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Can we loot now?

There's not that much to say about this session, aside from that the party got busy attacking the water cultists in the keep.

Aial did his thing in one of the towers while the others attacked the people in the harbour area.

Hearing a female chanting in the chapel, Schnick had a Trauma Flashback and attacked the chapel with fire. He was quite successful.

Kyla stabberised a guide, and even the noble Lo-Kag got in on the murderising.

It was like watching a gory hoover in slow motion.

You can definitely feel the d4

Carrying on up the river, the threat of having his li'l Captain forcibly removed made the keelboat captain sing like a canary. Not that he had that much to say that the party didn't already know, but still.

The unconscious crew were set ashore a few hours upriver, while the party then moved on. After stopping off at Summit Hall to rest up, have a meal and dump the keelboat captain in a dungeon, they continued further upstream to where the people from whom Shoalar obtained a certain set of books had been ferried across. They then found the place of the ambush and made their way to the suspected hideout of the water cult.

It’s a very entertaining scene

The party respectfully relieved the slain cultists of their earthly possessions before moving on down to Womford.

When investigating the village, they came across villagers who wanted to be left alone, a number of ruffians, and a jolly sea captain who had some interesting books to sell. Later that night, Kyla entertained the people from the ships which gave the other party members time to search one of the keelboats for clues. It seemed very likely that at least one of the boats was water cult-related.

After all the sailors having gone to bed drunk, an attack was made. The crew summarily slaughtered, the party tried to interrogate the captain ... by promising that Aial would do very bad things to him indeed. Then they stole the boat and headed upriver, horses and all.

I’m making my own rules

Having come across reviews of the Princes of the Apocalypse campaign, the GM (i.e. me, who has never really run a pre-written adventure before) was happy to conclude that feeling like a shit GM was less about actually being a shit GM and a lot more to do with a poorly edited and very confusingly laid out adventure book where the reason you can't find something is because it's spread out all over the place, and not necessarily in chronological or alphabetical order, or any other kind of order you would expect.

Anyway. The characters continued the partying at Feathergale Spire. Aial decided to check out the commander's private quarters while no one was looking, and then set it on fire to hide evidence. The order lost all of their initiates in the ensuing fire ... but of course the party wasn't present at the time the fire went off. Kyla, who earned a gold star with the order for killing the manticore last session, was taken aside and got the "hello, my name is Elder Knight and I would like to share with you this most amazing cult" talk. She later helped out with healing the wounded to show that yes, she's definitely initiate material. (As if.)

After a night when the party was randomly attacked by jackalweres (why they're not called "werejackals" we have no idea), the party headed down the road toward Womford. Stopping for a bio break, they came across some water themed soldiers that were suitably skewered by Lo-Kag and then turned into kebabs by Schnicktick.

You know, it's like there's some sort of elemental theme going on here ...

This conversation has ceased to make sense

After examining some shallow graves, the party headed over to some kind of tower that they could see in the distance. We were intercepted by ginormous insects that tried to eat us. Adventurers, like we are prone to do, dispatched of them. Kyla took some of the meat with her, because it seemed a good idea at the time.

The tower was full of knights and things. They had a kitchen full of new recruits trying to make dinner, and Kyla wanted to cook the insect meat. There was only one initiate who didn't consider the underground-dwelling ankhegs to be too "spiritually dirty" to eat, but he was probably just starving.

The party was invited to stay for dinner, and the entertainment of the evening turned out to be manticore hunting. Again, the monster was dispatched. There's clearly nothing odd about this order of so-called knights. Nothing at all ...

Whoever dies first makes a tank

The new party lineup for taking on the Princes of the Apocalypse (Elemental Evil) campaign are as follows:

  • Aial, Aarakocra Rogue
  • Kyla Therian, Asamar Bard
  • Lo-Kag Skywatcher Katho-Olavi, Goliath Paladin of Tyr
  • Schnicktick of the Crystal Fist, Deep Gnome Wizard

The party started out looking around the town of Red Larch, trying to find out more about a party from Mirabar who were supposed to have passed through the area recently, but never made it to their destination. Investigations eventually led them to some shallow graves.

