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Breaking plots since 2002!

We're still stuck inside some kind of witch's circle thingy and trying to find our way out - supposedly by finding some tricky questions and their answers. Apparently some questions we might come across aren't the questions sought, they're just there to trip you up.

There was a tree with an axe in it. Nearby we found a really old guy who kept ranting about demons. Maybe we were demons too? We were supposed to attack him, but instead managed to calm him down long enough to hear that he was a demon hunter who had sealed a demon in the tree with the axe. An artifact axe he was bonded to, in fact, and as he was aging, the seal keeping the demon in was getting weaker. He was having a heart attack at this point, but we Medicated him and let him rest ... and read his diary. And investigated the axe.

Setting fire to the tree didn't work ... so we chopped it down. Didn't seem to stop the tree from still displaying signs of possession, but the old geezer could no longer sense it, so we figured we'd probably killed it or something. Later, the guy showed signs of being in much better health than he had been, in fact he kind of looked years younger, but that MUST be unrelated and not at all a sign of demonic possession ... right?

We later came across what we thought was an unusually large troll, but turned out to be a sleeping giant. Murmei woke him up to speak with him, and wasn't horribly murdered in the process. The giant was suitably entertained by some stories of our adventures (although less thrilled by the rusty flute-playing) and gave us a few pointers on how to proceed with our quest.

Courtesy of Monday 9 September 2019's Symbaroum session.

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“What WOULD Murmei consider compelling evidence? Asking for a friend.”

GM: “Can you roll Cunning -7?”
Player (rolls): “… I can roll 7.”

Player: “It has the elvish word for demon, but no context around it.”
GM: “Oh, there’s context. You just don’t understand it.”

Valgai: “You don’t start negotiations, you just murder people and step back.”
Elindra: “No, that’s how it escalates.”

“I’m gonna increase my Persuasion over the following weeks. SOMEONE in this party has to be persuasive!”

(when we decided to reason with someone instead of just killing them)
GM: “You’re supposed to kill this guy!”
Player (proudly): “Breaking plots since 2002!”

Elindra: “I’m gonna have to say something here.”
Valgai + Murmei: “YOU SAY NOTHING!”

GM: “You made him survive. You bastard!”

Player: “I now have two minions.”
GM: “One who’s dying of old age.”

Valgai: “We still have the moral high ground.”
GM: “Until you steal his axe, you mean?”

“We don’t need any more people, we already have our Fellowship.”

“He’s got 99 books but the flute ain’t one.”

To be continued!