And then there was this big robot coming down from the sky, which was taken out by a Tommie gun in a spectacular fashion (although not by us). So in the end, we got the girl, weren't killed, and we even got some money to pay our bills. Yay!
Courtesy of Wednesday 6 February 2013's Deadlands Noir adventure at Chimera.
“I’ve found your weakness and it’s ponies.”
Hatch: “We need to put the notes somewhere safe.”
Malone: “How about my knickers? Nothing’s safer than a Catholic girl’s knickers.”
GM: “I move back from part seven of the adventure to part one!”
“Don’t worry, it tastes worse than it smells.”
Hatch: “What does it do?”
Voodoo NPC: “If you don’t puke your guts out, it makes you really attractive to ladies for an hour. $2.”
Malone: “You know, WASHING would probably have that effect.”
“We know how to deal with the Red Sect: don’t.”
“This is going to be a Tarantino film any moment.”
Voodoo NPC: “You don’t get to speak, woman.”
Malone: “This is the 1930s, I’ll have you know!”
“This whole ‘looking into people’s souls’ thing? You should stop that, it’s creepy.”
GM: “Let’s pay it in blood. - And now, make initiative rolls!”
“It IS like a Quentin Tarantino film!”
GM: “You wanted the Mob capo to shoot the Bokor?”
Player: “Yes PLEASE.”
GM: “You would’ve had more info if you’d actually done part two of the adventure.”
GM: “What do you want to do?”
Player: “Mow him down! I want him dead!”
“I’ll describe that in a moment.”
“Please do!”
“There goes my commission.”
GM: “Was there anything else you wanted to do?”
Hatch: “Go begging in the streets?”
“But I have a hat and a waistcoat! I should be fine!”
“Let’s try to kill myself first, and then I can try to kill myself after.”
For next week, we return to modern day, and get back in character as Special Agents Mulligan and Cully in Delta Green.