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I chose a bad day to quit drinking

As the group was joined by a brand new player, it ended up mainly being a short-ish introductory session, as the character had to be created, and we were waiting for Mulligan to show up as well, as he had been stuck at work. We had in fact only just begun by having the Special Agents introducing themselves to the new character when he showed up.

General Ada Silver is a giant in comparison with Mulligan and Cully, and is our military liaison officer. All she has to do to intimidate people is to show up and tower over them.

Together, we went to Hobb's Court, the scene of the first murder, and where Hobb's Lane used to be in 1928. There were some shops there, and we had people to ask a few questions. Except not the guy in the wine shop, who had mysteriously run away ...

That's why they put the I in FBI

After a prolonged re-cap to get the two very special agents up to speed after the three-week gaming break, Mulligan and Cully actually found clues. And plot. And all sorts of things that meant we progressed a whole lot more than normally would be expected.

Cully's dice rolls were consistently awful, but on the other hand, she had had a big scare the night before. Still, as Mulligan's rolls were pretty good, we still made headway.

We found out that the hat had belonged to a doctor, who disappeared four months after the murder of a writer in 1928, whose corpse had similarities with the present day killings. The doctor's forwarding address shortly before going missing were close to where the first and fifth murder took place.

Might this be some sort of weird transcendental time travel, with a doctor possessed by a creature from another dimension? We don't really want to believe this one.

Dude, where's our beer?

Okay, well, I couldn't quite stop myself to jot down a few comments, primarily mentioned while driving. Roadtrip!!

These are comments between Vianden in Belgium and Munich in Germany ... where we may have gone to the Oktoberfest. We'd post a review, if it was that kind of blog, but it isn't, so instead, some craziness. Mostly about our Germanic neighbours.

Read everything in a German accent, and you get the idea. In fact, you should have heard one of the tour guides at one of the castles visited. He spoke English in German. Sort of like Arnie, except with an even heavier accent. So read some of the comments in that accent for a giggle.

Chasing cubist killers with festive earrings!

We gave the diamonds back to the store from whence they came, because after a careful risk assessment, we decided they were safest there. As it happened, Mulligan also figured out reflective surfaces is what repels it. Round reflective surfaces. So, naturally, we donned round, reflective sunglasses (like John & Yoko, but with mirror effect glass) and bought a box of Christmas baubles. Well, it's almost Halloween, after all ...

Not-so-lucky for us, we also came face to face with the killer, looking a lot like something Picasso would paint if he was HP Lovecraft. And then he disappeared, the bastard. Perhaps just as well, because Cully very nearly lost her marbles in the process.

Next time, we're thinking shotguns. Lots and lots of them. It will kill it eventually, right? As long as we riddle it with bullets for long enough? Well, we can always douse it with liquid nitrogen first to slow it down, and then go flamethrower on its ass. Sounds like a plan!

This is not plagiarism, honest

Investimagations continued. Mulder Mulligan wanted to detain the three Goth vigilantes (that Cully shot a flare gun at last session) for way longer than the DA thought acceptable, while Cully was busy carvin' cadavers down in the morgue.

The victims were all killed in much the same way. There was a blue goo left behind in the wounds, which proved to be lethal when she subjected a lab mouse to it. Sadly, Cully's player can't really technobabble medical jargon, so the explanation to what's happening might soon be along the lines of "reversing the polarity of the ovid adrenal sphincter".

As the investigation progressed, the two FBI agents ended up in a jewellery store, and persuaded the shop owner to hand over three big diamonds ("only" worth $14M) for safe-keeping, in case the store would be burgled by invisible people with jaw-span of 1.5 metre that can chew through steel.

Oh, and the death count is currently at four. Might be five once an Arab Sheikh gets woken up by Agent Mulligan's phone call in the middle of the night, or when the killer realises that Agent Cully fits his/her/its M.O. to a tee. Help.

The Truth is Out There with scary monsters

We've now started the new groups, so it's just the three of us now, or at least for the time being. Delta Green is a Call of Cthulhu derivative, set in the modern day. We're currently in New York investigating some horrendous murders. When we started, a couple of young women had been murdered and drained of blood in NYC, and the case was so odd that they called in the FBI's most unwanted ...

As the premise of the game is so delightfully X-Filesy, we decided to completely run with this idea, and created two characters that may or may not look like this:


They're called - wait for it - Special Agents Tiger Mulligan and Sarah Cully. Because, you know, Mox Fulder would've been too obvious, and he couldn't just be called Fox. He did, however, do his degree in psychology at a university in Oxford and has worked in criminal profiling in the FBI. Oh, and his sister was abducted by aliens when he was 12.

S Cully is a trained medical doctor specialising in forensics, who did her undergraduate thesis in physics. (Something about Einstein?) She believes in science and the teachings of Cathol. In retrospect, the S should've stood for Samantha instead of Sarah, but never mind.

