We are trying out the new Alien RPG! The first session turned out to be a lot about getting used to the system and how Stress dice work. We found ourselves getting super stressed very quickly. Heeh. In the end there were some house rules we decided on for next time.
We began by having our characters waking up from cryosleep five days earlier than scheduled. Another spaceship had been found. There was a dead body floating around and a Synth that wanted to murder us. It very nearly succeeded because Stress is a tricky mechanic and we may have been doing it wrong? Oops.
For the next session again, we found another ship, the Potemkin, where we also came across a teenage kid hiding in a room. Wait, why do these things sound familiar? Is there a ginger cat around here somewhere too? ;)
And the last thing, which I believe was on a third ship, we found bodies hanging from the ceiling. Like thousands of them. Space is apparently not a very nice place, but then we're probably about to find some of those alien things, aren't we? Things are bound to go downhill from there!
Introducing the future victims:
- Don[atella] "Dry" Martini, pilot
- Joshua "Josh" Brown, doctor
- Michael Knight, Colonial Marshall
GM: “Any questions about the ship before we begin?”
Player: “Where do we store the Tie Fighters?”
“And in two hours, we’re back at character creation.”
GM: “Like Dark Side points, the first Stress is free.”
GM: “And then we’re about to go into combat.”
Player 1: “How does THAT work?”
Player 2: “We all die!”
“Cthulhu ain’t got nothin’ on the Stress dice in this game!”
GM: “How does one become prone in zero gravity?”
“Oh yeah, I’m not well, I’ve just realised.”
“Does the story feature Sigourney Weaver?”
“I got fuck all. If I add them up, I get a six?”
GM: “The man who can’t currently roll successes, go ahead.”
“Bolt it. We need to purge the heretic.”
“I helped my buddy!”
“Did you, though?”
To be continued in the new year!