We found a ship to take us cruising down the river, as it would be quicker to travel. There are ginormous crab creatures that might eat the entire crew in that river, but we'll be okay, right? There are only claw marks and stuff that we can see, and maybe it would be advisable to not be trapped on a boat going down a river?
Turns out the big crabs are intelligent and can be hurt and disabled, but that they stop bleeding when they're in water. Their claws are tough as hell, but you can defeat them. The party - sans Murmei and Knightlight, who were hiding out downstairs, because water would be bad for a Flame Servant - fight off two of said crabs.
We made it safely to the town of Kurun, where we possibly dodged several side quests - and assassins? We didn't stay for very long, as we were busy trying to get back to Thistle Hold. Which we eventually did. Huzzah! Because all of this had actually been a side quest, and not part of the actual campaign! D'oh ...
“Thank you for trapping us on a ship.”
(creature might have attached itself to the bottom of the boat)
“That is sub-optimal for our survival.”
GM: “Roll 1d12.”
Player 1: “Is that the amount of Stress he’ll take?”
Player 2: “LOL.”
“Tell me you’re not going fishing for river monster.”
Player: “Let’s get out of here before the mummy version arrives of that.”
GM: “I’ve got stats for a mummy version of that.”
GM: “My wife complains that it’s cold in my office. It’s 14°C.”
Player: “To be fair, to GM it’s 14°K, because it’s the only thing he’s comfortable in.”
“See? Had we bought the boat we could’ve picked up the side quest.”
“Going to start walking away from this conversation now …”
Player: “Is she hitting on Valgai? Because it sounds like she’s hitting on Valgai.”
GM: “I’m not sure if she’s hitting on Valgai or he’s hitting on her.”
“They were very murdery.”
GM: “Next we can start on the main Symbaroum campaign.”
Players: “This wasn’t the main campaign?!”
To be continued!