As there's just the three of us, with a moderately sane GM, the list of quotes won't be as long as other games, but they should still provide some entertainment value.

It's all gone a bit Laudanum

Here's a collection of quotes from our Victoriana game, played over a few weeks in July and August. The three players (one regrettably dropped out between character generation and the start of the game a couple of weeks later) were elves, and they woke up in a field somewhere in the English countryside, not far from a burning airship.

Robert Affette ("Bob") was naked, Cedric Ignatius Dashwood ("Cid") wore ill-fitting clothes (because they were Bob's), and no one dared touch Unlike's rags. No one remembered who they were, where they were or how they had got there, but the burning airship and dead parrot probably had something to do with it.

Trying to find civilisation, they came across an awkward lord, Ralph, and his shy Irish farmhand, Ted Doyle, who were discussing what to do about the pesky drainage in the lower field. The gang invited themselves to the lord's manor, where they got offered tea by Ted's missus, who insisted. A lot.

After some investimagating, it was decided to go and talk to a nearby vicar, who might have some clues, and so the vicar did. He recognised them as the paranormal investigators he had hired to suss out what the ghostly nun haunting grounds of the new-built rectory wanted. Poltergeist phenomena occurred, orbs went missing from crypts, churchwardens muttered, and the residents of the local manor house might or might not have murdered one of their maids.

And not once did anyone bat as much as an eyelid at the adventure being set at the most haunted house in England. Guess not everyone is as obsessed with Borley Rectory as myself. *cough* As I ran the game, there was less time to write things down, but I'm planning on transcribing the sessions in the next few weeks.

I only ever wanted to be an engineer

This weekend was the next ChimeraCon, and the game I ended up playing in (and therefore could document) was using the first edition of Warhammer Fantasy Role-Play and set in Elizabethan London - or "the Smoke" as it was referred.

The party was a group of country bumpkins travelling to the big city, and ended up getting caught in a conflict between the Masons and the Templars, and a group of Psions who said King Arthur was returning.

He was, as it turned out, along with some of his friends. We got knighted by Mordred.

The game ran over all four sessions, but we only played in sessions one and four. Good way of staying alive, if you ask us!

Shaddap-ah you face!

Sorry for the lack of updates recently. We finished Shadowrun, then started creating characters for Victoriana, then I was away for the next session, and because I'm actually the one running the Victoriana game, I have less time to write down what people are saying - because I'm too busy GM:ing!

So, we might finish the adventure on Tuesday, and then I'll write a post with the quotes I've gathered from the game. Meanwhile, here's some more Shadowrun madness for you to enjoy!

In this bit, Dru the dwarf and Mr G the troll hire a hacker (Will) and some orc muscle (JDog), and try to convince them to help find an ugly elf who needs his head to still be attached. Oh, and experience the 'Shaddap-ah you face' pizza, courtesy of Mario at Pappardelli's.

That seemed to go better than normal

Because I, Chronicler of Quotes and Keeper of the Blog, has decided to bugger off to Sweden this week and couldn't attend the session (if there was one), I've prepared something like a TV chef. Here's one we made earlier!

To be precise, it's transcribed from our first real session of Shadowrun, and it introduces the four characters and their attempts to cross New York City and get hired for a job ...

Exploding pizzerias - that's us!

So, we retreated to the hotel across the road and waited. A patrol bot decided to stop for pizza, so once it was inside the pizzeria, we blew it up. This set off the fire alarm in the hotel, so we had to evacuate.

Back in the lobby, where we had spent a previous few hours loitering with intent, JDog was advised he wouldn't be welcome back, even if he actually had enough money to stay there - and then some.

In a bid to get out of there, a story about how he was to smuggle a couple of star-crossed lovers (Dru and Mr G) out of the city so they could live happily ever after. Err, yeah.

Will, who was left as a look-out, got busted by the police and had to be towed after our getaway car by way of magic - he was floating up in the air. Sadly, he left his computer behind. Hopefully no one will be able to figure it out.

In the end, it was decided that we couldn't possibly get the job done in the required three days, so we phoned the client to say sorry, unless we're given a small army, it's a no go. So that's a shame - we didn't get any money ... and we didn't even get to Seattle.

Dynamite, I've missed you so

After Will hacked a frigde to get some information, and we had a big discussion about superheroes, we tried to come up with a Plan. The great plan, somehow, was to draw the Iron Jaws out of their territory, to neutral ground. This neutral ground was deemed to be the pizzeria we had visited previously.

At the pizzeria, we were going to order one pizza of each kind ... so that there would be nothing inconspicuous going on or something ... and then we'd blow the whole place up with the Iron Jaws inside and it made some kind of sense at the time.

We went to the pizzeria, ordered the pizzas, but when it was decided to start murderising Mario and his staff, Mr G knocked out half the party as well as the staff. Will then proceeded to slit the restaurant staff's throats with a pizza slicer, because he felt it was "appropriate". Dude, it's only "appropriate" if you're the Joker!