy passed out from exhaustion, as we hadn't thought to pack any food. Fortunately, she woke up and could take the train with Hatch, while Sutcliffe (bundled up in beaver pelts) had to pay double for his ticket.
Back in New Orleans, Sutcliffe came back from the dead the next day, and he finally had some 'splainin' to do!
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