This is how the apocalypse starts

Having taken down the zombies posing as nice medics, we decided to head into the basement of the ruined compound, based on an intact power line leading down there. Duke fitted himself through a custom-made hole in the floor and had to step out of the armour in order to fit with the rest of us through an airlock.

On the other side was a laboratory with a couple of undead and a lady who turned into midges when confronted. It was difficult to do any damage to her, seeing as how she just disintegrated herself into a swarm of flies if we tried.

In the end, through the cunning use of roleplaying, we found some wasps and discovered they basically eat the pestilence midges, so we set them on the fly lady and when all was said and done, took the antidote and set the wasps free to remove the disease in the wild. And then we probably had a proper wash off, seeing as how some of us were covered in sewage from the last shower we had ...

Are we dead yet?

Last week ended on a cliffhanger - a plague bear was coming right for us, along with some well-dressed dude. This session started with the well-dressed dude getting into our van while the rest of us took the bear down.

The dude didn't get to steal the van, which is what it seemed like he'd be doing. Instead, he told us he was trying to find some kind of lab that used to be in the area. That sounded like a good idea to us, seeing as how we might find a cure for whatever disease we'd manage to acquire last session.

We drove through the woods, following the tracks of the abandoned vehicle, and found a large log cabin. The people inside were doctors and quite friendly. They even offered us (Maggie, Vincent and the NPC) to freshen up. Meanwhile, outside, Jack patched up the two holes in his windshield and Duke stayed put in his mech suit. A black rainstorm hit, which was only a problem for Jack - luckily, he managed to avoid it.

Thanks to Duke deciding to switch his heart monitor on, and realising the only heartbeats were those of us, shit kicked off. Apparently the friendly people were in fact undead and everything around us was just an illusion ... The showers were basically just mud. So now, not only are we infected with icky plague, we're also covered in mud. Great.

Is now the time to botch?

Let's start by introducing ourselves:
  • Duke Carpenter, junker and wannabe Space Marine
  • Jack Burton, road warrior and van owner
  • Maggie Murphy, lawdog
  • Vincent Gordon, psyker

We kicked off the adventure by driving along in the van. There was a tree blocking the road and a military vehicle. It looked like an ambush, but we weren't the ones ambushed. Getting out (Duke only after putting on his mech suit) we investigated the place, and found dead bodies with flies all over them.

Later, we found a camp full of sick people. Luckily, they had nicked a device that allows you to check your health status. Turned out to be an infection of unknown origin. As it also turned out, some of us had become infected. (So that's why you shouldn't use Vigor as a dump stat. No wonder my character was the first one infected!)

Now we just need to find some kind of cure, before our skin melts off our faces too. Yay?

I like my character but I don’t like my dice

One player down, we had a session where we couldn't start the Hell on Earth adventure, but instead of doing a boardgame like we'd normally do, we had a one-shot Dungeons & Dragons adventure. Or part of one, at any rate.

Our usual D&D GM would like to get to play the game as well as GM it, so I volunteered to do it, but having never run an adventure from a printed book we thought maybe I should give it a try first and see if I was comfortable doing it. Turns out I was so comfortable that I nearly wiped the party on their very first encounter. ;)

The players rolled up new level one characters to use going forward (that way they could get to try them out as well) and then we did as far as we had time for of part one of the 5th Edition starter pack adventure - being ambushed by goblins, finding a cave and so on.

Stop turning me into a Space Marine!

We didn't start the campaign this session either, because we were too busy continuing the character generation. This is serious stuff!

On the plus side, the GM had made a mistake with our Veteran choice, which meant that we had to do some rejigging of points and Edges/Hindrances. On the plus side, my character didn't have to have a major phobia against cold, tetanus and sitting down. Only getting one fate chip is probably going to prove inconvenient, but not as inconvenient as those phobias. So yay for that!

Corsets are like Chinese finger traps

Here's a collection of quotes from our Victoriana game, played over a few weeks in July and August 2012. It's what's known as a filler post, as we boardgamed last week and the week before that.

Nothing in particular happened in this episode, because basically, we were just generating characters. It means that things are pretty sane, as opposed to what happened when we finally started playing.

The demonologist didn't end up joining the game in the end, but anyhoo.