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You do crit damage on a fumble if you crit on the damage roll

So, this is where it ends. Well, not entirely, of course, but for now.

We broke out Alistair and his Shemarrian assistant/slave from their prison, there was fighting and some of us got our heads encased in ice. Lucky for us we all had a spell on us which meant we didn't actually have to breathe, so it was more of an inconvenience than anything else.

Somehow we got out of there alive, all of us, and headed back to Magestar. But where, oh where, is our Beloved Leader of the Blackstone Juggernauts, a.k.a. John?

The enemy of my enemy is my enemy

After levelling up (level 8, wooh!) we somehow got into a discussion about Cthulhu and tentacle porn and found out that yes, the internet will provide if you do an image search for Cthulhu dressed as a Japanese schoolgirl. Uh. Like you do?

Anyway. In actual gaming terms we went to the market, and most of the party pretended to be slaves belonging to Gorbash, who in turn pretended to be a Rakshasa. We found Alistair and his Shemarrian assistant/slave in a cell down at the slave pens, so that's good. That we found them, that is, as that's what we were there to do.

A couple of brothers, whose other brother we may have previously disposed of, recognised Booker. And then the setting off of explosions ensued ...

This is the strangest GM-ing I've ever done

Further (mis?)adventures of a bunch of Victorian superheroes ... basically because during our regular Monday session there was just the three of us and we played the crap out of Joking Hazard and didn't take notes.

Isis Isis baby

So the Egyptian obelisk, Cleopatra's Needle, was guarded by someone who turned out to be Isis, except she didn't know she was Isis.

And then, of course, fighting ensued. Booker spotted one of those Mystic Knights (or Sith Cyber-knights, if you like) and decided to blow up a building. It got a bit hectic for a bit. Turns out they were kind of ... anti-anti Cyber-knights and of an order to do with a white rose. Interesting times!

Human culture is weird

We're on the way - to, uh, wherever it is we're supposed to go - and on the way decided to stop at a charming little village which time seems to have forgotten about. It was a bit like a renaissance fair, and everyone was friendly and oddly unarmed. "Trouble doesn't seem to come this way", they said, which sounds utterly suspicious. Turns out it was also kind of correct. Seeing as how we didn't mean the town or its citizens any harm, we could see the town and enter it - others were not as lucky.

The next day we moved through a place which was rammed full of astral beings who might or might not be after a snack. It was creepy.

Almost as creepy as finding a lady by an Egyptian obelisk who insisted she wasn't the goddess Isis, despite compelling evidence that said otherwise ...

You know there's such a thing as dice rolling apps, right?

We continued fighting the Nxla cultists who so rudely interrupted us when we went to visit their neighbours.

Oh well, they're not standing anymore, that's for sure.

We then decided it was high time to get out of that town ... because even though we've paid for our citizenship, they will probably still frown on mass murdering ...

Help, I'm in a cage with a creepy paedo!

We did actually have a session last Monday, but it was just the three of us playing a couple of boardgames, so I gave the quote book a night off. Therefore:

Stuck at a creepy carnival, our heroes found themselves being asked to play various parts in some kind of Alice in Wonderland story. It was pretty weird.

It got weirder.

People were killed, libraries exploded, robots were fixed, journals obtained, and ... yeah. Zombie magicians. Sloth being a walrus. Alice stuck in a cage. Pretty darn weird.

And we still haven't found the school.

Not all sayings work in Soviet Russia

And here we are ... in Soviet Russia, where we've now made it to the 1970s, because our Monday gaming session got cancelled. I love having backup posts ready to go like this!

Why is there not a Save vs Dumbass?

A session in which we all decided to become citizens, because it seemed like a good idea. Probably just as well because then we went to talk to the kind of people who look up to Booker because he's the Chosen One and all that. When we finished, the people in the house across the street (Nxla cultists) were less keen on seeing the Chosen One. Fighting ensued ...

He can thank me later

We're still in Soul Harvest, that magical place full of reanimated skeletons and corpses. Zombies as hotel bellhops, with cheeks made up to look slightly less dead. Creepy.

Booker's back in the game (being played by the GM last week, we all thought he was acting strangely out of character!) and wasted no time associating himself with someone who seemed important - a vampire, apparently. Didn't try to drink any Château de Booker Dayes, though.

The rest of the party gathered information and were deciding whether or not to get citizenships as well, seeing as how Donna was acting a bit Cyndi Lauper and just to be safe, maybe the rest also should be citizens. May we live in interesting times and all. Interesting, necromancy-infested times.

Can I roll sense motive on the fruit?

We're back in Rifts, heading toward the city of Soul Harvest. We met a fairy on the way, who was trying to get us to eat and drink things, but we declined. A lot.

Soul Harvest ... is an interesting place. They have undead as servants (whether or not they're unionised is a good question), and subject people to an introductory film to welcome newcomers. It ... was a bit dull. But we don't think it's brainwashed us ... We hope.

Damn dice behaving like dice!

Our last instalment of Hell on Earth had us in a hospital. The one where they make those bloated zombies we've kept seeing. We fought the doctor who created them, although for some of it we were just flailing around at the zombies rather than being competent fighters ... oh well. At least we lived to tell the tale!