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Impatience is a virtue

This is what happens when you have us play Tokaido and then follow that up by mixing the Firefly and Monty Python versions of Fluxx into one. It gets very, very silly.

There was also something along the lines of the person who brought Tokaido didn't quite bother explaining the rules properly, which meant that he of course won, and someone else got a bit upset about that. Ahh, good times.

Flatpacked in the name of

We bought this game a while back but have yet to actually play it, so we thought we'd finally get around to doing so, in the last session before our annual roleplaying break over the holidays, especially as we were two players down and therefore couldn't continue the adventure anyway.

It's a game where you build your village, hire Vikings and go on raids. It was really complicated to begin with, but got easier as we played. Good game, would play again.

Zombies with a foot fetish

Baton Rouge turns out to not just have a problem with river pirates, but also with zombies. Zombies with fancy morgue tags on their toes, despite morgues having gone out of fashion (well, they kind of do when the dead get up and walk). Perhaps some nefarious dude is creating zombies in a kind of golem style way? If we can fight them off for long enough - or if the GM could avoid critting when hitting characters who botched their Quickness rolls for initiative - maybe we can actually get to the bottom of this. The murky, swampy bottom.

We're building a vacuuminator

Still in Baton Rouge, we walked around the sunken town and had a chat with the locals - until we were attacked by river pirates again. On the plus side, we have a guy who can kill people with his brain, and the rest of us are trained to use various weapons ...