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I really hope you're kill-stealing

In this riveting installment, we came across a gnome called Snails. Except he was tall for a gnome, and he could slither into very small spaces in a very uncharacteristic way. Not to mention he chopped off his own arm and grew a new one just to get away from us.

Following said gnome into the catacombs underneath Tilverton, we encountered a weird sphere of what seemed to be a bone-like material. It didn't contain a multitude of spiders (this was a genuine concern of at least one party member), but instead a massive caterpillar type thing made up of a lot of different beings. It was VERY Lovecraftian.

It died.

Later, we came across another Godbound, Batman, and a group of dire squirrels and zombies. They all died, and we learned about how dying works in this system. So that's a positive!

Courtesy of Monday 2 October 2017's Godbound session.

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“So you notice when HE’S shaved his beard, but not me?! It was down to HERE at one point!”
“BUT I’M MORE ATTRACTED TO HIM, OKAY?!”

“We have to keep him a part of the party so he doesn’t become our nemesis.”

“I was giving her time.”
“Stop giving her time!”

(after watching a gnome slither away like a snake)
“That’s not normal for a gnome.”
“Your deduction skills are extraordinary!”

“Do you want to pick up the wizard?”
“No, not really, but I can do.”

“We need something to catch his scent.”
“I’m not enough?!”

“Magic can come out of my arse now.”
“Don’t accidentally fart, there are people behind you.”

GM: “There’s SOMETHING in the middle of the room, though.”
Player: “Define ‘something’.”

“How do you know this isn’t the Ancient Evil we’re looking for?”
“It was the first thing we came across down here. That never happens.”

“This creature is brought to you by HP Lovecraft.”

GM: “Even on a miss it does one point of damage.”
Player: (rolls a two)
GM: “One point it is.”

“He’s kill-stealing.”
“I hope so. I really hope so.”

GM: “It sees you as a bigger threat.”
Player: “Because I did eight damage? Why would that be a threat?”

GM: “As he blows it, the horn disintegrates and all the undead squirrels die.”
Player: “Cool.”

GM: “It’s quite badly damaged.”
Player: “Good!”

“It noped right out of there.”
“Can I prevent a nope in any way?”

GM: “He can’t win the fight at this point.”
Player: “That’s what we’re aiming for.”

To be continued!