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To Uncle Bulgaria's lair!

We went over to the big sinkhole and met with the giant spider. It was ginormous and spidery, and Murmei doesn't like spiders. The spider told us to go get the "Black Heart" which is in some kind of caraffe in a tomb or something like that.

Because we're of the "what could possibly go wrong?" the spider's offer of biting us to make us immune to the Creeping Darkness's freezing touch was met with a "yes please". So now we have a pact with a spider.

We had some other people (not the Wombles) tag along to the tomb/dungeon place and curse their sudden but inevitable betrayal. Battle ensued. But because we got a trapped door open, and it closed behind us, I think we had the upper hand.

Oh yes, and there's something about a sentient, evil shrubbery that walks and attacks people. Maybe we can ascertain whether or not it says "ni!" if we get close enough and not kill it first. We make no promises.

Courtesy of Monday 26 November 2018's Symbaroum session.

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“When it says you’re supposed to rip a card up, what kind of monster actually does that?”
“Real monsters.”

“I only have one fuck to give and I’m not giving it to something as silly as that.”

GM: “They’re PROPER novices, they’re not Murmei quality. Well, Murmei can’t make a circle either ...”

“Please accept this gift. It has slain many a beast! ... And cutpurse.”

Murmei (to spider): “My mother always said spiders were more afraid of me than I was of them, but I don’t think you’re scared of me at all!”
Elindra: “Your mother’s also never been to Davokar.”

Elindra (to spider): “Do you speak Ambrian?”
Murmei (back turned): “What are you talking about? Of course I speak...” (turns around, sees giant spider, faints)

“So it could be anywhere until it chooses to show itself.”
“Like a Womble.”
“Like a shadowy Womble.”
“To make the Creeping Darkness less scary, let’s call it Uncle Bulgaria from now on.”

“To the Tomb of Horrors! What could possibly go wrong?”
“Could we NOT call it the Tomb of Horrors?”
“To Uncle Bulgaria’s lair!”

“We’re only taking the things of value to us later, like money and beer tokens.”

GM: “And with this we need to start tracking initiative.”
Player: “Is Barmelo going to betray us?”
GM (unconvincingly): “Never!”

GM: “The story doesn’t cater for this scenario.”
Player: “That’s why we’re great at ruining the plot!”

Valgai: “Kill list? Why don’t I get a kill list?”
Elindra: “You can help me with mine.”

“And next session you’ll have Loremaster at Master, never to use it again!”

To be continued!